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    SetDrawParameter & LineZOffset

    SDK Help
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    • H
      Helper
      last edited by

      THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

      On 28/09/2006 at 14:56, xxxxxxxx wrote:

      You can also get the node data using something like this (not illegal and it works) :

      MyObject* myo = static_cast<MyObject*>(obj->GetNodeData());

      This allows you to call methods in your ObjectData. Just make sure to check for NULL and heed the advice about virtual functions.

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      • H
        Helper
        last edited by

        THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

        On 28/09/2006 at 15:30, xxxxxxxx wrote:

        Howdy,

        Well, thanks for all the help, but I may end up abandoning the idea.

        I noticed that the tag's Draw() function gets called three times, and that seems a bit too often to be branching out to each joint just to draw them on top of the polygon mesh. :o(

        Anyway, I am curious to know how the bones are doing it, though.

        Adios,
        Cactus Dan

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        • H
          Helper
          last edited by

          THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

          On 29/09/2006 at 03:28, xxxxxxxx wrote:

          GetNodeData(), thanks for the hind. I was looking for something like this, but could not find it.

          I still suggest that using a SceneHook will work. It allows more control over when the drawing happens ( highlight pass ) and the draw function should always be called. I'm convinced that bones are drawn this way.

          It would be nice now to know for sure... Mikael ? David ?

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          • H
            Helper
            last edited by

            THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

            On 29/09/2006 at 09:28, xxxxxxxx wrote:

            Howdy,

            > Quote: Originally posted by Michael Welter on 29Β SeptemberΒ 2006
            >
            > * * *
            >
            > GetNodeData(), thanks for the hind. I was looking for something like this, but could not find it.
            >
            >
            > * * *

            Yes, I knew about that. It works well for being able to communicate between your plugin classes, to retrieve pointers to stored data.

            > Quote: _I still suggest that using a SceneHook will work. It allows more control over when the drawing happens ( highlight pass ) and the draw function should always be called. I'm convinced that bones are drawn this way.
            >
            > * * *
            _


            I may give that a try, but maybe for the next update of the plugin. ;o)

            > Quote: It would be nice now to know for sure... Mikael ? David ?
            >
            > * * *
            >
            > * * *

            Yes, I would like to know for sure, too.

            Adios,
            Cactus Dan

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            • H
              Helper
              last edited by

              THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

              On 04/10/2006 at 11:43, xxxxxxxx wrote:

              It's surely a hack to call the object's Draw() function from the tag's, but I can't see how it could be dangerous. More like code reuse... πŸ™‚
              The Scenehook solution might be the simplest, though, provided that its Draw() function is always called after objects'.

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              • H
                Helper
                last edited by

                THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                On 05/10/2006 at 20:24, xxxxxxxx wrote:

                Howdy,

                Thanks Mikael, I'll consider giving that a try when I do another update. ;o)

                Adios,
                Cactus Dan

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                • H
                  Helper
                  last edited by

                  THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                  On 06/02/2007 at 13:48, xxxxxxxx wrote:

                  Dan,

                  Did you ever find a solution here and what was it? πŸ™‚

                  I am looking into something similar for my bones while some other related features are added.

                  If you went with a SceneHook, how do you do the drawing? Do you recurse the document's objects for you own and draw them then?

                  Thanks!

                  Robert

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                  • H
                    Helper
                    last edited by

                    THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                    On 06/02/2007 at 13:58, xxxxxxxx wrote:

                    Howdy,

                    Nope, not yet. :o(

                    Actually, I haven't tried it anymore, and just went on to other things.

                    Adios,
                    Cactus Dan

                    1 Reply Last reply Reply Quote 0
                    • H
                      Helper
                      last edited by

                      THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                      On 06/02/2007 at 14:18, xxxxxxxx wrote:

                      Hello Dan,

                      Nothing huh?

                      Well, if I find a way, it will be posted here. πŸ™‚

                      Thanks!

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                      • H
                        Helper
                        last edited by

                        THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                        On 06/02/2007 at 14:25, xxxxxxxx wrote:

                        Howdy,

                        Cool, good luck with it.

                        It just seemed like too much to do, and there were more important things for me to solve.

                        Adios,
                        Cactus Dan

                        1 Reply Last reply Reply Quote 0
                        • H
                          Helper
                          last edited by

                          THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                          On 03/06/2007 at 11:10, xxxxxxxx wrote:

                          Howdy,

                          OK, I think I'm going to give this a shot again, but I have no idea how to use a scene hook or how to even set one up. There is no example of a SceneHookData plugin in the SDK project. I've found some bits and pieces of code here on the cafe, but not a complete example.

                          I'm going to see if I can figure this out from the bits and pieces, but I'll welcome any complete example anyone is willing to share. πŸ˜‰

                          Adios,
                          Cactus Dan

                          1 Reply Last reply Reply Quote 0
                          • H
                            Helper
                            last edited by

                            THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                            On 04/06/2007 at 22:56, xxxxxxxx wrote:

                            Howdy,

                            Well, I figured out how to set up the SceneHookData and it works!

                            Seems that if I draw in screen coordinates using the 2D drawing functions, it draws on top of the polygon mesh using the SCENEHOOKDRAW_ACTIVE_PASS flag. Since I'm only drawing lines anyway, that works out great.

                            Adios,
                            Cactus Dan

                            1 Reply Last reply Reply Quote 0
                            • H
                              Helper
                              last edited by

                              THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                              On 05/06/2007 at 12:44, xxxxxxxx wrote:

                              Great news, Dan!

                              Please post a screenshot so we can see the cool results (this could be over at CGTalk if you like).

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                              • H
                                Helper
                                last edited by

                                THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                                On 05/06/2007 at 13:46, xxxxxxxx wrote:

                                Howdy,

                                Here is the result:

                                I had to write my own dotted line drawing routine, though, using BaseDraw's Point2D() function.

                                Adios,
                                Cactus Dan

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                                • H
                                  Helper
                                  last edited by

                                  THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                                  On 05/06/2007 at 21:36, xxxxxxxx wrote:

                                  Very nice, Dan. I may have to speak with you on how you accomplished this with a SceneHook in the future. πŸ™‚

                                  Take care,

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