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    Priority Delay on Stacking Skin Deformers

    Cinema 4D SDK
    r21 python
    5
    16
    1.7k
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    • B
      bentraje
      last edited by

      RE: I've asked our specialist and it's seem to be a limitation
      Yes, this is what I am afraid of 😞

      RE: You can add an expression based operator between two skindeformer.
      I'm not sure I understand, isn't the Python Tag I used already the expression based operator between two skindeformer

      ==============

      Hypothetically speaking, can I instance the default skin deformer and create a new one with a hardcoded generator priority? Currently, it is set to Generator -1. How about I hard code it as Generator -10 on creation.

      Will that work? I believe it involves C++ so I haven't tried it yet.

      1 Reply Last reply Reply Quote 0
      • ManuelM
        Manuel
        last edited by

        @bentraje said in Priority Delay on Stacking Skin Deformers:

        RE: You can add an expression based operator between two skindeformer.
        I'm not sure I understand, isn't the Python Tag I used already the expression based operator between two skindeformer

        Sorry i mean "you can't add" the negation is important on that case.

        cheers,
        Manuel

        MAXON SDK Specialist

        MAXON Registered Developer

        1 Reply Last reply Reply Quote 1
        • B
          bentraje
          last edited by

          @m_magalhaes
          Ah gotcha. I guess there is no way around this, yet.

          Thanks for the confirmation.

          1 Reply Last reply Reply Quote 0
          • B
            bentraje
            last edited by

            Hi,

            Any update on this one on the latest release (S24)?

            1 Reply Last reply Reply Quote 0
            • ManuelM
              Manuel
              last edited by

              hi,
              it's still a limitation.

              Cheers,
              Manuel

              MAXON SDK Specialist

              MAXON Registered Developer

              1 Reply Last reply Reply Quote 0
              • B
                bentraje
                last edited by

                Gotcha.
                Thanks for the response. Will close this thread for now.

                1 Reply Last reply Reply Quote 0
                • ?
                  A Former User
                  last edited by

                  @m_magalhaes Hello! I just want to add to this and say that this limitation is REALLY holding back C4D for rigging and thereby character animation. I would very much hope that the developers will allow the Skin Deformer's Priority to be set. It is my understanding that the Neutron node-based version of C4D will not have Priorities (THANK GOD!) but I don't know how long we will have to wait to be able to use it for character rigging.

                  1 Reply Last reply Reply Quote 1
                  • jochemdkJ
                    jochemdk
                    last edited by jochemdk

                    Hi, @m_magalhaes & the rest,
                    Joints & skins work a bit differently than setting priorities in the usual way..
                    Basically, only the first line changes @ the "declaration" of pd.

                    Hope this helps, Jochem

                    for item in items: # .. a list with objects or tags..
                    	# prioGeneric
                    	pd = item[c4d.EXPRESSION_PRIORITY]
                    	pd.SetPriorityValue(c4d.PRIORITYVALUE_MODE, 4) # 4 = Generators (as an example..)
                    	pd.SetPriorityValue(c4d.PRIORITYVALUE_PRIORITY, 412)
                    	item[c4d.EXPRESSION_PRIORITY] = pd
                    
                    for j in joints: # .. a list with joints..
                    	# prioJoints
                    	pd = j[c4d.ID_CA_JOINT_OBJECT_PRIORITY]
                    	pd.SetPriorityValue(c4d.PRIORITYVALUE_MODE, 4)
                    	pd.SetPriorityValue(c4d.PRIORITYVALUE_PRIORITY, 413)
                    	j[c4d.ID_CA_JOINT_OBJECT_PRIORITY] = pd
                    
                    for s in skins: # .. a list with skins..
                    	# prioSkins
                    	pd = s[c4d.ID_CA_SKIN_OBJECT_PRIORITY]
                    	pd.SetPriorityValue(c4d.PRIORITYVALUE_MODE, 4)
                    	pd.SetPriorityValue(c4d.PRIORITYVALUE_PRIORITY, 414)
                    	s[c4d.ID_CA_SKIN_OBJECT_PRIORITY] = pd
                    
                    1 Reply Last reply Reply Quote 0
                    • jochemdkJ
                      jochemdk
                      last edited by jochemdk

                      Hmmm… some extra notes: Although it’s possible to change the priority of skin deformers - it’s of no use.
                      The documentation states that priorities only will be applied if the “Force” option under “Include” is turned on.
                      But that’s not for polygon objects.

                      So in my case, I wanted to set skin deformers after dynamics had been applied, but that’s a no-go.
                      The only alternative I found was to add an extra pythonTag (Gen.412), which updated all meshes.
                      This means that on render time all works well, but in the viewport it will still lag 1 frame 😞

                      1 Reply Last reply Reply Quote 0
                      • ferdinandF
                        ferdinand
                        last edited by

                        Hello @jochemdk,

                        thank you for reaching out to us. I am not sure if your postings are questions, please remember to open a new thread for questions of your own. @m_magalhaes is also currently on vacation, so he will not respond here any time soon.

                        Thank you for your understanding,
                        Ferdinand

                        MAXON SDK Specialist
                        developers.maxon.net

                        jochemdkJ 1 Reply Last reply Reply Quote 0
                        • jochemdkJ
                          jochemdk @ferdinand
                          last edited by

                          Hi @ferdinand, I was working on a similar topic, trying to change the prio of skin deformers to "after dynamics"... (didn't want to start a new thread, thx for replying anyway:)

                          1 Reply Last reply Reply Quote 0
                          • ManuelM
                            Manuel
                            last edited by

                            Hi,

                            for me you still have the issue of priority. Does it solve the problem?

                            Cheers,
                            Manuel

                            MAXON SDK Specialist

                            MAXON Registered Developer

                            jochemdkJ 1 Reply Last reply Reply Quote 0
                            • jochemdkJ
                              jochemdk @Manuel
                              last edited by

                              Hi @m_magalhaes,

                              No there's still a problem, but for now it seams to be unsolvable.. It would be nice if C4D would allow for priority changes on the skin deformer - for polygon objects.

                              1 Reply Last reply Reply Quote 0
                              • B
                                bentraje
                                last edited by

                                Hi,

                                Just checking if this is now resolved in the current version of C4D (2023).

                                1 Reply Last reply Reply Quote 0
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