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    Output Current Sound Track Name

    Cinema 4D SDK
    python r20
    2
    12
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    • mrittmanM
      mrittman
      last edited by mrittman

      Anyone know if it's possible to output a track name when the playhead is hovering a particular soundwave in the timeline? I'm trying to display the name of the track in my viewport as I hear it play.

      Soundwave:
      sound track wave.png

      Track name example:
      track name.png

      Also, when I'm in a Take other than Main, it doesn't show the soundwave in the timeline. Is it possible to show this somehow?

      Sound tracks with Takes
      takes.png

      1 Reply Last reply Reply Quote 0
      • S
        s_bach
        last edited by

        Hello,

        "soundwaves" are organized as animation tracks (CTrack) referencing sound files.

        You can check if the current frame is in the range of a given CTrack. This range is the result of the start position of the track plus the length of the sound file.

        The length of the sound file can be obtained from the track, but the value is stored as a string. So you would have to convert that into a time value (BaseTime).

        Such a check can look like this:

        start = track[c4d.CID_SOUND_START]
        
        # get length
        # length is stored as a string; need to convert it to int
        length = track[c4d.CID_SOUND_LENGTH]
        length = length[:-2]
        length = int(float(length))
        fps = doc.GetFps()
        end = start + c4d.BaseTime(length, fps)
        
        # check if the current frame is within the range of the sound clip
        
        curTime = doc.GetTime()
        
        if curTime >= start and curTime < end:
            print("Uses Track: " + track.GetName())
        else:
            print("no hit")
        

        Of course, you have to loop over all sound tracks associated with a given object.

        You also find information on CTracks in the C++ documentation: CTrack Manual.

        best wishes,
        Sebastian

        MAXON SDK Specialist

        Development Blog, MAXON Registered Developer

        mrittmanM 1 Reply Last reply Reply Quote 0
        • mrittmanM
          mrittman @s_bach
          last edited by

          Thanks so much @s_bach, this is really helpful!

          1 Reply Last reply Reply Quote 0
          • mrittmanM
            mrittman
            last edited by

            @s_bach I'm not super savvy when it comes to programming. If I had 18 or so tracks, what would be the proper way to write this code so it loops through all of them?

            1 Reply Last reply Reply Quote 0
            • S
              s_bach
              last edited by

              Hello,

              the tracks of an object are stored in a list. You can access the first track using GetFirstCTrack(). Then you can loop over all tracks with an ordinary while() loop and GetNext().

              track = op.GetFirstCTrack()
              
              while track is not None:
              		
              		print(track.GetName())
              		
              		track = track.GetNext()
              

              See also the example in the C++ CTrack documentation.

              best wishes,
              Sebastian

              MAXON SDK Specialist

              Development Blog, MAXON Registered Developer

              mrittmanM 1 Reply Last reply Reply Quote 0
              • mrittmanM
                mrittman @s_bach
                last edited by mrittman

                @s_bach So something like this?

                track = op.GetFirstCTrack()
                
                while track is not None:
                
                start = track[c4d.CID_SOUND_START]
                
                # get length
                # length is stored as a string; need to convert it to int
                length = track[c4d.CID_SOUND_LENGTH]
                length = length[:-2]
                length = int(float(length))
                fps = doc.GetFps()
                end = start + c4d.BaseTime(length, fps)
                
                # check if the current frame is within the range of the sound clip
                
                curTime = doc.GetTime()
                
                if curTime >= start and curTime < end:
                    print("Uses Track: " + track.GetName())
                else:
                    print("no hit")
                

                I'm really struggling with wrapping my head around this šŸ˜ž

                1 Reply Last reply Reply Quote 0
                • S
                  s_bach
                  last edited by s_bach

                  Well, you indentation is off. And you are missing

                  track = track.GetNext()
                  

                  at the end.

                  Besides that, this should work:

                  
                      track = op.GetFirstCTrack()
                      
                      while track is not None:
                      
                          print(track.GetName())
                          
                          start = track[c4d.CID_SOUND_START]
                  
                          # get length
                          # length is stored as a string; need to convert it to int
                          length = track[c4d.CID_SOUND_LENGTH]
                          length = length[:-2]
                          length = int(float(length))
                          fps = doc.GetFps()
                          end = start + c4d.BaseTime(length, fps)
                          
                          # check if the current frame is within the range of the sound clip
                          
                          curTime = doc.GetTime()
                          
                          if curTime >= start and curTime < end:
                              print("Uses Track: " + track.GetName())
                          else:
                              print("no hit")
                      
                          track = track.GetNext()
                  

                  I strongly suggest to get familiar with the basics of Python first.

                  best wishes,
                  Sebastian

                  MAXON SDK Specialist

                  Development Blog, MAXON Registered Developer

                  mrittmanM 1 Reply Last reply Reply Quote 0
                  • mrittmanM
                    mrittman @s_bach
                    last edited by

                    Thanks @s_bach, I really appreciate your help. I’m more of a motion designer, but wanted to tailor the scene I’m working on to make it easier.

