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    AddUndo() for MergeDocument() ?

    Cinema 4D SDK
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    • A
      arsen @Manuel
      last edited by

      @m_magalhaes
      No, this solution does not work for me. I am trying to add UNDO when importing an OBJ file.

      1 Reply Last reply Reply Quote 0
      • ManuelM
        Manuel
        last edited by Manuel

        hi,

        Getting the example from our github repository and adding the undo part for the document.
        if it's not working, could you provide the scene ? Or maybe your code ?

        """
        Copyright: MAXON Computer GmbH
        Author: Joey Gaspe
        Description:
            - Imports Obj with custom settings.
        Class/method highlighted:
            - c4d.plugins.FindPlugin()
            - MSG_RETRIEVEPRIVATEDATA
            - c4d.documents.MergeDocument()
        Compatible:
            - Win / Mac
            - R13, R14, R15, R16, R17, R18, R19, R20, R21
        """
        import c4d
        
        
        def main():
            # Retrieves a path to load the imported file
            selectedFile = c4d.storage.LoadDialog(title="Load File for OBJ Import", type=c4d.FILESELECTTYPE_ANYTHING, force_suffix="obj")
            if not selectedFile:
                return
        
            # Retrieves Obj import plugin, defined in R17 as FORMAT_OBJ2IMPORT and below R17 as FORMAT_OBJIMPORT
            objExportId = c4d.FORMAT_OBJIMPORT if c4d.GetC4DVersion() < 17000 else c4d.FORMAT_OBJ2IMPORT
            plug = c4d.plugins.FindPlugin(objExportId, c4d.PLUGINTYPE_SCENELOADER)
            if plug is None:
                raise RuntimeError("Failed to retrieve the obj importer.")
        
            data = dict()
            # Sends MSG_RETRIEVEPRIVATEDATA to OBJ import plugin
            if not plug.Message(c4d.MSG_RETRIEVEPRIVATEDATA, data):
                raise RuntimeError("Failed to retrieve private data.")
        
            # BaseList2D object stored in "imexporter" key hold the settings
            objImport = data.get("imexporter", None)
            if objImport is None:
                raise RuntimeError("Failed to retrieve BaseContainer private data.")
        
            # Defines the settings
            objImport[c4d.OBJIMPORTOPTIONS_PHONG_ANGLE_DEFAULT] = 22.5
            objImport[c4d.OBJIMPORTOPTIONS_TEXTURECOORDINATES] = True
            objImport[c4d.OBJIMPORTOPTIONS_SPLITBY] = c4d.OBJIMPORTOPTIONS_SPLITBY_OBJECT
            objImport[c4d.OBJIMPORTOPTIONS_MATERIAL] = c4d.OBJIMPORTOPTIONS_MATERIAL_MTLFILE
            objImport[c4d.OBJIMPORTOPTIONS_POINTTRANSFORM_FLIPZ] = True
        
            # Finally imports without dialogs
            # Start undo for the document
            doc.StartUndo()
            # Add the document to the stack
            doc.AddUndo(c4d.UNDOTYPE_CHANGE, doc)
            if not c4d.documents.MergeDocument(doc, selectedFile, c4d.SCENEFILTER_OBJECTS | c4d.SCENEFILTER_MATERIALS, None):
                raise RuntimeError("Failed to load the document.")
            # Finish the building of undo
            doc.EndUndo()
            # Pushes an update event to Cinema 4D
            c4d.EventAdd()
        
        
        if __name__ == '__main__':
            main()
        

        cheers,
        Manuel

        MAXON SDK Specialist

        MAXON Registered Developer

        A 1 Reply Last reply Reply Quote 0
        • ferdinandF
          ferdinand
          last edited by

          Hi,

          @m_magalhaes solution should work just fine with obj files too. If you are getting no output you probably haven't escaped special characters in your file path properly. Alternatively you could also pass a raw string (then you don't have to escape special characters).

          file_path = r"C:\myfile.c4d
          

          The reason why your script is not working as expected is probably because you are only adding Undos for the selected objects. However only the last object that has been merged into the document will be selected after the merge operation.

          Cheers
          zipit

          MAXON SDK Specialist
          developers.maxon.net

          1 Reply Last reply Reply Quote 1
          • A
            arsen @Manuel
            last edited by

            @m_magalhaes

            here is my code

            import c4d
            from c4d import utils, documents, plugins
            
            import time
            from threading import Thread
            
            
            class WatchThread(Thread):
                def __init__(self, name, doc):
                    Thread.__init__(self, name=name)
                    self.doc = doc
            
                def run(self):
                    while True:
                        time.sleep(2.5)
                        obj_importer(self.doc, r'f:\01.obj')
                        print 'Loaded.',
                        break
            
            
            def obj_importer(doc, obj_path):
                if obj_path is None:
                    return
            
                plug = plugins.FindPlugin(1030177, c4d.PLUGINTYPE_SCENELOADER)
                if plug is None:
                    return
            
                op = {}
                if plug.Message(c4d.MSG_RETRIEVEPRIVATEDATA, op):
            
                    if "imexporter" not in op:
                        return
            
                    obj_import = op["imexporter"]
                    if obj_import is None:
                        return
            
