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    Stop automatic rename of objects script.py

    Cinema 4D SDK
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    • P
      PluginStudent
      last edited by

      To change the name of all the scene objects, you have to iterate over all the objects. You can do that recursively or non-recursively[URL-REMOVED].

      For the given object, you can simply check if the name has a "." and get the substring before that dot.

      # get name
      name = op.GetName()
      
      # find last ".""
      pos = name.rfind(".")
      if pos != -1:
          
          # get substring
          name = name[0:pos]
           
          print(name)
          op.SetName(name)
          c4d.EventAdd()
      

      But this will change the name of all objects that have a "." in the name. A more advanced version of this would check if the part right of "." is actually a number.


      [URL-REMOVED] @maxon: This section contained a non-resolving link which has been removed.

      1 Reply Last reply Reply Quote 1
      • r_giganteR
        r_gigante
        last edited by r_gigante

        Hi @peXel, thanks for reaching out us.

        With regard to your request, following-up with the suggestion from @PluginStudent (kudos dude) I warmly recommend to read BaseList2D and GeListNode to get familiar with the concepts needed to properly traverse the scene and manage the information found belonging to the encountered objects.

        If there are no further questions, please remember to set the Thread to Solved.

        Best, R!

        1 Reply Last reply Reply Quote 0
        • P
          peXel
          last edited by

          Hi There,

          Sorry I was off for a while (...)
          Thanks @PluginStudent for this, but it does not solve the problem sadly.
          It does just rename one object. What I am looking for is to rename all objects at all, no matter if .1 .2 .3 or what else .xxx
          Just to get things more clean again. I am not a programmer, so I can't do any real scripting sadly

          Thank you very much

          Best,
          Peter

          1 Reply Last reply Reply Quote 0
          • r_giganteR
            r_gigante
            last edited by

            Hi Peter, see if the code below can temporary solve your issue.

            import c4d
            
            def Rename (op):
                # check for op being valid
                if op is None:
                    return
                
                # get the name
                name = op.GetName()
                
                # find last ".""
                pos = name.rfind(".")
                if pos != -1:
                    # get substring
                    name = name[0:pos]
                
                # remove the additional "."
                name = name.replace(".", "_")
                
                # set the name
                op.SetName(name)
            
                # iterate over the child
                if op.GetDown() is not None:
                    Rename(op.GetDown())
                    
                # iterate over the sibling
                if op.GetNext() is not None:
                    Rename(op.GetNext())
            
            # Main function
            def main():
                # retrieve the first item in the Object Manager and pass it to Rename
                Rename(doc.GetFirstObject())
                
                # notify Cinema 
                c4d.EventAdd()
            
            # Execute main()
            if __name__=='__main__':
                main()
            

            The code above is just a draft example on how you can get it done but it should be on you to adapt it to your specific needs. Using a code without any grain of salt can be dangerous and error prone and it should also be noted that we're here to support rather than to provide solution.

            I again iterate the suggestion to have a look to BaseList2D and GeListNode to get familiar with the concepts needed to properly traverse the scene and manage the information found belonging to the encountered objects and also, in your case, to Python tutorials for beginners.

            Finally, if no further help is needed, remember to mark the thread as "SOLVED".

            Best, R

            1 Reply Last reply Reply Quote 0
            • ferdinandF
              ferdinand
              last edited by ferdinand

              Hi,

              I know that regular expressions are a somewhat sensitive topic and can be overwhelming for beginners. But since the string shuffling shown here will produce produce false positives (e.g. "foo.bar"), I feel this is more than a question of "this is bad style and could lead to problems" and therefor should not be encouraged. Here is a regex you should use instead:

              import re
              
              # The regex to strip numeric affixes.
              RE_STRIP_NUMERIC_AFFIX = re.compile("(^\\S+)(\\.)(\\d+$)")
              
              # A little function that uses the regex.
              def strip_numeric_affix(item):
                  """
                  """
                  match = RE_STRIP_NUMERIC_AFFIX.match(item)
                  return match.group(1) if match else item
              
