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    questions about GetDDescription [SOLVED]

    SDK Help
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    • H
      Helper
      last edited by

      On 04/11/2014 at 11:38, xxxxxxxx wrote:

      Hi Andreas,
      I think with your reply I'm getting closer to what I need !Smile[URL-REMOVED]
      I'm creating a node based material system for my render engine, this material system will have also a tree view representation, this tree view should be able to do "right click" , then add nodes depending on the right click menu

      I think you got now an idea about what I'm after, any simple example of GeUserArea and CustomGUI would be appreciated, plus your guidelines 😉


      [URL-REMOVED] @maxon: This section contained a non-resolving link which has been removed.

      1 Reply Last reply Reply Quote 0
      • H
        Helper
        last edited by

        On 04/11/2014 at 13:37, xxxxxxxx wrote:

        I'll extend the asynctest SDK example tomorrow morning to have a small popup menu.

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        • H
          Helper
          last edited by

          On 04/11/2014 at 23:00, xxxxxxxx wrote:

          Mohamed,

          in SDK examples AsyncTest.cpp add the following enumeration for some menu IDs (code for R15+) :

          enum
          {
            MY_POPUP_ID_FIRST = FIRST_POPUP_ID,
            MY_POPUP_ID_SUBMENU,
            MY_POPUP_ID_SUBMENU_FIRST,
          };
          

          Then in Bool SDKGradientArea::InputEvent(const BaseContainer& msg) add the following as last else if:

              else if (chn == BFM_INPUT_MOUSERIGHT)
              {
                BaseContainer bcPopupMenu;
                BaseContainer bcSubmenu;
                Int32 mx = msg.GetInt32(BFM_INPUT_X); // of course you can use mouse position to have popup menu be position sensitive
                Int32 my = msg.GetInt32(BFM_INPUT_Y);
                Global2Local(&mx, &my);
                Local2Screen(&mx, &my);
                // instead of building the menu everytime, you may better have a prepared container ready
                bcPopupMenu.SetString(MY_POPUP_ID_FIRST, "First menu entry");
                bcSubmenu.SetString(1, "A submenu");
                bcSubmenu.SetString(MY_POPUP_ID_SUBMENU_FIRST, "Submenu entry");
                bcPopupMenu.SetContainer(MY_POPUP_ID_SUBMENU, bcSubmenu);
                const Int32 menuId = ShowPopupMenu(nullptr, mx, my, bcPopupMenu);
                switch (menuId)
                {
                case MY_POPUP_ID_FIRST:
                  GePrint("Execute first popupmenu entry");
                  break;
                case MY_POPUP_ID_SUBMENU_FIRST:
                  GePrint("Execute first submenu entry");
                  break;
                case 0:
                  GePrint("Menu got canceled");
                  break;
                default:
                  DebugStop("Popup Menu: Forgot a new enum value?");
                }
                // maybe use SendParentMessage() if need be
              }
          

          The docs on this topic aren't that bad either: R16 SDK Docs: c4d_gui.h

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          • H
            Helper
            last edited by

            On 05/11/2014 at 02:54, xxxxxxxx wrote:

            thanks a lot Tongue , will test tonight and come back to you

            1 Reply Last reply Reply Quote 0
            • H
              Helper
              last edited by

              On 05/11/2014 at 14:25, xxxxxxxx wrote:

              Hi Andreas,

              I have checked it!! , it is a very interesting example 👏 , this is really very helpful, thanks again for your support, keep the good work up

              1 Reply Last reply Reply Quote 0
              • H
                Helper
                last edited by

                On 06/11/2014 at 02:13, xxxxxxxx wrote:

                just need to confirm about question ( 1-a , 1-b ) , I use this if statement in all created description, or no need at all? need some discussion about what happens here

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                • H
                  Helper
                  last edited by

                  On 06/11/2014 at 02:17, xxxxxxxx wrote:

                  Can you show me a piece of your code? Will make discussion easier.

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                  • H
                    Helper
                    last edited by

                    On 06/11/2014 at 03:00, xxxxxxxx wrote:

                    it is the example LookAtCamera ,  LookAtCamera::GetDDescription(), all of the written description are created the same way with a check for performance, need to understand how this works, if there is no specific explanation , is it safe to do the same with all created description? (so I just write them the same way and forget about them) , or this is written in specific situations

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                    • H
                      Helper
                      last edited by

                      On 06/11/2014 at 03:43, xxxxxxxx wrote:

                      You mean the

                      if (!singleid ||...
                      

                      part?
                      Yes, you should do it exactly like it is done in the lookatcamera example. As Niklas said, it's a performance optimization, in case C4D is asking for a single description only.

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                      • H
                        Helper
                        last edited by

                        On 06/11/2014 at 04:13, xxxxxxxx wrote:

                        yes
                        ok thanks 🙂

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                        • H
                          Helper
                          last edited by

                          On 17/11/2014 at 10:01, xxxxxxxx wrote:

                          sorry for asking again, but I found that I didn't know yet how to adjust the format of data "question (2)" , the above link that I posted was for Dialogs, didn't notice this, so hope you may reply with a simple example to question (2)

                          edit:I find that DESC_COLUMNS is doing the job, but what about putting stuff in an irregular way, like:

                          button1    button2    button3
                          button4
                          button5    button6
                          button7

                          edit2: I would love to know how to create something similar to this Dialog http://www.andrewnoske.com/wiki/Cinema_4D_-_my_C%2B%2B_plugins_-_add_text
                          in GetDDescription() , the combo box, the radio group, etc..

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                          • H
                            Helper
                            last edited by

                            On 17/11/2014 at 12:10, xxxxxxxx wrote:

                            nvm, I find the solution here:
                            https://developers.maxon.net/forum/topic/7380/8990_getting-dynamically-added-long-cycle-string-value&KW=GetDDescription

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                            • H
                              Helper
                              last edited by

                              On 17/11/2014 at 14:05, xxxxxxxx wrote:

                              Ah, you were too quick. I was just compiling an example for you...
                              Nevertheless glad you found your solution.

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                              • H
                                Helper
                                last edited by

                                On 11/01/2016 at 05:14, xxxxxxxx wrote:

                                Hi Andreas,

                                as this is related to  ShowPopupMenu()
                                how to put icons in the menu?

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