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    questions about GetDDescription [SOLVED]

    SDK Help
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    • H
      Helper
      last edited by

      On 03/11/2014 at 15:43, xxxxxxxx wrote:

      User Information:
      Cinema 4D Version:   13+ 
      Platform:   Windows  ;   
      Language(s) :     C++  ;

      ---------
      I have checked _LookAtCamera example, and this thread  https://developers.maxon.net/forum/topic/7716/9757_how-to-dynamically-add-description-elements&KW=GetDDescription

      I understand how it works to some extent, but got some questions:
      1- in _ _LookAtCamera example, there is this snippet:

      const DescID* singleid = description->GetSingleDescID();

      DescID cid = DescLevel(6001, DTYPE_GROUP, 0);
      if (!singleid || cid.IsPartOf(*singleid, nullptr)) // important to check for speedup c4d!
      {;//code here}

      _GetSingleDescID() is not documented, so correct me at these points:
      a- I consider if it succeeds , it returns a value to singleid
      b- this if statement is entered only once at the first creation of the description elements, so it fits ONLY to non-changeable descriptions "similar to creating GUI using text files instead of C++ functions" , and I expect it to create garbage for a truly dynamic GUI
      c- initial values are 0 (because they are not set in the init function), so why using _SetBool(DESC_DEFAULT, true)

      2- the seconds question is so simple, I want to put the GUI in columns, similar to when you startup Cinema 4D, in the Project settings:
      FPS.......................30          Project Time........... 0 f
      Minimum Time......0 f           Maximum Time ...... 90 f

      3- what if I want to create a whole command menu inside a "right click", so if the user did a right click on a specific "gui text" this command menu appears

      _

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      • H
        Helper
        last edited by

        On 04/11/2014 at 02:45, xxxxxxxx wrote:

        for the ( 1-c ) question, I understand now how it works, it is the value of "reset to default" , other questions still need answers

        edit:
        about question ( 2 ) , I know how to do it now, from this example: http://www.andrewnoske.com/wiki/Cinema_4D\_-\_my_C%2B%2B_plugins\_-\_object_converter

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        • H
          Helper
          last edited by

          On 04/11/2014 at 05:44, xxxxxxxx wrote:

          Sometimes, Cinema will ask you for the description of only a single element. If the singleid you get is not nullptr, you should fill the Description only for this DescID and leave everything else out (important for performance reasons)

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          • H
            Helper
            last edited by

            On 04/11/2014 at 07:35, xxxxxxxx wrote:

            thanks Niklas for clarification, so this function won't change the behavior of anything, just a performance check "so I can put it there and forget about it without worries"

            what about question 3

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            • H
              Helper
              last edited by

              On 04/11/2014 at 11:15, xxxxxxxx wrote:

              Hi Mohamed,
              sorry, I wanted to get to your issues way earlier...
              To be honest, I'm not sure about question 3. I know, you can have your own popup menu (I think, that's what it is called in SDK docs) on a GeUserArea, when programming your own CustomGUI. But I don't think this is possible in normal descriptions. And I don't recall having seen this anywhere. Could you give me a pointer, if (and if, where) this is already done somewhere in C4D.
              There is an option to extend the existing popup menus in the same way, as normal menus (see Windows->Customization->Customize Menus to get an idea of the existing menus). Be aware: In this case your change will appear in every occasion this menu is used. I think, there should be very good reasons to go this road. User may not like, getting there popup menus changed.

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              • H
                Helper
                last edited by

                On 04/11/2014 at 11:38, xxxxxxxx wrote:

                Hi Andreas,
                I think with your reply I'm getting closer to what I need !Smile[URL-REMOVED]
                I'm creating a node based material system for my render engine, this material system will have also a tree view representation, this tree view should be able to do "right click" , then add nodes depending on the right click menu

                I think you got now an idea about what I'm after, any simple example of GeUserArea and CustomGUI would be appreciated, plus your guidelines 😉


                [URL-REMOVED] @maxon: This section contained a non-resolving link which has been removed.

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                • H
                  Helper
                  last edited by

                  On 04/11/2014 at 13:37, xxxxxxxx wrote:

                  I'll extend the asynctest SDK example tomorrow morning to have a small popup menu.

