The following example illustrates my problem.
In this example, I translate and rotate the ring using C4D's interface.
In figure 1, the ring is at point (0,0,0) with an angle of zero.
Figure 1
In figure 2, using the Cinema 4D interface, I translate the ring with the vector <2,1,3> in centimeters.
Then I performed three successive rotations: 322° on the X axis, 30° on the Y axis and 343° on the Z axis.
Cinema 4D positioned the axis center of the ring correctly.
Figure 1
But when I create my ring with 4 splines, at a point in space other than (0,0,0), the axis center always remains at the point (0,0,0) with an angle of zero.
I'd like the axis center to be at the center of my ring and at the same angle as in Cinema 4D.