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    questions about GetDDescription [SOLVED]

    SDK Help
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    • H
      Helper
      last edited by

      On 04/11/2014 at 11:15, xxxxxxxx wrote:

      Hi Mohamed,
      sorry, I wanted to get to your issues way earlier...
      To be honest, I'm not sure about question 3. I know, you can have your own popup menu (I think, that's what it is called in SDK docs) on a GeUserArea, when programming your own CustomGUI. But I don't think this is possible in normal descriptions. And I don't recall having seen this anywhere. Could you give me a pointer, if (and if, where) this is already done somewhere in C4D.
      There is an option to extend the existing popup menus in the same way, as normal menus (see Windows->Customization->Customize Menus to get an idea of the existing menus). Be aware: In this case your change will appear in every occasion this menu is used. I think, there should be very good reasons to go this road. User may not like, getting there popup menus changed.

      1 Reply Last reply Reply Quote 0
      • H
        Helper
        last edited by

        On 04/11/2014 at 11:38, xxxxxxxx wrote:

        Hi Andreas,
        I think with your reply I'm getting closer to what I need !Smile[URL-REMOVED]
        I'm creating a node based material system for my render engine, this material system will have also a tree view representation, this tree view should be able to do "right click" , then add nodes depending on the right click menu

        I think you got now an idea about what I'm after, any simple example of GeUserArea and CustomGUI would be appreciated, plus your guidelines 😉


        [URL-REMOVED] @maxon: This section contained a non-resolving link which has been removed.

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        • H
          Helper
          last edited by

          On 04/11/2014 at 13:37, xxxxxxxx wrote:

          I'll extend the asynctest SDK example tomorrow morning to have a small popup menu.

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          • H
            Helper
            last edited by

            On 04/11/2014 at 23:00, xxxxxxxx wrote:

            Mohamed,

            in SDK examples AsyncTest.cpp add the following enumeration for some menu IDs (code for R15+) :

            enum
            {
              MY_POPUP_ID_FIRST = FIRST_POPUP_ID,
              MY_POPUP_ID_SUBMENU,
              MY_POPUP_ID_SUBMENU_FIRST,
            };
            

            Then in Bool SDKGradientArea::InputEvent(const BaseContainer& msg) add the following as last else if:

                else if (chn == BFM_INPUT_MOUSERIGHT)
                {
                  BaseContainer bcPopupMenu;
                  BaseContainer bcSubmenu;
                  Int32 mx = msg.GetInt32(BFM_INPUT_X); // of course you can use mouse position to have popup menu be position sensitive
                  Int32 my = msg.GetInt32(BFM_INPUT_Y);
                  Global2Local(&mx, &my);
                  Local2Screen(&mx, &my);
                  // instead of building the menu everytime, you may better have a prepared container ready
                  bcPopupMenu.SetString(MY_POPUP_ID_FIRST, "First menu entry");
                  bcSubmenu.SetString(1, "A submenu");
                  bcSubmenu.SetString(MY_POPUP_ID_SUBMENU_FIRST, "Submenu entry");
                  bcPopupMenu.SetContainer(MY_POPUP_ID_SUBMENU, bcSubmenu);
                  const Int32 menuId = ShowPopupMenu(nullptr, mx, my, bcPopupMenu);
                  switch (menuId)
                  {
                  case MY_POPUP_ID_FIRST:
                    GePrint("Execute first popupmenu entry");
                    break;
                  case MY_POPUP_ID_SUBMENU_FIRST:
                    GePrint("Execute first submenu entry");
                    break;
                  case 0:
                    GePrint("Menu got canceled");
                    break;
                  default:
                    DebugStop("Popup Menu: Forgot a new enum value?");
                  }
                  // maybe use SendParentMessage() if need be
                }
            

            The docs on this topic aren't that bad either: R16 SDK Docs: c4d_gui.h

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            • H
              Helper
              last edited by

              On 05/11/2014 at 02:54, xxxxxxxx wrote:

              thanks a lot Tongue , will test tonight and come back to you

              1 Reply Last reply Reply Quote 0
              • H
                Helper
                last edited by

                On 05/11/2014 at 14:25, xxxxxxxx wrote:

                Hi Andreas,

                I have checked it!! , it is a very interesting example 👏 , this is really very helpful, thanks again for your support, keep the good work up

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                • H
                  Helper
                  last edited by

                  On 06/11/2014 at 02:13, xxxxxxxx wrote:

                  just need to confirm about question ( 1-a , 1-b ) , I use this if statement in all created description, or no need at all? need some discussion about what happens here

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                  • H
                    Helper
                    last edited by

                    On 06/11/2014 at 02:17, xxxxxxxx wrote:

                    Can you show me a piece of your code? Will make discussion easier.

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                    • H
                      Helper
                      last edited by

                      On 06/11/2014 at 03:00, xxxxxxxx wrote:

                      it is the example LookAtCamera ,  LookAtCamera::GetDDescription(), all of the written description are created the same way with a check for performance, need to understand how this works, if there is no specific explanation , is it safe to do the same with all created description? (so I just write them the same way and forget about them) , or this is written in specific situations

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                      • H
                        Helper
                        last edited by

                        On 06/11/2014 at 03:43, xxxxxxxx wrote:

                        You mean the

                        if (!singleid ||...
                        

                        part?
                        Yes, you should do it exactly like it is done in the lookatcamera example. As Niklas said, it's a performance optimization, in case C4D is asking for a single description only.

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                        • H
                          Helper
                          last edited by

                          On 06/11/2014 at 04:13, xxxxxxxx wrote:

                          yes
                          ok thanks 🙂

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                          • H
                            Helper
                            last edited by

                            On 17/11/2014 at 10:01, xxxxxxxx wrote:

                            sorry for asking again, but I found that I didn't know yet how to adjust the format of data "question (2)" , the above link that I posted was for Dialogs, didn't notice this, so hope you may reply with a simple example to question (2)

                            edit:I find that DESC_COLUMNS is doing the job, but what about putting stuff in an irregular way, like:

                            button1    button2    button3
                            button4
                            button5    button6
                            button7

                            edit2: I would love to know how to create something similar to this Dialog http://www.andrewnoske.com/wiki/Cinema_4D_-_my_C%2B%2B_plugins_-_add_text
                            in GetDDescription() , the combo box, the radio group, etc..

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                            • H
                              Helper
                              last edited by

                              On 17/11/2014 at 12:10, xxxxxxxx wrote:

                              nvm, I find the solution here:
                              https://developers.maxon.net/forum/topic/7380/8990_getting-dynamically-added-long-cycle-string-value&KW=GetDDescription

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                              • H
                                Helper
                                last edited by

                                On 17/11/2014 at 14:05, xxxxxxxx wrote:

                                Ah, you were too quick. I was just compiling an example for you...
                                Nevertheless glad you found your solution.

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                                • H
                                  Helper
                                  last edited by

                                  On 11/01/2016 at 05:14, xxxxxxxx wrote:

                                  Hi Andreas,

                                  as this is related to  ShowPopupMenu()
                                  how to put icons in the menu?

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