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    SetDrawParameter & LineZOffset

    SDK Help
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    • H
      Helper
      last edited by

      THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

      On 29/09/2006 at 03:28, xxxxxxxx wrote:

      GetNodeData(), thanks for the hind. I was looking for something like this, but could not find it.

      I still suggest that using a SceneHook will work. It allows more control over when the drawing happens ( highlight pass ) and the draw function should always be called. I'm convinced that bones are drawn this way.

      It would be nice now to know for sure... Mikael ? David ?

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      • H
        Helper
        last edited by

        THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

        On 29/09/2006 at 09:28, xxxxxxxx wrote:

        Howdy,

        > Quote: Originally posted by Michael Welter on 29ย Septemberย 2006
        >
        > * * *
        >
        > GetNodeData(), thanks for the hind. I was looking for something like this, but could not find it.
        >
        >
        > * * *

        Yes, I knew about that. It works well for being able to communicate between your plugin classes, to retrieve pointers to stored data.

        > Quote: _I still suggest that using a SceneHook will work. It allows more control over when the drawing happens ( highlight pass ) and the draw function should always be called. I'm convinced that bones are drawn this way.
        >
        > * * *
        _


        I may give that a try, but maybe for the next update of the plugin. ;o)

        > Quote: It would be nice now to know for sure... Mikael ? David ?
        >
        > * * *
        >
        > * * *

        Yes, I would like to know for sure, too.

        Adios,
        Cactus Dan

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        • H
          Helper
          last edited by

          THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

          On 04/10/2006 at 11:43, xxxxxxxx wrote:

          It's surely a hack to call the object's Draw() function from the tag's, but I can't see how it could be dangerous. More like code reuse... ๐Ÿ™‚
          The Scenehook solution might be the simplest, though, provided that its Draw() function is always called after objects'.

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          • H
            Helper
            last edited by

            THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

            On 05/10/2006 at 20:24, xxxxxxxx wrote:

            Howdy,

            Thanks Mikael, I'll consider giving that a try when I do another update. ;o)

            Adios,
            Cactus Dan

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            • H
              Helper
              last edited by

              THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

              On 06/02/2007 at 13:48, xxxxxxxx wrote:

              Dan,

              Did you ever find a solution here and what was it? ๐Ÿ™‚

              I am looking into something similar for my bones while some other related features are added.

              If you went with a SceneHook, how do you do the drawing? Do you recurse the document's objects for you own and draw them then?

              Thanks!

              Robert

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              • H
                Helper
                last edited by

                THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                On 06/02/2007 at 13:58, xxxxxxxx wrote:

                Howdy,

                Nope, not yet. :o(

                Actually, I haven't tried it anymore, and just went on to other things.

                Adios,
                Cactus Dan

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                • H
                  Helper
                  last edited by

                  THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                  On 06/02/2007 at 14:18, xxxxxxxx wrote:

                  Hello Dan,

                  Nothing huh?

                  Well, if I find a way, it will be posted here. ๐Ÿ™‚

                  Thanks!

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                  • H
                    Helper
                    last edited by

                    THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                    On 06/02/2007 at 14:25, xxxxxxxx wrote:

                    Howdy,

                    Cool, good luck with it.

                    It just seemed like too much to do, and there were more important things for me to solve.

                    Adios,
                    Cactus Dan

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                    • H
                      Helper
                      last edited by

                      THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                      On 03/06/2007 at 11:10, xxxxxxxx wrote:

                      Howdy,

                      OK, I think I'm going to give this a shot again, but I have no idea how to use a scene hook or how to even set one up. There is no example of a SceneHookData plugin in the SDK project. I've found some bits and pieces of code here on the cafe, but not a complete example.

                      I'm going to see if I can figure this out from the bits and pieces, but I'll welcome any complete example anyone is willing to share. ๐Ÿ˜‰

                      Adios,
                      Cactus Dan

                      1 Reply Last reply Reply Quote 0
                      • H
                        Helper
                        last edited by

                        THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                        On 04/06/2007 at 22:56, xxxxxxxx wrote:

                        Howdy,

                        Well, I figured out how to set up the SceneHookData and it works!

                        Seems that if I draw in screen coordinates using the 2D drawing functions, it draws on top of the polygon mesh using the SCENEHOOKDRAW_ACTIVE_PASS flag. Since I'm only drawing lines anyway, that works out great.

                        Adios,
                        Cactus Dan

                        1 Reply Last reply Reply Quote 0
                        • H
                          Helper
                          last edited by

                          THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                          On 05/06/2007 at 12:44, xxxxxxxx wrote:

                          Great news, Dan!

                          Please post a screenshot so we can see the cool results (this could be over at CGTalk if you like).

                          1 Reply Last reply Reply Quote 0
                          • H
                            Helper
                            last edited by

                            THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                            On 05/06/2007 at 13:46, xxxxxxxx wrote:

                            Howdy,

                            Here is the result:

                            I had to write my own dotted line drawing routine, though, using BaseDraw's Point2D() function.

                            Adios,
                            Cactus Dan

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                            • H
                              Helper
                              last edited by

                              THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                              On 05/06/2007 at 21:36, xxxxxxxx wrote:

                              Very nice, Dan. I may have to speak with you on how you accomplished this with a SceneHook in the future. ๐Ÿ™‚

                              Take care,

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