Thank you very much for the hands-on example @ferdinand !
About "Islands" and "selections" terms.
As far as I know "Islands" are groups of polygons that are isolated from the rest of the object's geometry, similarly to the "Fill Bucket" of MS Painter in 2D if we choose a polygon of the mesh and apply the Grow Selection to it infinitely many times it will never reach the "Island" polygons.
Selections, well, they are selections we all know what those are but when you asked me if I was bridging Islands or Selections I didn't (and still don't) why it should matter. Doesn't the Bridge behave the same when connecting polygons be it Islands or Selections ? After all Selections are like islands in the sense that we isolate them from the rest of the mesh to apply modifications to them.
EDIT:
Ah ! the
settings.SetBool(c4d.MDATA_BRIDGE_FIRST_SELECT_ONLY, True)
settings.SetBool(c4d.MDATA_BRIDGE_SECOND_SELECT_ONLY, True)
They were at the bottom of the toolbridge.h with the rest of the UI-related Attributes that I didn't pay attention at all.... there's even a comment line.. how blind am I ?
About the Server Error
The zip containing my project I was trying to upload was 11,6 KB so I don't know what's wrong with that... tried again and failed. Tried a C4D file also and still failed.
The exact message:
Something went wrong while parsing server response
I am dropping the files in this text field to upload, should I be using a different method ? I don't want to externally link to them (like Dropbox or something else)
EDIT #2
Ah ! By islands you meant two different objects !
EDIT #3
I'm having constant crashes when trying to bridge polygon selections from the same object ...
Are there specific attributes that need to be left empty when bridging the same object with itself ?
For now I'll try to disconnect the target polygon selection and treat it as a different object in order to bridge it...