                    HTML/CSS come really easy to me, but my brain just comes to a halt when I try and get my head around python šŸ˜•

                    1 Reply Last reply Reply Quote 0
                    • mrittmanM
                      mrittman
                      last edited by

                      Also, with this code, I am getting the spinning beachball of death šŸ˜•
                      It must be trapped in the loop maybe?

                      1 Reply Last reply Reply Quote 0
                      • S
                        s_bach
                        last edited by

                        Hello,

                        are you sure the indentation of your code is correct? Do you call

                        track = track.GetNext()
                        

                        at the end of your loop?

                        What is the context of your code? Are you calling it whining a script or a Python Tag? Please post the full code you are actually using.

                        If a "while" loop is not suitable, you could also use GetCTracks() to get a list of all the tracks.

                        tracks = op.GetCTracks()
                        
                        for track in tracks:
                            print(track.GetName())
                        

                        best wishes,
                        Sebastian

                        MAXON SDK Specialist

                        Development Blog, MAXON Registered Developer

                        mrittmanM 1 Reply Last reply Reply Quote 0
                        • mrittmanM
                          mrittman @s_bach
                          last edited by

                          @s_bach Okay it's kind of working now, but is only outputting the last track in the list. I am using this script in a python tag:

                          import c4d
                          #Welcome to the world of Python
                          
                          def main():
                          
                              # find object in scene, store in obj
                              obj = doc.SearchObject('VO')
                          
                          
                              # store some variables
                              track = obj.GetCTracks()
                          
                              obj[c4d.ID_USERDATA,4] = track[0].GetName()
                              track[0][c4d.CID_SOUND_ONOFF] = obj[c4d.ID_USERDATA,6]
                              track[0][c4d.CID_SOUND_START] = obj[c4d.ID_USERDATA,7]
                              track[0][c4d.CID_SOUND_NAME] = obj[c4d.ID_USERDATA,14]
                          
                              obj[c4d.ID_USERDATA,10] = track[1].GetName()
                              track[1][c4d.CID_SOUND_ONOFF] = obj[c4d.ID_USERDATA,11]
                              track[1][c4d.CID_SOUND_START] = obj[c4d.ID_USERDATA,12]
                              track[1][c4d.CID_SOUND_NAME] = obj[c4d.ID_USERDATA,9]
                          
                              obj[c4d.ID_USERDATA,15] = track[2].GetName()
                              track[2][c4d.CID_SOUND_ONOFF] = obj[c4d.ID_USERDATA,16]
                              track[2][c4d.CID_SOUND_START] = obj[c4d.ID_USERDATA,17]
                              track[2][c4d.CID_SOUND_NAME] = obj[c4d.ID_USERDATA,18]
                          
                              obj[c4d.ID_USERDATA,3] = track[3].GetName()
                              track[3][c4d.CID_SOUND_ONOFF] = obj[c4d.ID_USERDATA,20]
                              track[3][c4d.CID_SOUND_START] = obj[c4d.ID_USERDATA,21]
                              track[3][c4d.CID_SOUND_NAME] = obj[c4d.ID_USERDATA,22]
                          
                              obj[c4d.ID_USERDATA,24] = track[4].GetName()
                              track[4][c4d.CID_SOUND_ONOFF] = obj[c4d.ID_USERDATA,25]
                              track[4][c4d.CID_SOUND_START] = obj[c4d.ID_USERDATA,26]
                              track[4][c4d.CID_SOUND_NAME] = obj[c4d.ID_USERDATA,27]
                          
                              obj[c4d.ID_USERDATA,29] = track[5].GetName()
                              track[5][c4d.CID_SOUND_ONOFF] = obj[c4d.ID_USERDATA,30]
                              track[5][c4d.CID_SOUND_START] = obj[c4d.ID_USERDATA,31]
                              track[5][c4d.CID_SOUND_NAME] = obj[c4d.ID_USERDATA,32]
                          
                              obj[c4d.ID_USERDATA,34] = track[6].GetName()
                              track[6][c4d.CID_SOUND_ONOFF] = obj[c4d.ID_USERDATA,35]
                              track[6][c4d.CID_SOUND_START] = obj[c4d.ID_USERDATA,36]
                              track[6][c4d.CID_SOUND_NAME] = obj[c4d.ID_USERDATA,37]
                          
                              obj[c4d.ID_USERDATA,39] = track[7].GetName()
                              track[7][c4d.CID_SOUND_ONOFF] = obj[c4d.ID_USERDATA,40]
                              track[7][c4d.CID_SOUND_START] = obj[c4d.ID_USERDATA,41]
                              track[7][c4d.CID_SOUND_NAME] = obj[c4d.ID_USERDATA,42]
                          
                              obj[c4d.ID_USERDATA,44] = track[8].GetName()
                              track[8][c4d.CID_SOUND_ONOFF] = obj[c4d.ID_USERDATA,45]
                              track[8][c4d.CID_SOUND_START] = obj[c4d.ID_USERDATA,46]
                              track[8][c4d.CID_SOUND_NAME] = obj[c4d.ID_USERDATA,47]
                          
