c4d.GeListNode

class c4d.GeListNode
The base class of many other classes.
This class is also a linked list which enables you to link several objects with each other.

Methods Signatures

Magic Methods

GeListNode.__setitem__(self, key, value)

Uses a description ID as a key into the container, and stores the specified data.

GeListNode.__getitem__(self, key)

Uses a description ID as a key into the container, and retrieves the stored data.

Hierarchy Navigation Methods

GeListNode.GetChildren(self)

Returns children in a list (not grandchild).

GeListNode.GetDown(self)

Returns the first child of this object in the list.

GeListNode.GetDownLast(self)

Returns the last child of this object in the list.

GeListNode.GetNext(self)

Returns the next object in the list.

GeListNode.GetPred(self)

Returns the previous object in the list.

GeListNode.GetUp(self)

Returns the parent object.

Insertion Methods

GeListNode.InsertAfter(self, obj)

Insert self after obj.

GeListNode.InsertBefore(self, obj)

Insert self before obj.

GeListNode.InsertUnder(self, obj)

Insert self under obj.

GeListNode.InsertUnderLast(self, obj)

Insert self as the last child of obj.

N-Bit Methods

GeListNode.ChangeNBit(self, bit, bitmode)

Sets bits in the 64-bit bitfield of the node.

GeListNode.GetNBit(self, bit)

Raw access to a 64-bit bitfield, containing information about the node state.

Uncategorized

GeListNode.Remove(self)

Removes this node from a list.

GeListNode.GetDocument(self)

Get the document for this node.

GeListNode.GetListHead(self)

Returns the list head.

GeListNode.GetBranchInfo(self[, flags])

Returns information about which other nodes the node contains. For example objects contain tags.

GeListNode.IsDocumentRelated(self)

Checks if the node is of a type that can be inserted into a BaseDocument

Inheritance

Parent Class:

Children Classes:

Methods Documentation

GeListNode.__setitem__(self, key, value)

Uses a description ID as a key into the container, and stores the specified data.

Note

Has to be used to set an object’s parameters data.
Its corresponding function of the C++ API is C4DAtom::SetParameter().
Parameters
GeListNode.__getitem__(self, key)

Uses a description ID as a key into the container, and retrieves the stored data.

Note

Has to be used to get an object’s parameters data. Its corresponding function of the C++ API is C4DAtom::GetParameter().

Parameters

key (Union[int, list, c4d.DescID]) – The description ID.

Return type

Any

Returns

See __setitem__()

GeListNode.GetChildren(self)

Returns children in a list (not grandchild).

Return type

List[c4d.GeListNode]

Returns

All children in a list.

GeListNode.GetDown(self)

Returns the first child of this object in the list.

Return type

Optional[c4d.GeListNode]

Returns

The first child object.

GeListNode.GetDownLast(self)

Returns the last child of this object in the list.

Return type

Optional[c4d.GeListNode]

Returns

The first child object.

GeListNode.GetNext(self)

Returns the next object in the list.

Return type

Optional[c4d.GeListNode]

Returns

The next object.

GeListNode.GetPred(self)

Returns the previous object in the list.

Return type

Optional[c4d.GeListNode]

Returns

The previous object.

GeListNode.GetUp(self)

Returns the parent object.

Return type

Optional[c4d.GeListNode]

Returns

The parent object.

GeListNode.InsertAfter(self, obj)

Insert self after obj.

Note

Take care obj is a correct type.
For example it is not possible to insert a document after a BaseObject.

Warning

Forbidden to call in expressions (tags/nodes). Changing the document structure while an expression is evaluated will crash the application!
Parameters

obj (c4d.GeListNode) – The object to insert after.

GeListNode.InsertBefore(self, obj)

Insert self before obj.

Note

Take care obj is a correct type.
For example it is not possible to insert a document before a BaseObject.

Warning

Forbidden to call in expressions (tags/nodes). Changing the document structure while an expression is evaluated will crash the application!
Parameters

obj (c4d.GeListNode) – The object to insert before.

GeListNode.InsertUnder(self, obj)

Insert self under obj.

Note

Take care obj is a correct type.
For example it is not possible to insert a document under a BaseObject.
Parameters

obj (c4d.GeListNode) – The object to insert under.

