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    NodeData Undo

    Cinema 4D SDK
    r20 r19 r21 c++
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    • ManuelM
      Manuel
      last edited by

      Hi,

      For what i understand, using node->SetParameter should take care of the undo. Did you try with a different DESCFLAGS_SET flag?

      You can always send the message yourself to the node.

      	DescriptionInitUndo uu;
      	uu.doc = doc;
      	uu.descid = &m_LinkID;
      	obj->Message(MSG_DESCRIPTION_INITUNDO, &uu);
      

      More lines but you will be sure that the Undo is handle in the same place.

      Cheers,
      Manuel

      MAXON SDK Specialist

      MAXON Registered Developer

      C4DSC 2 Replies Last reply Reply Quote 0
      • C4DSC
        C4DS @Manuel
        last edited by

        @m_magalhaes
        I did try with DESCFLAGS_SET::
        NONE
        PARAMSET
        USERINTERACTION

        But none of these 3 triggered the message.
        I will try to send the messaeg myself.

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        • C4DSC
          C4DS @Manuel
          last edited by

          @m_magalhaes said in NodeData Undo:

          uu.descid = &m_LinkID;

          Seeing this makes me assume I will need to provide a member variable for each description ID I intend to have an undo for?
          And I would need to send a message for each and every description ID?

          I'd much rather prefer going with the single call to perform an AddUndo instead.

          1 Reply Last reply Reply Quote 0
          • ManuelM
            Manuel
            last edited by

            Hi,

            well, the structure DescriptionInitUndo have a descid variable you can provide.

            As you react to MSG_DESCRIPTION_INITUNDO this descid can be whatever you need to trigger the action you want.

            Cheers,
            Manuel

            MAXON SDK Specialist

            MAXON Registered Developer

            C4DSC 1 Reply Last reply Reply Quote 0
            • C4DSC
              C4DS @Manuel
              last edited by

              @m_magalhaes said in NodeData Undo:

              well, the structure DescriptionInitUndo have a descid variable you can provide.

              As you react to MSG_DESCRIPTION_INITUNDO this descid can be whatever you need to trigger the action you want.

              Right, but that uu.descid expects a pointer.
              Which means you cannot simply pass the description ID of a gadget, but need to allocate some memory and keep that active until the message has been processed.

              With RECTANGLE_ROTATION_ID defined in the desription header
              I can simply set the parameter via:

              node->SetParameter(RECTANGLE_ROTATION_ID ...
              

              I cannot do:

              uu.descid = RECTANGLE_ROTATION_ID
              
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              • ManuelM
                Manuel
                last edited by

                Hi,

                this should work.

                DescriptionInitUndo uu;
                uu.doc = doc;
                // define the descid
                
                uu.descid = &DescID(RECTANGLE_ROTATION_ID);
                // or 
                DescID tid = MSG_DESCRIPTION_INITUNDO;
                uu.descid = &tid;
                
                

                Cheers,
                Manuel

                MAXON SDK Specialist

                MAXON Registered Developer

                C4DSC 1 Reply Last reply Reply Quote 0
                • C4DSC
                  C4DS @Manuel
                  last edited by

                  @m_magalhaes said in NodeData Undo:

                  this should work.

                  DescriptionInitUndo uu;
                  uu.doc = doc;
                  uu.descid = &DescID(RECTANGLE_ROTATION_ID);

                  Unfortunately!
                  That's exactly what I had tried from the start but while the message gets delivered the descid didn't survive.

                  848746f2-955f-4c75-96d2-1a8c3386a3bb-image.png

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                  • C4DSC
                    C4DS
                    last edited by

                    Looking at the content of uData.descid when manually changing the gadget, I see it contains
                    10050 = the ID of the description float field ((RECTANGLE_ROTATION_ID)
                    1057224 = the plugin ID of the NodeData description.

                    Should the plugin ID of the NodeData description be passed somewhere during:

                    DescriptionInitUndo uu;
                    uu.doc = doc;
                    uu.descid = &(RECTANGLE_ROTATION_ID);
                    obj->Message(MSG_DESCRIPTION_INITUNDO, &uu);
                    

                    ?

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                    • ManuelM
                      Manuel
                      last edited by

                      Hi,

                      Sorry i forgot this thread. what version of cinema4D are you using (just in case)

                      Cheers,
                      Manuel

                      MAXON SDK Specialist

                      MAXON Registered Developer

                      C4DSC 1 Reply Last reply Reply Quote 0
                      • C4DSC
                        C4DS @Manuel
                        last edited by

                        @m_magalhaes
                        At the moment I am using R20.

                        1 Reply Last reply Reply Quote 0
                        • ManuelM
                          Manuel
                          last edited by

                          Hi,

                          sorry for that huge delay.

                          I tried again and it's working even on R20. The descid isn't something to consider. I mean i have the same kind of result, count = 0 and 0x00000 address but it's working.

                          The undo is added correctly, if the undo arrow is grey out, it become active. That mean an undo step has been added.
                          Just in case, what's important is to call the message before the change happen because CHANGE_SMALL must be called before.

                          Cheers,
                          Manuel

                          MAXON SDK Specialist

                          MAXON Registered Developer

                          1 Reply Last reply Reply Quote 0
                          • ferdinandF
                            ferdinand
                            last edited by

                            Hello @C4DS,

                            without any further questions, we will consider this topic as solved by Monday, the 25th and flag it accordingly.

                            Thank you for your understanding,
                            Ferdinand

                            MAXON SDK Specialist
                            developers.maxon.net

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