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    Transparent material in editor view

    SDK Help
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    • H
      Helper
      last edited by

      On 17/04/2015 at 02:15, xxxxxxxx wrote:

      Hello,

      sorry for the late answer. We talked with the developers about this and indeed this is currently a bug in the MaterialData class. We hope to fix this soon so custom materials will work properly.

      Best wishes,
      Sebastian

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      • H
        Helper
        last edited by

        On 17/04/2015 at 05:50, xxxxxxxx wrote:

        Hi Sebastian,
        thanks for answer. I look forward for any update, in the meantime, I will try to find some workaround 🙂

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        • H
          Helper
          last edited by

          On 24/08/2016 at 18:37, xxxxxxxx wrote:

          Hi, Did you find something about that?

          Thanks 🙂
          Renato T.

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          • H
            Helper
            last edited by

            On 25/08/2016 at 00:13, xxxxxxxx wrote:

            Hello,

            since R17 there is MaterialData::HasEditorTransparency() that has to be implemented to inform the editor if the material uses transparency.

            Best wishes,
            Sebastian

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            • H
              Helper
              last edited by

              On 25/08/2016 at 08:14, xxxxxxxx wrote:

              Hi Sebastian,

              Many thanks!
              Renato

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              • H
                Helper
                last edited by

                On 25/08/2016 at 19:09, xxxxxxxx wrote:

                Hi Sebastian,

                it work but... when i register my materialdata with PLUGINFLAG_MATERIAL_GLIMAGE_WITH_ALPHA, the InitGlImage() is constantly called even i do nothing in the material or in the editor.

                Do you have any idea about that?

                Thanks 🙂
                Renato

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                • H
                  Helper
                  last edited by

                  On 25/08/2016 at 23:40, xxxxxxxx wrote:

                  Hello,

                  off the top of my head I have no idea. Could you open a new thread on the topic with the relevant sections of your source code?

                  Best wishes,
                  Sebastian

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                  • H
                    Helper
                    last edited by

                    On 26/08/2016 at 04:57, xxxxxxxx wrote:

                    Hi Sebastian,

                    I found why, is my problem.

                    Thanks
                    Renato

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                    • H
                      Helper
                      last edited by

                      On 06/09/2016 at 03:13, xxxxxxxx wrote:

                      Hi,
                      I have same issue. Constantly called InitGlImage() with this flag. How could you sorted the issue?

                      Best,
                      Ahmet

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                      • H
                        Helper
                        last edited by

                        On 07/09/2016 at 05:14, xxxxxxxx wrote:

                        Hi, in my case was a setdirty() . was not dependent from the PLUGINFLAG_MATERIAL_GLIMAGE_WITH_ALPHA.

                        I'm sorry

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                        • H
                          Helper
                          last edited by

                          On 08/09/2016 at 09:03, xxxxxxxx wrote:

                          Hello,

                          it seems that currently (R18 SP1) there is some bug with the PLUGINFLAG_MATERIAL_GLIMAGE_WITH_ALPHA flag. This should be fixed for the next service pack.

                          best wishes,
                          Sebastian

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                          • H
                            Helper
                            last edited by

                            On 08/09/2016 at 10:02, xxxxxxxx wrote:

                            Thanks a lot 🙂

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                            • H
                              Helper
                              last edited by

                              On 18/11/2016 at 08:55, xxxxxxxx wrote:

                              Hi!
                              Is this fixed somehow with new service packs?

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