Still can't get a 64bit version compiled
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On 28/09/2006 at 03:08, xxxxxxxx wrote:
Hello Dan,
are you sure that WIN64 and __C4D_64BIT are deffined in your setings?
This was the problem for me as I have tried to compile for 64-bit.
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On 28/09/2006 at 06:41, xxxxxxxx wrote:
Howdy,
Well, I see WIN64 but I don't see _C4D_64BIT:
How do I get the _C4D_64BIT in there?
Adios,
Cactus Dan -
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On 28/09/2006 at 07:25, xxxxxxxx wrote:
Not sure what do you means, but just add __C4D_64BIT below WIN64. (with 2 lines on begining __C4D_64BIT)
After this the errors must disapear.I use C4D 9.6 SDK!
Remo
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On 28/09/2006 at 07:41, xxxxxxxx wrote:
Howdy,
Well, that didn't seem to work.
The version I have may be 9.0, I don't know for sure because I'm on a 32bit machine trying to do a crossplatform compile and downloaded the 64bit demo quite some time ago when VS 2005 was in beta. I couldn't get it to work back then and when I decided to try again a little while back the beta had expired.
I just recently upgrade to the VS 2005 Standard, so I can try again. Maybe I need to get rid of that older 64bit demo and download the latest one and start fresh?
Adios,
Cactus Dan -
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On 29/09/2006 at 08:44, xxxxxxxx wrote:
Howdy,
OK, I'm a little confused now. I just deleted the older 64bit version 9 from my hard drive, and went to download the latest 64bit. But, I read on Maxon's site that the 64bit was included with the 9.6 update. So I look in my 9.6 update and sure enough there it is!
So my question now is, how do I set up a 64bit compile for the cinema4dsdk project without screwing up the 32 bit project and the api? (remember, I'm on a 32bit machine)
Adios,
Cactus Dan -
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On 29/09/2006 at 09:19, xxxxxxxx wrote:
Howdy,
OK, nevermind. I just made a copy of the folder and put it in another location and named it "Cinema 4D 9.6 64bit", just to keep it separate from the rest.
And now, I have successfully compiled the cinema4dsdk project for 64bit. Yee-Ha!
Adios,
Cactus Dan -
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On 29/09/2006 at 15:08, xxxxxxxx wrote:
Dan,
Great to hear! Now get to work!
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On 29/09/2006 at 15:38, xxxxxxxx wrote:
Howdy,
Hehe, I'm on it. ;o)
Adios,
Cactus Dan -
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On 16/05/2007 at 06:13, xxxxxxxx wrote:
Howdy Dan,
can you tell me how this all works on a 32-bit platform? I cannot get it to work. In the configuration manager I don´t even get the x64 platform option. What do I need to get this running?
Thanks
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On 16/05/2007 at 06:22, xxxxxxxx wrote:
Howdy,
It seems that when installing MS Visual Studio 2005 Standard on a 32 bit machine, the default installation is 32 bit only. I had to go back and select the option to also install the 64 bit. That was something I missed the first time I installed, and had to reinstall it.
Adios,
Cactus Dan -
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On 16/05/2007 at 06:27, xxxxxxxx wrote:
oh sh**. Thanks, I think I have also chosen 32-bit only back then. Argh..ok, I try a reinstallation. Thanks so far!
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On 16/05/2007 at 07:08, xxxxxxxx wrote:
Even on the 64-bit systems you have to be sure to select 64-bit for the install - at least I had this with VS2003. Maybe VS2005 now installs default for the target install system (?).
Good luck, Samir!
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On 16/05/2007 at 07:09, xxxxxxxx wrote:
hmm, when I reinstall, I don´t get an option for 64-Bit in my express installation. Was it the Visual C++ express installation where this happened or is it the platform SDK that you mean?
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On 16/05/2007 at 07:12, xxxxxxxx wrote:
Howdy,
AH! The "Express" version doesn't have the 64bit option. You need at least the "Standard" version.
Adios,
Cactus Dan -
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On 16/05/2007 at 07:37, xxxxxxxx wrote:
As Cactus Dan says. :E
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On 16/05/2007 at 07:42, xxxxxxxx wrote:
no problem robert, I was too lazy in the past to buy the standard version. Now that´s a good reason to finally do so. thx!
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On 16/05/2007 at 07:47, xxxxxxxx wrote:
Howdy,
There was an upgrade from MSVC++.net 2003 to MSVC++ 2005 Standard that saved me some money on it.
You may also have some sort of upgrade option.
Adios,
Cactus Dan -
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On 16/05/2007 at 07:54, xxxxxxxx wrote:
thanks for the hint. I´ll be checking on this.
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On 12/06/2007 at 10:53, xxxxxxxx wrote:
Ok, now got my Standard installed (woosh, 5 fu*** CDs and a Service Pack update of 500 MB. Sigh, I miss the good ol C64 days.
Anyway, it now works to get that compiler to do what it needs. But I get a C4311 error in the TreeView Function GetId()
The migration docs say:
"Watch out for type cast warnings. E.g. the line LONG converted_ptr = (LONG)&data; will result in a warning warning C4311: 'type cast' : pointer truncation from 'BaseContainer *' to 'LONG'.. You need to change this code to VLONG converted_ptr = (VLONG)&data;."And I am sure that I changed the function in my code correctly. Here it is:
virtual VLONG GetId(void *root, void *userdata, void *obj) { return (VLONG)obj; }
But I still get the error? The activeobject sdk example uses it in the same way.
Anybody a clue why it´s not working?
Thanks!
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On 12/06/2007 at 10:59, xxxxxxxx wrote:
That's odd. Here's how I do it - note no typecasting to VLONG though:
#ifdef WIN64 //*---------------------------------------------------------------------------* VLONG GetId(void* root, void* userdata, void* obj) //*---------------------------------------------------------------------------* { return ((RuntimeItem* )obj)->GetID(); } #else