GeListNode.InsertUnderLast(self, obj)

Insert self as the last child of obj.

Note

Take care obj is a correct type.
For example it is not possible to insert a document under a BaseObject.

Warning

Forbidden to call in expressions (tags/nodes). Changing the document structure while an expression is evaluated will crash the application!
Parameters

obj (c4d.GeListNode) – The object to insert under.

GeListNode.ChangeNBit(self, bit, bitmode)

Sets bits in the 64-bit bitfield of the node.

Parameters
  • bit (int) –

    Bit index:

    NBIT_NONE

    None.

    NBIT_TL1_FOLD

    Folding bit for Timeline 1.

    NBIT_TL2_FOLD

    Folding bit for Timeline 2.

    NBIT_TL3_FOLD

    Folding bit for Timeline 3.

    NBIT_TL4_FOLD

    Folding bit for Timeline 4.

    NBIT_TL1_SELECT

    Selection bit for Timeline 1.

    NBIT_TL2_SELECT

    Selection bit for Timeline 2.

    NBIT_TL3_SELECT

    Selection bit for Timeline 3.

    NBIT_TL4_SELECT

    Selection bit for Timeline 4.

    NBIT_TL1_TDRAW

    Private.

    NBIT_TL2_TDRAW

    Private.

    NBIT_TL3_TDRAW

    Private.

    NBIT_TL4_TDRAW

    Private.

    NBIT_CKEY_ACTIVE

    Active point of animation path in editor.

    NBIT_OM1_FOLD

    Folding bit for Object Manager 1.

    NBIT_OM2_FOLD

    Folding bit for Object Manager 2.

    NBIT_OM3_FOLD

    Folding bit for Object Manager 3.

    NBIT_OM4_FOLD

    Folding bit for Object Manager 4.

    NBIT_TL1_FOLDTR

    Track folding for Timeline 1.

    NBIT_TL2_FOLDTR

    Track folding for Timeline 2.

    NBIT_TL3_FOLDTR

    Track folding for Timeline 3.

    NBIT_TL4_FOLDTR

    Track folding for Timeline 4.

    NBIT_TL1_FOLDFC

    F-Curve folding for Timeline 1.

    NBIT_TL2_FOLDFC

    F-Curve folding for Timeline 2.

    NBIT_TL3_FOLDFC

    F-Curve folding for Timeline 3.

    NBIT_TL4_FOLDFC

    F-Curve folding for Timeline 4.

    NBIT_SOURCEOPEN

    Source open in motion clip hierarchy tree.

    NBIT_TL1_HIDE

    Hide in Timeline 1.

    NBIT_TL2_HIDE

    Hide in Timeline 2.

    NBIT_TL3_HIDE

    Hide in Timeline 3.

    NBIT_TL4_HIDE

    Hide in Timeline 4.

    NBIT_SOLO_ANIM

    Solo animation.

    NBIT_SOLO_LAYER

    Solo layer.

    NBIT_TL1_SELECT2

    Private.

    NBIT_TL2_SELECT2

    Private.

    NBIT_TL3_SELECT2

    Private.

    NBIT_TL4_SELECT2

    Private.

    NBIT_SOLO_MOTION

    Solo motion.

    NBIT_CKEY_LOCK_T

    Lock key time.

    NBIT_CKEY_LOCK_V

    Lock key value.

    NBIT_CKEY_MUTE

    Mute key.

    NBIT_CKEY_CLAMP

    Clamp key tangents.

    NBIT_CKEY_BREAK

    Break key tangents.

    NBIT_CKEY_KEEPVISUALANGLE

    Keep visual angle.

    NBIT_CKEY_LOCK_O

    Lock key tangents angles.

    NBIT_CKEY_LOCK_L

    Lock key tangents length.

    NBIT_CKEY_AUTO

    Key auto tangents.

    NBIT_CKEY_ZERO_O_OLD

    Deprecated.

    NBIT_CKEY_ZERO_L_OLD

    Deprecated.

    NBIT_TL1_FCSELECT

    F-Curve selection bit for Timeline 1.

    NBIT_TL2_FCSELECT

    F-Curve selection bit for Timeline 2.