                  1 Reply Last reply Reply Quote 0
                  • H
                    Helper
                    last edited by

                    On 04/11/2014 at 23:00, xxxxxxxx wrote:

                    Mohamed,

                    in SDK examples AsyncTest.cpp add the following enumeration for some menu IDs (code for R15+) :

                    enum
                    {
                      MY_POPUP_ID_FIRST = FIRST_POPUP_ID,
                      MY_POPUP_ID_SUBMENU,
                      MY_POPUP_ID_SUBMENU_FIRST,
                    };
                    

                    Then in Bool SDKGradientArea::InputEvent(const BaseContainer& msg) add the following as last else if:

                        else if (chn == BFM_INPUT_MOUSERIGHT)
                        {
                          BaseContainer bcPopupMenu;
                          BaseContainer bcSubmenu;
                          Int32 mx = msg.GetInt32(BFM_INPUT_X); // of course you can use mouse position to have popup menu be position sensitive
                          Int32 my = msg.GetInt32(BFM_INPUT_Y);
                          Global2Local(&mx, &my);
                          Local2Screen(&mx, &my);
                          // instead of building the menu everytime, you may better have a prepared container ready
                          bcPopupMenu.SetString(MY_POPUP_ID_FIRST, "First menu entry");
                          bcSubmenu.SetString(1, "A submenu");
                          bcSubmenu.SetString(MY_POPUP_ID_SUBMENU_FIRST, "Submenu entry");
                          bcPopupMenu.SetContainer(MY_POPUP_ID_SUBMENU, bcSubmenu);
                          const Int32 menuId = ShowPopupMenu(nullptr, mx, my, bcPopupMenu);
                          switch (menuId)
                          {
                          case MY_POPUP_ID_FIRST:
                            GePrint("Execute first popupmenu entry");
                            break;
                          case MY_POPUP_ID_SUBMENU_FIRST:
                            GePrint("Execute first submenu entry");
                            break;
                          case 0:
                            GePrint("Menu got canceled");
                            break;
                          default:
                            DebugStop("Popup Menu: Forgot a new enum value?");
                          }
                          // maybe use SendParentMessage() if need be
                        }
                    

                    The docs on this topic aren't that bad either: R16 SDK Docs: c4d_gui.h

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                    • H
                      Helper
                      last edited by

                      On 05/11/2014 at 02:54, xxxxxxxx wrote:

                      thanks a lot Tongue , will test tonight and come back to you

                      1 Reply Last reply Reply Quote 0
                      • H
                        Helper
                        last edited by

                        On 05/11/2014 at 14:25, xxxxxxxx wrote:

                        Hi Andreas,

                        I have checked it!! , it is a very interesting example 👏 , this is really very helpful, thanks again for your support, keep the good work up

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                        • H
                          Helper
                          last edited by

                          On 06/11/2014 at 02:13, xxxxxxxx wrote:

                          just need to confirm about question ( 1-a , 1-b ) , I use this if statement in all created description, or no need at all? need some discussion about what happens here

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                          • H
                            Helper
                            last edited by

                            On 06/11/2014 at 02:17, xxxxxxxx wrote:

                            Can you show me a piece of your code? Will make discussion easier.

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                            • H
                              Helper
                              last edited by

                              On 06/11/2014 at 03:00, xxxxxxxx wrote:

                              it is the example LookAtCamera ,  LookAtCamera::GetDDescription(), all of the written description are created the same way with a check for performance, need to understand how this works, if there is no specific explanation , is it safe to do the same with all created description? (so I just write them the same way and forget about them) , or this is written in specific situations

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                              • H
                                Helper
                                last edited by

                                On 06/11/2014 at 03:43, xxxxxxxx wrote:

                                You mean the

                                if (!singleid ||...
                                

                                part?
                                Yes, you should do it exactly like it is done in the lookatcamera example. As Niklas said, it's a performance optimization, in case C4D is asking for a single description only.

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                                • H
                                  Helper
                                  last edited by

                                  On 06/11/2014 at 04:13, xxxxxxxx wrote:

                                  yes
                                  ok thanks 🙂

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                                  • H
                                    Helper
                                    last edited by

                                    On 17/11/2014 at 10:01, xxxxxxxx wrote:

                                    sorry for asking again, but I found that I didn't know yet how to adjust the format of data "question (2)" , the above link that I posted was for Dialogs, didn't notice this, so hope you may reply with a simple example to question (2)

                                    edit:I find that DESC_COLUMNS is doing the job, but what about putting stuff in an irregular way, like:

                                    button1    button2    button3
                                    button4
                                    button5    button6
                                    button7

                                    edit2: I would love to know how to create something similar to this Dialog http://www.andrewnoske.com/wiki/Cinema_4D_-_my_C%2B%2B_plugins_-_add_text
                                    in GetDDescription() , the combo box, the radio group, etc..

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                                    • H
                                      Helper
                                      last edited by

                                      On 17/11/2014 at 12:10, xxxxxxxx wrote:

                                      nvm, I find the solution here:
                                      https://developers.maxon.net/forum/topic/7380/8990_getting-dynamically-added-long-cycle-string-value&KW=GetDDescription

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                                      • H
                                        Helper
                                        last edited by

                                        On 17/11/2014 at 14:05, xxxxxxxx wrote:

                                        Ah, you were too quick. I was just compiling an example for you...
                                        Nevertheless glad you found your solution.

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                                        • H
                                          Helper
                                          last edited by

                                          On 11/01/2016 at 05:14, xxxxxxxx wrote:

                                          Hi Andreas,

                                          as this is related to  ShowPopupMenu()
                                          how to put icons in the menu?

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