Maxon Developers Maxon Developers
    • Documentation
      • Cinema 4D Python API
      • Cinema 4D C++ API
      • Cineware API
      • ZBrush GoZ API
      • Code Examples on Github
    • Forum
    • Downloads
    • Support
      • Support Procedures
      • Registered Developer Program
      • Plugin IDs
      • Contact Us
    • Categories
      • Overview
      • News & Information
      • Cinema 4D SDK Support
      • Cineware SDK Support
      • ZBrush 4D SDK Support
      • Bugs
      • General Talk
    • Unread
    • Recent
    • Tags
    • Users
    • Login
    1. Maxon Developers Forum
    2. WDP
    The forum rollback caused push notifications and recent user data to malfunction. The problem will fix itself naturally within the next days. See the topic Broken Push Notifications for a more in detail explanation. You can fix this yourself by forcibly clearing your browser cache (for most browsers: CTRL + F5).
    W
    • Profile
    • Following 0
    • Followers 0
    • Topics 10
    • Posts 39
    • Best 0
    • Controversial 0
    • Groups 0

    WDP

    @WDP

    0
    Reputation
    24
    Profile views
    39
    Posts
    0
    Followers
    0
    Following
    Joined Last Online

    WDP Unfollow Follow

    Latest posts made by WDP

    • RE: After id exeetzer axis alignment

      Hi!
      I still have a problem with my script, I would like only the axes to align, and not the object like now, would be great if you could help me?
      Thanks very much!

      from typing import Optional
      import c4d
      
      doc: c4d.documents.BaseDocument  # The active document
      op: Optional[c4d.BaseObject]  # The active object, None if unselected
      
      def main() -> None:
          # Called when the plugin is selected by the user. Similar to CommandData.Execute.
      
          # Get the selected objects in the active document.
          selected = doc.GetActiveObjects(c4d.GETACTIVEOBJECTFLAGS_CHILDREN)
      
          # The fixed global position all objects should be set to.
          pos = c4d.Vector(0, 0, 0)
      
          # Iterate over all selected objects and set the global position of each.
          for obj in selected:
              # Get the global matrix of the object, set its offset and write it back.
              mg = obj.GetMg()
              mg.off = pos
              obj.SetMg(mg)
              obj[c4d.ID_BASEOBJECT_USECOLOR] = c4d.ID_BASEOBJECT_USECOLOR_ALWAYS
              obj[c4d.ID_BASEOBJECT_COLOR] = c4d.Vector(0.5, 0.8, 0.3)
              obj[c4d.ID_BASEOBJECT_GLOBAL_ROTATION] = c4d.Vector(0, 0, 0)
              obj[c4d.ID_BASEOBJECT_USECOLOR] = 1
      
                       # Push and update event to Cinema 4D.
          c4d.EventAdd()
          #Drop it Flor
          c4d.CallCommand(1041642)
      
      if __name__ == '__main__':
          main()
      
      posted in Cinema 4D SDK
      W
      WDP
    • After id exeetzer axis alignment

      Hello, I would like to write a script where you set the axis alignment for all angles to zero, according to the Picture, maybe someone can help me, would like to insert the function into an existing script.axis2.png axis1.png

      posted in Cinema 4D SDK r21 python
      W
      WDP
    • RE: BaseObject.SetModelingAxis(self, m) Not Working

      Thanks for the script but I just want the axes to change to 0,0,0 and the object to keep the original orientation.

      posted in Cinema 4D SDK
      W
      WDP
    • RE: Modul import

      Thank you very much!

      posted in Cinema 4D SDK
      W
      WDP
    • Modul import

      How can I import and run modules I've written in Nodepad++ in Cinema Python?

      posted in Cinema 4D SDK r21 python
      W
      WDP
    • RE: Script Befehl

      Thank you very much!!

      posted in Cinema 4D SDK
      W
      WDP
    • RE: Script Befehl

      Hi!
      Sorry I'm new to Python and still have to learn a lot, I've tested the Github example thanks for that, but I still can't get a keyframe to control my object visibility in Stage Animation?
      It would be very nice of you if you could help me again.
      Thank you very much!

      posted in Cinema 4D SDK
      W
      WDP
    • RE: Script Befehl

      Thanks for the script that deletes a key frame, but do you also have a script that adds the key frame?

      posted in Cinema 4D SDK
      W
      WDP
    • RE: Visibility Toggle

      Hello tried the script it switches from off to undef, how do I switch from off to on?


      import c4d
      from c4d import gui
      
      def main():
      
          allobj = doc.GetActiveObjects(c4d.GETACTIVEOBJECTFLAGS_CHILDREN)
          for obj in allobj:
              obj.SetEditorMode(obj.GetEditorMode() % 2 + 1)
              obj.SetRenderMode(obj.GetRenderMode() % 2 + 1)
      
      
      if __name__=='__main__':
          main()
          c4d.EventAdd()
      

      and how do i add the key frame?

      Thank you very much!

      posted in Cinema 4D SDK
      W
      WDP
    • RE: Script Befehl

      allmost alll functions in C4D have a Script ID and there is no script command for editor visibility and rendering visibility of Renderer( Key Frame) for a Animation? I have an animation and would like to only undef objects from the keyframe for editor visibility and render visibility per Key Frame, why isn't there a script command for these two functions?
      Tried the Git Hub sample that only creates new objects.
      I just want a script command that lets you control the (attributes base editor visibility and render visibility / Key Frame).
      Do you also have a tip for me why can I only control individual objects and not several with this script?
      Thank you very much!

      import c4d
      
      def main():
          """ Toggles both the render and editor visbilty of the active object.
          """
          if op is None:
              return
      
      
          if op.GetEditorMode() == c4d.MODE_UNDEF:
              op.SetEditorMode(c4d.MODE_ON)
              op.SetRenderMode(c4d.MODE_ON)
      
          elif op.GetEditorMode() == c4d.MODE_OFF:
              op.SetEditorMode(c4d.MODE_UNDEF)
              op.SetRenderMode(c4d.MODE_UNDEF)
      
          else:
              op.SetEditorMode(c4d.MODE_OFF)
              op.SetRenderMode(c4d.MODE_OFF)
      
          c4d.EventAdd()
      
      
      if __name__=='__main__':
          main()
      
      posted in Cinema 4D SDK
      W
      WDP