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    Priority Delay on Stacking Skin Deformers

    Cinema 4D SDK
    r21 python
    5
    16
    1.7k
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    • ManuelM
      Manuel
      last edited by

      hi,
      it's still a limitation.

      Cheers,
      Manuel

      MAXON SDK Specialist

      MAXON Registered Developer

      1 Reply Last reply Reply Quote 0
      • B
        bentraje
        last edited by

        Gotcha.
        Thanks for the response. Will close this thread for now.

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        • ?
          A Former User
          last edited by

          @m_magalhaes Hello! I just want to add to this and say that this limitation is REALLY holding back C4D for rigging and thereby character animation. I would very much hope that the developers will allow the Skin Deformer's Priority to be set. It is my understanding that the Neutron node-based version of C4D will not have Priorities (THANK GOD!) but I don't know how long we will have to wait to be able to use it for character rigging.

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          • jochemdkJ
            jochemdk
            last edited by jochemdk

            Hi, @m_magalhaes & the rest,
            Joints & skins work a bit differently than setting priorities in the usual way..
            Basically, only the first line changes @ the "declaration" of pd.

            Hope this helps, Jochem

            for item in items: # .. a list with objects or tags..
            	# prioGeneric
            	pd = item[c4d.EXPRESSION_PRIORITY]
            	pd.SetPriorityValue(c4d.PRIORITYVALUE_MODE, 4) # 4 = Generators (as an example..)
            	pd.SetPriorityValue(c4d.PRIORITYVALUE_PRIORITY, 412)
            	item[c4d.EXPRESSION_PRIORITY] = pd
            
            for j in joints: # .. a list with joints..
            	# prioJoints
            	pd = j[c4d.ID_CA_JOINT_OBJECT_PRIORITY]
            	pd.SetPriorityValue(c4d.PRIORITYVALUE_MODE, 4)
            	pd.SetPriorityValue(c4d.PRIORITYVALUE_PRIORITY, 413)
            	j[c4d.ID_CA_JOINT_OBJECT_PRIORITY] = pd
            
            for s in skins: # .. a list with skins..
            	# prioSkins
            	pd = s[c4d.ID_CA_SKIN_OBJECT_PRIORITY]
            	pd.SetPriorityValue(c4d.PRIORITYVALUE_MODE, 4)
            	pd.SetPriorityValue(c4d.PRIORITYVALUE_PRIORITY, 414)
            	s[c4d.ID_CA_SKIN_OBJECT_PRIORITY] = pd
            
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            • jochemdkJ
              jochemdk
              last edited by jochemdk

              Hmmm… some extra notes: Although it’s possible to change the priority of skin deformers - it’s of no use.
              The documentation states that priorities only will be applied if the “Force” option under “Include” is turned on.
              But that’s not for polygon objects.

              So in my case, I wanted to set skin deformers after dynamics had been applied, but that’s a no-go.
              The only alternative I found was to add an extra pythonTag (Gen.412), which updated all meshes.
              This means that on render time all works well, but in the viewport it will still lag 1 frame 😞

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              • ferdinandF
                ferdinand
                last edited by

                Hello @jochemdk,

                thank you for reaching out to us. I am not sure if your postings are questions, please remember to open a new thread for questions of your own. @m_magalhaes is also currently on vacation, so he will not respond here any time soon.

                Thank you for your understanding,
                Ferdinand

                MAXON SDK Specialist
                developers.maxon.net

                jochemdkJ 1 Reply Last reply Reply Quote 0
                • jochemdkJ
                  jochemdk @ferdinand
                  last edited by

                  Hi @ferdinand, I was working on a similar topic, trying to change the prio of skin deformers to "after dynamics"... (didn't want to start a new thread, thx for replying anyway:)

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                  • ManuelM
                    Manuel
                    last edited by

                    Hi,

                    for me you still have the issue of priority. Does it solve the problem?

                    Cheers,
                    Manuel

                    MAXON SDK Specialist

                    MAXON Registered Developer

                    jochemdkJ 1 Reply Last reply Reply Quote 0
                    • jochemdkJ
                      jochemdk @Manuel
                      last edited by

                      Hi @m_magalhaes,

                      No there's still a problem, but for now it seams to be unsolvable.. It would be nice if C4D would allow for priority changes on the skin deformer - for polygon objects.

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                      • B
                        bentraje
                        last edited by

                        Hi,

                        Just checking if this is now resolved in the current version of C4D (2023).

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