SetDrawParameter & LineZOffset
-
THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 29/09/2006 at 03:28, xxxxxxxx wrote:
GetNodeData(), thanks for the hind. I was looking for something like this, but could not find it.
I still suggest that using a SceneHook will work. It allows more control over when the drawing happens ( highlight pass ) and the draw function should always be called. I'm convinced that bones are drawn this way.
It would be nice now to know for sure... Mikael ? David ?
-
THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 29/09/2006 at 09:28, xxxxxxxx wrote:
Howdy,
> Quote: Originally posted by Michael Welter on 29ย Septemberย 2006
>
> * * *
>
> GetNodeData(), thanks for the hind. I was looking for something like this, but could not find it.
>
>
> * * *Yes, I knew about that. It works well for being able to communicate between your plugin classes, to retrieve pointers to stored data.
> Quote: _I still suggest that using a SceneHook will work. It allows more control over when the drawing happens ( highlight pass ) and the draw function should always be called. I'm convinced that bones are drawn this way.
>
> * * *
_
I may give that a try, but maybe for the next update of the plugin. ;o)
> Quote: It would be nice now to know for sure... Mikael ? David ?
>
> * * *
>
> * * *Yes, I would like to know for sure, too.
Adios,
Cactus Dan -
THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 04/10/2006 at 11:43, xxxxxxxx wrote:
It's surely a hack to call the object's Draw() function from the tag's, but I can't see how it could be dangerous. More like code reuse...
The Scenehook solution might be the simplest, though, provided that its Draw() function is always called after objects'. -
THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 05/10/2006 at 20:24, xxxxxxxx wrote:
Howdy,
Thanks Mikael, I'll consider giving that a try when I do another update. ;o)
Adios,
Cactus Dan -
THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 06/02/2007 at 13:48, xxxxxxxx wrote:
Dan,
Did you ever find a solution here and what was it?
I am looking into something similar for my bones while some other related features are added.
If you went with a SceneHook, how do you do the drawing? Do you recurse the document's objects for you own and draw them then?
Thanks!
Robert
-
THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 06/02/2007 at 13:58, xxxxxxxx wrote:
Howdy,
Nope, not yet. :o(
Actually, I haven't tried it anymore, and just went on to other things.
Adios,
Cactus Dan -
THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 06/02/2007 at 14:18, xxxxxxxx wrote:
Hello Dan,
Nothing huh?
Well, if I find a way, it will be posted here.
Thanks!
-
THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 06/02/2007 at 14:25, xxxxxxxx wrote:
Howdy,
Cool, good luck with it.
It just seemed like too much to do, and there were more important things for me to solve.
Adios,
Cactus Dan -
THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 03/06/2007 at 11:10, xxxxxxxx wrote:
Howdy,
OK, I think I'm going to give this a shot again, but I have no idea how to use a scene hook or how to even set one up. There is no example of a SceneHookData plugin in the SDK project. I've found some bits and pieces of code here on the cafe, but not a complete example.
I'm going to see if I can figure this out from the bits and pieces, but I'll welcome any complete example anyone is willing to share.
Adios,
Cactus Dan -
THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 04/06/2007 at 22:56, xxxxxxxx wrote:
Howdy,
Well, I figured out how to set up the SceneHookData and it works!
Seems that if I draw in screen coordinates using the 2D drawing functions, it draws on top of the polygon mesh using the SCENEHOOKDRAW_ACTIVE_PASS flag. Since I'm only drawing lines anyway, that works out great.
Adios,
Cactus Dan -
THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 05/06/2007 at 12:44, xxxxxxxx wrote:
Great news, Dan!
Please post a screenshot so we can see the cool results (this could be over at CGTalk if you like).
-
THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 05/06/2007 at 13:46, xxxxxxxx wrote:
Howdy,
Here is the result:
I had to write my own dotted line drawing routine, though, using BaseDraw's Point2D() function.
Adios,
Cactus Dan -
THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 05/06/2007 at 21:36, xxxxxxxx wrote:
Very nice, Dan. I may have to speak with you on how you accomplished this with a SceneHook in the future.
Take care,