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    1. Maxon Developers Forum
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    3. Topics
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    Topics

    • W

      After id exeetzer axis alignment

      Watching Ignoring Scheduled Pinned Locked Moved Cinema 4D SDK r21 python
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      ferdinandF
      Hello @WDP, Please excuse the very long delay, but I have to overlooked your answer here. But as stated in my initial posting, we can only provide support on concrete technical questions. If I remember correctly, there was another thread preceding this one where the same rule had been lined out, which is why I was as strict in my answer here as I was. And while we understand that this line of questions usually does not come from a bad place when asked by less experienced Python users, we ultimately cannot provide full solutions or even write applications. What might get you (and other information seekers) started on this subject is the operation_transfer_axis_s26.py code example, as it manipulates the "axis" of an object. I have closed this topic due to the lack of an eligible support request. Please feel free to open a new question when you have tangible coding problem for that subject. Cheers, Ferdinand
    • W

      Modul import

      Watching Ignoring Scheduled Pinned Locked Moved Cinema 4D SDK r21 python
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      W
      Thank you very much!
    • W

      Script Befehl

      Watching Ignoring Scheduled Pinned Locked Moved Cinema 4D SDK r21
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      ferdinandF
      Hello @WDP, without any further questions and other postings, we will consider this topic as solved and flag it as such by Friday, 17/06/2022. Thank you for your understanding, Ferdinand
    • W

      Halt Script Manger Script Execution to invoke "mouse commands"

      Watching Ignoring Scheduled Pinned Locked Moved Cinema 4D SDK r25 python windows macos
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      W
      Hi! One more question, why does it process the command gui.MessageDialog('Hide Object[s]') first, is it pretty much last in the order of commands?? How do I have to install the command so that the program runs according to the order in which it was entered? Thank you very much!
    • W

      select subobjects assign command

      Watching Ignoring Scheduled Pinned Locked Moved Cinema 4D SDK r21
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      ferdinandF
      Hello @WDP, without any further questions we will consider this topic as solved by Friday, December the 17th. Thank you for your understanding, Ferdinand
    • W

      How to traverse a GeListNode tree

      Watching Ignoring Scheduled Pinned Locked Moved Cinema 4D SDK python r25 r23 s24 windows macos
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      ferdinandF
      Hello @WDP, without any further questions we will consider this topic as solved by Friday, December the 17th. Thank you for your understanding, Ferdinand
    • W

      Assignment Grouped

      Watching Ignoring Scheduled Pinned Locked Moved Cinema 4D SDK r21
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      ferdinandF
      Hello @wdp, without any further questions we will consider this topic as solved by Friday, December the 17th. Thank you for your understanding, Ferdinand
    • W

      Visibility Red Button

      Watching Ignoring Scheduled Pinned Locked Moved Cinema 4D SDK python
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      ferdinandF
      Hello @WDP, when there are no further questions, we will consider this topic as solved by Wednesday, December the 1st. Thank you for your understanding, Cheers Ferdinand
    • W

      How to Rotate an Object

      Watching Ignoring Scheduled Pinned Locked Moved Cinema 4D SDK r25 s24 r23 python macos windows
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      ferdinandF
      Hello @WDP, this question would technically also be a new topic, please follow these rules. There is no formal notion of an object axis in the sense of a moveable entity in the API. Objects have their matrices (the global and the local one), which are effectively their own coordinate system opposed to the world coordinate system (or transform or frame when you prefer these terms over coordinate system). So, when you want to reproduce what is possible in the app, and move, rotate, or scale the axes of an object, without moving the geomtery of the object itself, then you will have to transform the vertices of that object. So, when the object has the world offset (0, 0, 0) and you want to move the axes to (100, 0, 0), you must first set the global object matrix to an offset of (100, 0, 0) and then apply the inverse of a transform that translates by (100, 0, 0) to all its vertices. I would recommend reading the matrix manual I did post in my first answer here. This will however only be possible for editable point objects, e.g., a c4d.PolygonObject. You are showing a generator object, i.e., a c4d.BaseObject with some cached geometry in your screenshot. You cannot move the axes for these objects, neither in the SDK nor in the app itself. We had recently this topic which dealt with moving the axes of a polygon object. Cheers, Ferdinand
    • W

      Python Objekte X Y Z

      Watching Ignoring Scheduled Pinned Locked Moved Cinema 4D SDK python r21 windows macos
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      W
      Thank you very much!