    NBIT_TL3_FCSELECT

    F-Curve selection bit for Timeline 3.

    NBIT_TL4_FCSELECT

    F-Curve selection bit for Timeline 4.

    NBIT_CKEY_BREAKDOWN

    Private.

    NBIT_TL1_FOLDMOTION

    Motion clip folding for Timeline 1.

    NBIT_TL2_FOLDMOTION

    Motion clip folding for Timeline 2.

    NBIT_TL3_FOLDMOTION

    Motion clip folding for Timeline 3.

    NBIT_TL4_FOLDMOTION

    Motion clip folding for Timeline 4.

    NBIT_TL1_SELECTMOTION

    Motion clip selection for Timeline 1.

    NBIT_TL2_SELECTMOTION

    Motion clip selection for Timeline 2.

    NBIT_TL3_SELECTMOTION

    Motion clip selection for Timeline 3.

    NBIT_TL4_SELECTMOTION

    Motion clip selection for Timeline 4.

    NBIT_OHIDE

    Hide object/tag in Object Manager or material in Material Manager.

    NBIT_TL_TBAKE

    Private.

    NBIT_TL1_FOLDSM

    Private.

    NBIT_TL2_FOLDSM

    Private.

    NBIT_TL3_FOLDSM

    Private.

    NBIT_TL4_FOLDSM

    Private.

    NBIT_SUBOBJECT

    Private.

    NBIT_LINK_ACTIVE

    Private.

    NBIT_THIDE

    Hide object in Timeline.

    NBIT_SUBOBJECT_AM

    Private.

    NBIT_PROTECTION

    PSR protection.

    NBIT_NOANIM

    No animation.

    NBIT_NODE_TEMP

    New in version R23: Private.

    NBIT_NOSELECT

    No selection.

    NBIT_EHIDE

    Hide in viewport.

    NBIT_REF

    XRef.

    NBIT_REF_NO_DD

    XRef object no drag and drop. Private.

    NBIT_REF_OHIDE

    XRef object hide. Private.

    NBIT_NO_DD

    No drag and drop duplication.

    NBIT_HIDEEXCEPTVIEWSELECT

    Hide in viewport except to viewport select.

    NBIT_CKEY_WEIGHTEDTANGENT

    New in version R17.032: Weighted tangent.

    NBIT_CKEY_REMOVEOVERSHOOT

    New in version R17.032: Gradual clamp of tangent to avoid over shooting.

    NBIT_CKEY_AUTOWEIGHT

    New in version R17.032: Weight still adjusted even if angle is user defined.

    NBIT_TAKE_LOCK

    New in version R17.032: A node in an override group cannot be changed.

    NBIT_TAKE_OBJINGROUP

    New in version R17.032: The object is overridden by an override group.

    NBIT_TAKE_EGROUPOVERIDDEN

    New in version R17.032: The object editor visibility is overridden by an override group.

    NBIT_TAKE_RGROUPOVERIDDEN

    New in version R17.032: The object render visibility is overridden by an override group.

    NBIT_CKEY_BREAKDOWNCOLOR

    New in version R18: The key is a golden pose.

    NBIT_NO_DELETE

    New in version R18: No delete in Object Manager.

    NBIT_LOD_HIDE

    New in version R19: Used by LOD object to hide itself outside the view.

    NBIT_LOD_PRIVATECACHE

    New in version R19: Private.

    AHIDE_FOR_HOST

    New in version R20: Hide Tag data in Attribute Manager when host object selected (tabs otherwise automatically added)

    NBIT_MAX

    Maximum NBIT.

  • bitmode (int) –

    Bit mode:

    NBITCONTROL_SET

    Set bit.

    NBITCONTROL_CLEAR

    Clear bit.

    NBITCONTROL_TOGGLE

    Toggle bit.

    NBITCONTROL_PRIVATE_NODIRTY

    Private.

Return type

bool

Returns

Bit state.

GeListNode.GetNBit(self, bit)

Raw access to a 64-bit bitfield, containing information about the node state.

Parameters

bit (int) –

Bit index:

NBIT_NONE

None.

NBIT_TL1_FOLD

Folding bit for Timeline 1.

NBIT_TL2_FOLD

Folding bit for Timeline 2.

