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    NodeData Undo

    Cinema 4D SDK
    r20 r19 r21 c++
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    • C4DSC
      C4DS @Manuel
      last edited by

      @m_magalhaes said in NodeData Undo:

      uu.descid = &m_LinkID;

      Seeing this makes me assume I will need to provide a member variable for each description ID I intend to have an undo for?
      And I would need to send a message for each and every description ID?

      I'd much rather prefer going with the single call to perform an AddUndo instead.

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      • ManuelM
        Manuel
        last edited by

        Hi,

        well, the structure DescriptionInitUndo have a descid variable you can provide.

        As you react to MSG_DESCRIPTION_INITUNDO this descid can be whatever you need to trigger the action you want.

        Cheers,
        Manuel

        MAXON SDK Specialist

        MAXON Registered Developer

        C4DSC 1 Reply Last reply Reply Quote 0
        • C4DSC
          C4DS @Manuel
          last edited by

          @m_magalhaes said in NodeData Undo:

          well, the structure DescriptionInitUndo have a descid variable you can provide.

          As you react to MSG_DESCRIPTION_INITUNDO this descid can be whatever you need to trigger the action you want.

          Right, but that uu.descid expects a pointer.
          Which means you cannot simply pass the description ID of a gadget, but need to allocate some memory and keep that active until the message has been processed.

          With RECTANGLE_ROTATION_ID defined in the desription header
          I can simply set the parameter via:

          node->SetParameter(RECTANGLE_ROTATION_ID ...
          

          I cannot do:

          uu.descid = RECTANGLE_ROTATION_ID
          
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          • ManuelM
            Manuel
            last edited by

            Hi,

            this should work.

            DescriptionInitUndo uu;
            uu.doc = doc;
            // define the descid
            
            uu.descid = &DescID(RECTANGLE_ROTATION_ID);
            // or 
            DescID tid = MSG_DESCRIPTION_INITUNDO;
            uu.descid = &tid;
            
            

            Cheers,
            Manuel

            MAXON SDK Specialist

            MAXON Registered Developer

            C4DSC 1 Reply Last reply Reply Quote 0
            • C4DSC
              C4DS @Manuel
              last edited by

              @m_magalhaes said in NodeData Undo:

              this should work.

              DescriptionInitUndo uu;
              uu.doc = doc;
              uu.descid = &DescID(RECTANGLE_ROTATION_ID);

              Unfortunately!
              That's exactly what I had tried from the start but while the message gets delivered the descid didn't survive.

              848746f2-955f-4c75-96d2-1a8c3386a3bb-image.png

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              • C4DSC
                C4DS
                last edited by

                Looking at the content of uData.descid when manually changing the gadget, I see it contains
                10050 = the ID of the description float field ((RECTANGLE_ROTATION_ID)
                1057224 = the plugin ID of the NodeData description.

                Should the plugin ID of the NodeData description be passed somewhere during:

                DescriptionInitUndo uu;
                uu.doc = doc;
                uu.descid = &(RECTANGLE_ROTATION_ID);
                obj->Message(MSG_DESCRIPTION_INITUNDO, &uu);
                

                ?

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                • ManuelM
                  Manuel
                  last edited by

                  Hi,

                  Sorry i forgot this thread. what version of cinema4D are you using (just in case)

                  Cheers,
                  Manuel

                  MAXON SDK Specialist

                  MAXON Registered Developer

                  C4DSC 1 Reply Last reply Reply Quote 0
                  • C4DSC
                    C4DS @Manuel
                    last edited by

                    @m_magalhaes
                    At the moment I am using R20.

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                    • ManuelM
                      Manuel
                      last edited by

                      Hi,

                      sorry for that huge delay.

                      I tried again and it's working even on R20. The descid isn't something to consider. I mean i have the same kind of result, count = 0 and 0x00000 address but it's working.

                      The undo is added correctly, if the undo arrow is grey out, it become active. That mean an undo step has been added.
                      Just in case, what's important is to call the message before the change happen because CHANGE_SMALL must be called before.

                      Cheers,
                      Manuel

                      MAXON SDK Specialist

                      MAXON Registered Developer

                      1 Reply Last reply Reply Quote 0
                      • ferdinandF
                        ferdinand
                        last edited by

                        Hello @C4DS,

                        without any further questions, we will consider this topic as solved by Monday, the 25th and flag it accordingly.

                        Thank you for your understanding,
                        Ferdinand

                        MAXON SDK Specialist
                        developers.maxon.net

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