Transparent material in editor view
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On 24/08/2016 at 18:37, xxxxxxxx wrote:
Hi, Did you find something about that?
Thanks
Renato T. -
On 25/08/2016 at 00:13, xxxxxxxx wrote:
Hello,
since R17 there is MaterialData::HasEditorTransparency() that has to be implemented to inform the editor if the material uses transparency.
Best wishes,
Sebastian -
On 25/08/2016 at 08:14, xxxxxxxx wrote:
Hi Sebastian,
Many thanks!
Renato -
On 25/08/2016 at 19:09, xxxxxxxx wrote:
Hi Sebastian,
it work but... when i register my materialdata with PLUGINFLAG_MATERIAL_GLIMAGE_WITH_ALPHA, the InitGlImage() is constantly called even i do nothing in the material or in the editor.
Do you have any idea about that?
Thanks
Renato -
On 25/08/2016 at 23:40, xxxxxxxx wrote:
Hello,
off the top of my head I have no idea. Could you open a new thread on the topic with the relevant sections of your source code?
Best wishes,
Sebastian -
On 26/08/2016 at 04:57, xxxxxxxx wrote:
Hi Sebastian,
I found why, is my problem.
Thanks
Renato -
On 06/09/2016 at 03:13, xxxxxxxx wrote:
Hi,
I have same issue. Constantly called InitGlImage() with this flag. How could you sorted the issue?Best,
Ahmet -
On 07/09/2016 at 05:14, xxxxxxxx wrote:
Hi, in my case was a setdirty() . was not dependent from the PLUGINFLAG_MATERIAL_GLIMAGE_WITH_ALPHA.
I'm sorry
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On 08/09/2016 at 09:03, xxxxxxxx wrote:
Hello,
it seems that currently (R18 SP1) there is some bug with the PLUGINFLAG_MATERIAL_GLIMAGE_WITH_ALPHA flag. This should be fixed for the next service pack.
best wishes,
Sebastian -
On 08/09/2016 at 10:02, xxxxxxxx wrote:
Thanks a lot
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On 18/11/2016 at 08:55, xxxxxxxx wrote:
Hi!
Is this fixed somehow with new service packs?