NBIT_TL3_FOLD

Folding bit for Timeline 3.

NBIT_TL4_FOLD

Folding bit for Timeline 4.

NBIT_TL1_SELECT

Selection bit for Timeline 1.

NBIT_TL2_SELECT

Selection bit for Timeline 2.

NBIT_TL3_SELECT

Selection bit for Timeline 3.

NBIT_TL4_SELECT

Selection bit for Timeline 4.

NBIT_TL1_TDRAW

Private.

NBIT_TL2_TDRAW

Private.

NBIT_TL3_TDRAW

Private.

NBIT_TL4_TDRAW

Private.

NBIT_CKEY_ACTIVE

Active point of animation path in editor.

NBIT_OM1_FOLD

Folding bit for Object Manager 1.

NBIT_OM2_FOLD

Folding bit for Object Manager 2.

NBIT_OM3_FOLD

Folding bit for Object Manager 3.

NBIT_OM4_FOLD

Folding bit for Object Manager 4.

NBIT_TL1_FOLDTR

Track folding for Timeline 1.

NBIT_TL2_FOLDTR

Track folding for Timeline 2.

NBIT_TL3_FOLDTR

Track folding for Timeline 3.

NBIT_TL4_FOLDTR

Track folding for Timeline 4.

NBIT_TL1_FOLDFC

F-Curve folding for Timeline 1.

NBIT_TL2_FOLDFC

F-Curve folding for Timeline 2.

NBIT_TL3_FOLDFC

F-Curve folding for Timeline 3.

NBIT_TL4_FOLDFC

F-Curve folding for Timeline 4.

NBIT_SOURCEOPEN

Source open in motion clip hierarchy tree.

NBIT_TL1_HIDE

Hide in Timeline 1.

NBIT_TL2_HIDE

Hide in Timeline 2.

NBIT_TL3_HIDE

Hide in Timeline 3.

NBIT_TL4_HIDE

Hide in Timeline 4.

NBIT_SOLO_ANIM

Solo animation.

NBIT_SOLO_LAYER

Solo layer.

NBIT_TL1_SELECT2

Private.

NBIT_TL2_SELECT2

Private.

NBIT_TL3_SELECT2

Private.

NBIT_TL4_SELECT2

Private.

NBIT_SOLO_MOTION

Solo motion.

NBIT_CKEY_LOCK_T

Lock key time.

NBIT_CKEY_LOCK_V

Lock key value.

NBIT_CKEY_MUTE

Mute key.

NBIT_CKEY_CLAMP

Clamp key tangents.

NBIT_CKEY_BREAK

Break key tangents.

NBIT_CKEY_KEEPVISUALANGLE

Keep visual angle.

NBIT_CKEY_LOCK_O

Lock key tangents angles.

NBIT_CKEY_LOCK_L

Lock key tangents length.

NBIT_CKEY_AUTO

Key auto tangents.

NBIT_CKEY_ZERO_O_OLD

Deprecated.

NBIT_CKEY_ZERO_L_OLD

Deprecated.

NBIT_TL1_FCSELECT

F-Curve selection bit for Timeline 1.

NBIT_TL2_FCSELECT

F-Curve selection bit for Timeline 2.

NBIT_TL3_FCSELECT

F-Curve selection bit for Timeline 3.

NBIT_TL4_FCSELECT

F-Curve selection bit for Timeline 4.

NBIT_CKEY_BREAKDOWN

Private.

NBIT_TL1_FOLDMOTION

Motion clip folding for Timeline 1.

NBIT_TL2_FOLDMOTION

Motion clip folding for Timeline 2.

NBIT_TL3_FOLDMOTION

Motion clip folding for Timeline 3.

NBIT_TL4_FOLDMOTION

Motion clip folding for Timeline 4.

NBIT_TL1_SELECTMOTION

Motion clip selection for Timeline 1.

NBIT_TL2_SELECTMOTION

Motion clip selection for Timeline 2.

NBIT_TL3_SELECTMOTION

Motion clip selection for Timeline 3.

NBIT_TL4_SELECTMOTION

Motion clip selection for Timeline 4.

NBIT_OHIDE

Hide object/tag in Object Manager or material in Material Manager.

NBIT_TL_TBAKE

Private.

