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    1. Maxon Developers Forum
    2. kisaf
    3. Topics
    K
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    Topics

    • K

      Plugin works with R23 and doesn't work with S24.

      Watching Ignoring Scheduled Pinned Locked Moved General Talk python r23 s24
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      K
      Got it. Thank you.
    • K

      Files and modules organization

      Watching Ignoring Scheduled Pinned Locked Moved Cinema 4D SDK
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      R
      AWESOME! Thanks @ferdinand!!!
    • K

      Where to report a bug?

      Watching Ignoring Scheduled Pinned Locked Moved General Talk
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      ManuelM
      Hi, if you want to report a bug in the maxon API you can use this forum in relation with the the SDK you are using (Cinema or Cineware) If you want to report a bug in Cinema4D you can use our regular support. Describe your issue and at least we can confirm or not if it's a bug. Cheers, Manuel
    • K

      Mirror without duplicate using `MCOMMAND_MIRROR`

      Watching Ignoring Scheduled Pinned Locked Moved Cinema 4D SDK s22 python
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      ManuelM
      Hi, This have been fixe and will be available in a futur update. Cheers, Manuel
    • K

      Setting `coordinate system` using `MCOMMAND_MIRROR`

      Watching Ignoring Scheduled Pinned Locked Moved Cinema 4D SDK python r20
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      K
      Hi @m_adam Thank you for your reply. It works perfectly!
    • K

      To grow selection in UVPolygon mode

      Watching Ignoring Scheduled Pinned Locked Moved Cinema 4D SDK
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      M
      Hi Kisaf, I'm afraid this is not possible from SendModelingCommand to send command in UV mode. So it's up to you to remove the extra selected stuff or build your own grow algorithm. A good way to achieves that could be to: Detects uv island and give them an ID. Store uv island ID used with the current selection. Grow the selection in polygon mode Deselect all polygons if they are not in the uv island. But this not work in all cases (e.g. topology of the object is disconnected but uv are connected). Cheers, Maxime.
    • K

      Script : Harden edges of all UV borders (break Phong shading)

      Watching Ignoring Scheduled Pinned Locked Moved General Talk
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      M
      Wow, very nice! There's a huge progress, it now works pretty fast. Thanks for adding the wishlist items.
    • K

      Save variables during current session (until C4D is closed)

      Watching Ignoring Scheduled Pinned Locked Moved Cinema 4D SDK
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      K
      Thank you very much guys! I think that plugin will be better solution then script in this case. Cheers
    • K

      Is there a script/plugin for converting UV borders to Phong Edges?

      Watching Ignoring Scheduled Pinned Locked Moved General Talk
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      K
      I've wrote it by myself Its presentation is here: https://developers.maxon.net/forum/topic/11336/script-harden-edges-of-all-uv-borders-break-phong-shading May be it'll be useful for someone Cheers
    • K

      Do Cinema 4D and c4dpy use different lists of plugins?

      Watching Ignoring Scheduled Pinned Locked Moved Cinema 4D SDK
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      M
      This issue is now fixed in R21. Cheers, Maxime.