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    SetDrawParameter & LineZOffset

    SDK Help
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    • H
      Helper
      last edited by

      THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

      On 28/09/2006 at 14:27, xxxxxxxx wrote:

      You should really test when Draw is called. What the docs mention is about the Execute function.

      Theoretically it should be safe. However first you must get a pointer the corresponding ObjectData instance for your object. The safest way to do it is probably by using the message function with MSG_RETRIEVEPRIVATEDATA. And return/send whatever data you need. You could actually send the BaseDraw Pointer and call the object draw function as reaction on the message.

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      • H
        Helper
        last edited by

        THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

        On 28/09/2006 at 14:56, xxxxxxxx wrote:

        You can also get the node data using something like this (not illegal and it works) :

        MyObject* myo = static_cast<MyObject*>(obj->GetNodeData());

        This allows you to call methods in your ObjectData. Just make sure to check for NULL and heed the advice about virtual functions.

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        • H
          Helper
          last edited by

          THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

          On 28/09/2006 at 15:30, xxxxxxxx wrote:

          Howdy,

          Well, thanks for all the help, but I may end up abandoning the idea.

          I noticed that the tag's Draw() function gets called three times, and that seems a bit too often to be branching out to each joint just to draw them on top of the polygon mesh. :o(

          Anyway, I am curious to know how the bones are doing it, though.

          Adios,
          Cactus Dan

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          • H
            Helper
            last edited by

            THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

            On 29/09/2006 at 03:28, xxxxxxxx wrote:

            GetNodeData(), thanks for the hind. I was looking for something like this, but could not find it.

            I still suggest that using a SceneHook will work. It allows more control over when the drawing happens ( highlight pass ) and the draw function should always be called. I'm convinced that bones are drawn this way.

            It would be nice now to know for sure... Mikael ? David ?

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            • H
              Helper
              last edited by

              THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

              On 29/09/2006 at 09:28, xxxxxxxx wrote:

              Howdy,

              > Quote: Originally posted by Michael Welter on 29Β SeptemberΒ 2006
              >
              > * * *
              >
              > GetNodeData(), thanks for the hind. I was looking for something like this, but could not find it.
              >
              >
              > * * *

              Yes, I knew about that. It works well for being able to communicate between your plugin classes, to retrieve pointers to stored data.

              > Quote: _I still suggest that using a SceneHook will work. It allows more control over when the drawing happens ( highlight pass ) and the draw function should always be called. I'm convinced that bones are drawn this way.
              >
              > * * *
              _


              I may give that a try, but maybe for the next update of the plugin. ;o)

              > Quote: It would be nice now to know for sure... Mikael ? David ?
              >
              > * * *
              >
              > * * *

              Yes, I would like to know for sure, too.

              Adios,
              Cactus Dan

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              • H
                Helper
                last edited by

                THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                On 04/10/2006 at 11:43, xxxxxxxx wrote:

                It's surely a hack to call the object's Draw() function from the tag's, but I can't see how it could be dangerous. More like code reuse... πŸ™‚
                The Scenehook solution might be the simplest, though, provided that its Draw() function is always called after objects'.

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                • H
                  Helper
                  last edited by

                  THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                  On 05/10/2006 at 20:24, xxxxxxxx wrote:

                  Howdy,

                  Thanks Mikael, I'll consider giving that a try when I do another update. ;o)

                  Adios,
                  Cactus Dan

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                  • H
                    Helper
                    last edited by

                    THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                    On 06/02/2007 at 13:48, xxxxxxxx wrote:

                    Dan,

                    Did you ever find a solution here and what was it? πŸ™‚

                    I am looking into something similar for my bones while some other related features are added.

                    If you went with a SceneHook, how do you do the drawing? Do you recurse the document's objects for you own and draw them then?

                    Thanks!

                    Robert

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                    • H
                      Helper
                      last edited by

                      THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                      On 06/02/2007 at 13:58, xxxxxxxx wrote:

                      Howdy,

                      Nope, not yet. :o(

                      Actually, I haven't tried it anymore, and just went on to other things.

                      Adios,
                      Cactus Dan

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                      • H
                        Helper
                        last edited by

                        THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                        On 06/02/2007 at 14:18, xxxxxxxx wrote:

                        Hello Dan,

                        Nothing huh?

                        Well, if I find a way, it will be posted here. πŸ™‚

                        Thanks!

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                        • H
                          Helper
                          last edited by

                          THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                          On 06/02/2007 at 14:25, xxxxxxxx wrote:

                          Howdy,

                          Cool, good luck with it.

                          It just seemed like too much to do, and there were more important things for me to solve.

                          Adios,
                          Cactus Dan

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                          • H
                            Helper
                            last edited by

                            THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                            On 03/06/2007 at 11:10, xxxxxxxx wrote:

                            Howdy,

                            OK, I think I'm going to give this a shot again, but I have no idea how to use a scene hook or how to even set one up. There is no example of a SceneHookData plugin in the SDK project. I've found some bits and pieces of code here on the cafe, but not a complete example.

                            I'm going to see if I can figure this out from the bits and pieces, but I'll welcome any complete example anyone is willing to share. πŸ˜‰

                            Adios,
                            Cactus Dan

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                            • H
                              Helper
                              last edited by

                              THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                              On 04/06/2007 at 22:56, xxxxxxxx wrote:

                              Howdy,

                              Well, I figured out how to set up the SceneHookData and it works!

                              Seems that if I draw in screen coordinates using the 2D drawing functions, it draws on top of the polygon mesh using the SCENEHOOKDRAW_ACTIVE_PASS flag. Since I'm only drawing lines anyway, that works out great.

                              Adios,
                              Cactus Dan

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                              • H
                                Helper
                                last edited by

                                THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                                On 05/06/2007 at 12:44, xxxxxxxx wrote:

                                Great news, Dan!

                                Please post a screenshot so we can see the cool results (this could be over at CGTalk if you like).

                                1 Reply Last reply Reply Quote 0
                                • H
                                  Helper
                                  last edited by

                                  THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                                  On 05/06/2007 at 13:46, xxxxxxxx wrote:

                                  Howdy,

                                  Here is the result:

                                  I had to write my own dotted line drawing routine, though, using BaseDraw's Point2D() function.

                                  Adios,
                                  Cactus Dan

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                                  • H
                                    Helper
                                    last edited by

                                    THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                                    On 05/06/2007 at 21:36, xxxxxxxx wrote:

                                    Very nice, Dan. I may have to speak with you on how you accomplished this with a SceneHook in the future. πŸ™‚

                                    Take care,

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