NBIT_TL1_FOLDSM

Private.

NBIT_TL2_FOLDSM

Private.

NBIT_TL3_FOLDSM

Private.

NBIT_TL4_FOLDSM

Private.

NBIT_SUBOBJECT

Private.

NBIT_LINK_ACTIVE

Private.

NBIT_THIDE

Hide object in Timeline.

NBIT_SUBOBJECT_AM

Private.

NBIT_PROTECTION

PSR protection.

NBIT_NOANIM

No animation.

NBIT_NODE_TEMP

New in version R23: Private.

NBIT_NOSELECT

No selection.

NBIT_EHIDE

Hide in viewport.

NBIT_REF

XRef.

NBIT_REF_NO_DD

XRef object no drag and drop. Private.

NBIT_REF_OHIDE

XRef object hide. Private.

NBIT_NO_DD

No drag and drop duplication.

NBIT_HIDEEXCEPTVIEWSELECT

Hide in viewport except to viewport select.

NBIT_CKEY_WEIGHTEDTANGENT

New in version R17.032: Weighted tangent.

NBIT_CKEY_REMOVEOVERSHOOT

New in version R17.032: Gradual clamp of tangent to avoid over shooting.

NBIT_CKEY_AUTOWEIGHT

New in version R17.032: Weight still adjusted even if angle is user defined.

NBIT_TAKE_LOCK

New in version R17.032: A node in an override group cannot be changed.

NBIT_TAKE_OBJINGROUP

New in version R17.032: The object is overridden by an override group.

NBIT_TAKE_EGROUPOVERIDDEN

New in version R17.032: The object editor visibility is overridden by an override group.

NBIT_TAKE_RGROUPOVERIDDEN

New in version R17.032: The object render visibility is overridden by an override group.

NBIT_CKEY_BREAKDOWNCOLOR

New in version R18: The key is a golden pose.

NBIT_NO_DELETE

New in version R18: No delete in Object Manager.

NBIT_LOD_HIDE

New in version R19: Used by LOD object to hide itself outside the view.

NBIT_LOD_PRIVATECACHE

New in version R19: Private.

AHIDE_FOR_HOST

New in version R20: Hide Tag data in Attribute Manager when host object selected (tabs otherwise automatically added)

NBIT_MAX

Maximum NBIT.

Return type

bool

Returns

Bit state.

GeListNode.Remove(self)

Removes this node from a list.

Warning

Forbidden to call in expressions (tags/nodes). Changing the document structure while an expression is evaluated will crash the application!
GeListNode.GetDocument(self)

Get the document for this node.

Return type

c4d.documents.BaseDocument

Returns

The document.

GeListNode.GetListHead(self)

Returns the list head.

Return type

Optional[c4d.GeListHead]

Returns

The list head, or None if the node is not attached to one.

Changed in version R19: The function now returns a c4d.GeListHead object.

GeListNode.GetBranchInfo(self, flags=GETBRANCHINFO_NONE)

Returns information about which other nodes the node contains. For example objects contain tags.

New in version R19.

Parameters

flags (int) –

The flags:

GETBRANCHINFO_NONE

None.

GETBRANCHINFO_ONLYWITHCHILDREN

Only return branch if it is in use, i.e. has content.

GETBRANCHINFO_GELISTNODES

Private.

GETBRANCHINFO_ONLYMODIFIABLE

Private.

Return type

List[Dict[str: Union[Optional[c4d.GeListHead], str, int]]]

Returns

A list of dictionaries (None if the function failed) with the following information:

’head’: c4d.GeListHead: Either a c4d.GeListNode or a c4d.GeListHead for the branch, depending on flags.
’name’: str: The human readable name of the branch.
’id’: int: The base ID of the branch. For example VPbase, Mbase or Obase.
’flags’: int: The flags for the branch:

BRANCHINFOFLAGS_NONE

None.

BRANCHINFOFLAGS_ANIMATE

Animate the nodes in the branch.

BRANCHINFOFLAGS_HIDEINTIMELINE

If set, the branch does not show up in the timeline.

GeListNode.IsDocumentRelated(self)

Checks if the node is of a type that can be inserted into a BaseDocument

Return type

bool

Returns

True if the node is document related, otherwise False.