                    # Parameters
                    obj_import[c4d.OBJIMPORTOPTIONS_POINTTRANSFORM_SWAPXY] = False
                    obj_import[c4d.OBJIMPORTOPTIONS_POINTTRANSFORM_SWAPXZ] = False
                    obj_import[c4d.OBJIMPORTOPTIONS_POINTTRANSFORM_SWAPYZ] = True
            
                    doc.StartUndo()
                    doc.AddUndo(c4d.UNDOTYPE_CHANGE, doc)
            
                    # - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
            
                    c4d.documents.MergeDocument(doc, obj_path,
                                                c4d.SCENEFILTER_OBJECTS |
                                                c4d.SCENEFILTER_MATERIALS |
                                                c4d.SCENEFILTER_MERGESCENE, None)
            
                    # - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
            
                    doc.EndUndo()
            
                    obj_import[c4d.OBJIMPORTOPTIONS_PRESETS] = 0
            
                c4d.StatusClear()
                c4d.EventAdd()
            
            
            if __name__ == '__main__':
                doc = c4d.documents.GetActiveDocument()
                wt = WatchThread('ht', doc)
                wt.start()
            
            
            1 Reply Last reply Reply Quote 0
            • ferdinandF
              ferdinand
              last edited by

              Hi,

              first of all: If you want to use threads, you should use c4d.threading.C4DThread and not Pythons builtin thread type or weird things might happen. Also note that threading comes with certain limitations:

              For all threaded functions it is forbidden to:

              • Add an event.
                [...]
              • Change the structure of objects attached to the document.
                [...]
              • Create undos.

              I am also not quite sure what the purpose of your thread is, since you are loading into the active document. If you want to "load in the background" you will have to use a temporary document. But for loading just one file I do not see any performance benefits, since you have to merge that temporary document into the active document at the end.

              Cheers
              zipit

              MAXON SDK Specialist
              developers.maxon.net

              1 Reply Last reply Reply Quote 0
              • ManuelM
                Manuel
                last edited by Manuel

                hello,

                well as @zipit said it's forbidden to change the structure of a document outside the main thread.
                watch this page and the warning about threading

                I did checked the StartUndo and it's using GeIsMainThreadAndNoDrawThread and just get out.
                So it's pretty clear that you can't add undo on a thread.

                why are you using thread here ?

                Cheers,
                Manuel

                MAXON SDK Specialist

                MAXON Registered Developer

                A 1 Reply Last reply Reply Quote 0
                • A
                  arsen @Manuel
                  last edited by

                  This post is deleted!
                  1 Reply Last reply Reply Quote 0
                  • A
                    arsen
                    last edited by

                    @m_magalhaes @zipit
                    I use thread to manipulate external pipes(subprocess etc).

                    ferdinandF 1 Reply Last reply Reply Quote 0
                    • ferdinandF
                      ferdinand @arsen
                      last edited by ferdinand

                      @arsen said in AddUndo() for MergeDocument() ?:

                      @m_magalhaes @zipit
                      I use thread to manipulate external pipes(subprocess etc).

                      Hi,

                      although I am aware of the concept of pipes, this does not really clear anything up for me 🧐. What do you mean by external and manipulate? Just for clarification: Under pipes I understand a data IO interface to communicate between different processes, provided in Python for example by os.pipe().

                      And I don't really get why this forces you to use a thread to import an obj file 🤔.

                      Cheers
                      zipit

                      MAXON SDK Specialist
                      developers.maxon.net

                      A 1 Reply Last reply Reply Quote 0
                      • A
                        arsen @ferdinand
                        last edited by

                        @zipit
                        Hi
                        I use thread to track the external file. When a file is changed, it is imported.
                        When using c4d.threading, subprocess.Popen() / time.sleep() freezes C4D ( until the process is complete )

                        1 Reply Last reply Reply Quote 0
                        • ferdinandF
                          ferdinand
                          last edited by ferdinand

                          Hi,

                          ah, ok, I do understand your problem better now ;). Well as explained in this thread your cannot load files other than from the main thread of c4d.

                          You could do however the following:

                          1. Use processes, threads or whatever you would like to use to monitor the status of your file(s).
                          2. Use some cross-process communication interface like os.pipe() to indicate when your data has changed.
                          3. Implement 1. and 2. within a MessageData plugin.
                          4. Use MessageData.GetTimer and MessageData.CoreMessage to periodically peek into your pipe and then react to its status from the main thread/ the c4d process.

                          Cheers
                          zipit

                          MAXON SDK Specialist
                          developers.maxon.net

                          1 Reply Last reply Reply Quote 0
                          • ManuelM
                            Manuel
                            last edited by

                            hello,

                            @zipit already make another nice answer.

                            I can just add that in c++ you have also a filemonitor manual where you can use the function WatchDirectory

                            Cheers,
                            Manuel

                            MAXON SDK Specialist

                            MAXON Registered Developer

                            1 Reply Last reply Reply Quote 0
                            • A
                              arsen
                              last edited by

                              @zipit @m_magalhaes
                              Thanks for the answers! I figured out how to solve the problem.

                              1 Reply Last reply Reply Quote 0
                              • ManuelM
                                Manuel
                                last edited by

                                hi,

                                nice, feel free to share your solution and mark this thread as solved.

                                Cheers,
                                Manuel

                                MAXON SDK Specialist

                                MAXON Registered Developer

                                1 Reply Last reply Reply Quote 0
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