                              obj[c4d.ID_USERDATA,49] = track[9].GetName()
                              track[9][c4d.CID_SOUND_ONOFF] = obj[c4d.ID_USERDATA,50]
                              track[9][c4d.CID_SOUND_START] = obj[c4d.ID_USERDATA,51]
                              track[9][c4d.CID_SOUND_NAME] = obj[c4d.ID_USERDATA,52]
                          
                              obj[c4d.ID_USERDATA,54] = track[10].GetName()
                              track[10][c4d.CID_SOUND_ONOFF] = obj[c4d.ID_USERDATA,55]
                              track[10][c4d.CID_SOUND_START] = obj[c4d.ID_USERDATA,56]
                              track[10][c4d.CID_SOUND_NAME] = obj[c4d.ID_USERDATA,57]
                          
                              obj[c4d.ID_USERDATA,59] = track[11].GetName()
                              track[11][c4d.CID_SOUND_ONOFF] = obj[c4d.ID_USERDATA,60]
                              track[11][c4d.CID_SOUND_START] = obj[c4d.ID_USERDATA,61]
                              track[11][c4d.CID_SOUND_NAME] = obj[c4d.ID_USERDATA,62]
                          
                              obj[c4d.ID_USERDATA,64] = track[12].GetName()
                              track[12][c4d.CID_SOUND_ONOFF] = obj[c4d.ID_USERDATA,65]
                              track[12][c4d.CID_SOUND_START] = obj[c4d.ID_USERDATA,66]
                              track[12][c4d.CID_SOUND_NAME] = obj[c4d.ID_USERDATA,67]
                          
                              obj[c4d.ID_USERDATA,69] = track[13].GetName()
                              track[13][c4d.CID_SOUND_ONOFF] = obj[c4d.ID_USERDATA,70]
                              track[13][c4d.CID_SOUND_START] = obj[c4d.ID_USERDATA,71]
                              track[13][c4d.CID_SOUND_NAME] = obj[c4d.ID_USERDATA,72]
                          
                              obj[c4d.ID_USERDATA,74] = track[14].GetName()
                              track[14][c4d.CID_SOUND_ONOFF] = obj[c4d.ID_USERDATA,75]
                              track[14][c4d.CID_SOUND_START] = obj[c4d.ID_USERDATA,76]
                              track[14][c4d.CID_SOUND_NAME] = obj[c4d.ID_USERDATA,77]
                          
                              obj[c4d.ID_USERDATA,79] = track[15].GetName()
                              track[15][c4d.CID_SOUND_ONOFF] = obj[c4d.ID_USERDATA,80]
                              track[15][c4d.CID_SOUND_START] = obj[c4d.ID_USERDATA,81]
                              track[15][c4d.CID_SOUND_NAME] = obj[c4d.ID_USERDATA,82]
                          
                              obj[c4d.ID_USERDATA,84] = track[16].GetName()
                              track[16][c4d.CID_SOUND_ONOFF] = obj[c4d.ID_USERDATA,85]
                              track[16][c4d.CID_SOUND_START] = obj[c4d.ID_USERDATA,86]
                              track[16][c4d.CID_SOUND_NAME] = obj[c4d.ID_USERDATA,87]
                          
                              obj[c4d.ID_USERDATA,89] = track[17].GetName()
                              track[17][c4d.CID_SOUND_ONOFF] = obj[c4d.ID_USERDATA,90]
                              track[17][c4d.CID_SOUND_START] = obj[c4d.ID_USERDATA,91]
                              track[17][c4d.CID_SOUND_NAME] = obj[c4d.ID_USERDATA,92]
                          
                          
                          
                              # outputs the current track name where playhead is
                              traks = obj.GetCTracks()
                          
                              for trak in traks:
                          
                                  start = trak[c4d.CID_SOUND_START]
                          
                                  # get length
                                  # length is stored as a string; need to convert it to int
                                  length = trak[c4d.CID_SOUND_LENGTH]
                                  length = length[:-2]
                                  length = int(float(length))
                                  fps = doc.GetFps()
                                  end = start + c4d.BaseTime(length, fps)
                          
                                  # check if the current frame is within the range of the sound clip
                          
                                  curTime = doc.GetTime()
                          
                                  if curTime >= start and curTime < end:
                                      obj[c4d.ID_USERDATA,19] = trak.GetName()
                                  else:
                                      obj[c4d.ID_USERDATA,19] = "No Track"
                          
                                  trak = trak.GetNext()
                          
                          1 Reply Last reply Reply Quote 0
                          • S
                            s_bach
                            last edited by

                            Hello,

                            it seems you just write the name of the last track into your user data field:

                            obj[c4d.ID_USERDATA,19] = trak.GetName()
                            

                            Since you do not extend that string, it can only show one name.

                            best wishes,
                            Sebastian

                            MAXON SDK Specialist

                            Development Blog, MAXON Registered Developer

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