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    1. Maxon Developers Forum
    2. kisaf
    3. Topics
    K
    • Profile
    • Following 1
    • Followers 1
    • Topics 10
    • Posts 23
    • Best 3
    • Controversial 0
    • Groups 0

    Topics created by kisaf

    • K

      Plugin works with R23 and doesn't work with S24.

      General Talk
      • python r23 s24 • • kisaf
      4
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      4
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      763
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      K

      Got it. Thank you.

    • K

      Files and modules organization

      Cinema 4D SDK
      • • • kisaf
      3
      0
      Votes
      3
      Posts
      640
      Views

      R

      AWESOME! Thanks @ferdinand!!!

    • K

      Where to report a bug?

      General Talk
      • • • kisaf
      2
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      2
      Posts
      705
      Views

      ManuelM

      Hi,

      if you want to report a bug in the maxon API you can use this forum in relation with the the SDK you are using (Cinema or Cineware)
      If you want to report a bug in Cinema4D you can use our regular support.

      Describe your issue and at least we can confirm or not if it's a bug.

      Cheers,
      Manuel

    • K

      Mirror without duplicate using `MCOMMAND_MIRROR`

      Cinema 4D SDK
      • s22 python • • kisaf
      12
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      12
      Posts
      2.0k
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      ManuelM

      Hi,

      This have been fixe and will be available in a futur update.

      Cheers,
      Manuel

    • K

      Setting `coordinate system` using `MCOMMAND_MIRROR`

      Cinema 4D SDK
      • python r20 • • kisaf
      3
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      Votes
      3
      Posts
      996
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      K

      Hi @m_adam
      Thank you for your reply. It works perfectly!

    • K

      To grow selection in UVPolygon mode

      Cinema 4D SDK
      • • • kisaf
      2
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      Votes
      2
      Posts
      839
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      M

      Hi Kisaf, I'm afraid this is not possible from SendModelingCommand to send command in UV mode.

      So it's up to you to remove the extra selected stuff or build your own grow algorithm.
      A good way to achieves that could be to:

      Detects uv island and give them an ID. Store uv island ID used with the current selection. Grow the selection in polygon mode Deselect all polygons if they are not in the uv island.

      But this not work in all cases (e.g. topology of the object is disconnected but uv are connected).
      Cheers,
      Maxime.

    • K

      Script : Harden edges of all UV borders (break Phong shading)

      General Talk
      • • • kisaf
      6
      3
      Votes
      6
      Posts
      1.8k
      Views

      M

      Wow, very nice! There's a huge progress, it now works pretty fast.
      Thanks for adding the wishlist items. 🙂

    • K

      Save variables during current session (until C4D is closed)

      Cinema 4D SDK
      • • • kisaf
      7
      0
      Votes
      7
      Posts
      1.7k
      Views

      K

      Thank you very much guys!
      I think that plugin will be better solution then script in this case.
      Cheers

    • K

      Is there a script/plugin for converting UV borders to Phong Edges?

      General Talk
      • • • kisaf
      3
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      Votes
      3
      Posts
      934
      Views

      K

      I've wrote it by myself 🙂
      Its presentation is here: https://developers.maxon.net/forum/topic/11336/script-harden-edges-of-all-uv-borders-break-phong-shading
      May be it'll be useful for someone
      Cheers

    • K

      Do Cinema 4D and c4dpy use different lists of plugins?

      Cinema 4D SDK
      • • • kisaf
      4
      0
      Votes
      4
      Posts
      845
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      M

      This issue is now fixed in R21.

      Cheers,
      Maxime.