              # -- Test our regex ---------------------------------------------------------
              
              data = [
                  # Valid candidates
                  "foo.324",
                  "foo_bar.1",
                  "foo.bar.1",
                  # Invalid candidates
                  ".1",
                  "foo.bar",
                  "foo_bar.1 bar"
              ]
              
              for item in data:
                  print "original: ", item
                  print "stripped: ", strip_numeric_affix(item), "\n"
              
              original:  foo.324
              stripped:  foo 
              
              original:  foo_bar.1
              stripped:  foo_bar 
              
              original:  foo.bar.1
              stripped:  foo.bar 
              
              original:  .1
              stripped:  .1 
              
              original:  foo.bar
              stripped:  foo.bar 
              
              original:  foo_bar.1 bar
              stripped:  foo_bar.1 bar 
              [Finished in 0.1s]
              

              Cheers,
              zipit

              MAXON SDK Specialist
              developers.maxon.net

              1 Reply Last reply Reply Quote 1
              • CairynC
                Cairyn
                last edited by

                Speaking of regular expressions, I find it often useful to utilize the "raw" notation for strings to avoid double-escape character sequences, which can add another layer of confusion:

                RE_STRIP_NUMERIC_AFFIX = re.compile(r"(^\S+)(\.)(\d+$)")

                ferdinandF 1 Reply Last reply Reply Quote 0
                • ferdinandF
                  ferdinand @Cairyn
                  last edited by

                  @Cairyn

                  Noooooo, you have to make them as cryptic as possible 😉 Jokes aside, you are absolutely right, this is adviseable.

                  Cheers,
                  zipit

                  MAXON SDK Specialist
                  developers.maxon.net

                  1 Reply Last reply Reply Quote 0
                  • P
                    peXel
                    last edited by

                    PERFECT! Thank you very much. It's really a great helper. Back to good old times 🙂

                    Best,
                    Peter

                    1 Reply Last reply Reply Quote 0
                    • P
                      peXel
                      last edited by

                      Might it be possible to get the script ass well working within our material manager? The new automatic rename of our materials drives me crazy sadly. If that might bepossible it would be so great and a good addition to R25...

                      Best Regards,
                      Peter

                      ferdinandF 1 Reply Last reply Reply Quote 0
                      • ferdinandF
                        ferdinand @peXel
                        last edited by

                        Hey @peXel,

                        I am not 100% sure what you mean by "our" material manger, but I assume you just want to strip all numeric postfixes from materials in the material manger? You must iterate over them just like shown by @r_gigante. See snippet at the end for details.

                        Cheers,
                        Ferdinand

                        The result:
                        mats.gif
                        The code:

                        import c4d
                        import re
                        
                        # The regex to strip numeric affixes.
                        RE_STRIP_NUMERIC_AFFIX = re.compile("(^\\S+)(\\.)(\\d+$)")
                        
                        def strip_rename_numeric_affix(node):
                            """A little function that uses the regex to rename a node.
                            """
                            name = node.GetName()
                            match = RE_STRIP_NUMERIC_AFFIX.match(name)
                            new_name = match.group(1) if match else name
                            return node.SetName(new_name) == None if new_name != name else False
                        
                        
                        def main():
                            """Iterates over all materials and prints the result.
                            """
                            material, results = doc.GetFirstMaterial(), []
                        
                            while isinstance(material, c4d.BaseMaterial):
                                results.append(strip_rename_numeric_affix(material))
                                material = material.GetNext()
                            c4d.EventAdd()
                        
                            print (f"Changed the name of {sum(results)} materials.")
                        
                        
                        # Execute main()
                        if __name__=='__main__':
                            main()
                        

                        MAXON SDK Specialist
                        developers.maxon.net

                        1 Reply Last reply Reply Quote 0
                        • P
                          peXel
                          last edited by

                          Oh my god, thank you!!! Now material exchange does work properly again.
                          Without this, it's just a mess to get rid of all .1, .2, .3, before I could execute the mat exchange.
                          What a great helper, should be integrated really...

                          Thank you very much and have a nice day

                          1 Reply Last reply Reply Quote 0
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