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    How to get spline offset by spline point index ?

    Cinema 4D SDK
    python
    7
    13
    2.8k
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    • M
      mike @r_gigante
      last edited by

      @r_gigante Thank you for your help! i have another problem that if i only know the spline point index ,how do i get the offset where point locate? just take sample like 1000 and find the nearest sample to the point position?or have faster way in SDK?

      S 1 Reply Last reply Reply Quote 0
      • S
        s_bach @eZioPan
        last edited by

        @eziopan For new questions please open a new thread. Thanks.

        MAXON SDK Specialist

        Development Blog, MAXON Registered Developer

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        • S
          s_bach @mike
          last edited by

          @mike What do you mean with "how do i get the offset where point locate?"

          You want the offset for a point with a given index? The C++ version of SplineHelp has the function GetSplinePointSegment() which can be used to get the offset for a given index. Unfortunately, this function is not available in the Python API.

          best wishes,
          Sebastian

          MAXON SDK Specialist

          Development Blog, MAXON Registered Developer

          M eZioPanE 2 Replies Last reply Reply Quote 1
          • M
            mike @s_bach
            last edited by

            @s_bach Thank you for your patient answer.

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            • eZioPanE
              eZioPan @s_bach
              last edited by

              @s_bach thank you for your answer! I think I have the same question as mike do, so it has been solved now. Thank you again!

              1 Reply Last reply Reply Quote 0
              • indexofrefractionI
                indexofrefraction
                last edited by indexofrefraction

                Hi,

                Sorry to resurrect this old thread ...
                As mentioned above GetSplinePointSegment() is not available in python
                Is there no way at all to get to the (real)offset of a spline point with a given index ?

                spline --> point index --> offset? (in python)

                index 🙂

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                • indexofrefractionI
                  indexofrefraction
                  last edited by indexofrefraction

                  nothing? ...

                  the only thing i can imagine is to sample the spline using splineHelp.GetPointIndex(), that would get you an initial offset range.
                  then you could start inserting points at certain offsets and refine the sampling down until a given offset range treshold is reached.
                  but thats quite complicated and slow as well, of course

                  maybe somebody with a better idea how to approach this?

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                  • M
                    m_adam
                    last edited by

                    Hi nothing changed, in this regards, however I added GetSplinePointSegment on our internal Python parity list 🙂
                    But even when it will be available this will not be backported.

                    Cheers,
                    Maxime.

                    MAXON SDK Specialist

                    Development Blog, MAXON Registered Developer

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                    • indexofrefractionI
                      indexofrefraction
                      last edited by

                      Thanks Maxime,
                      so GetPointIndex() is the only thing you can work with, I guess.
                      Already on it to create this sampling function ...
                      🙂

                      ferdinandF 1 Reply Last reply Reply Quote 0
                      • ferdinandF
                        ferdinand @indexofrefraction
                        last edited by ferdinand

                        Hi @everyone,

                        as a little disclaimer, this is my private take on this topic.

                        Cinema does calculate the length of a spline (at least with SplineHelp) in a rather unpretentious fashion as the sum of the Euclidean norms of the underlying LineObject segments, i.e., there is no fancy arc-length calculation going on. Which makes sense in Cinema, since the discrete LineObject is what does effectively count, and not the smooth SplineObject. Since you can get access to the LineObject of a SplineObject and also convert between SplineObject and LineObject vertex indices with SplineHelp.SplineToLineIndex() , this also means that you can both calculate the length of spline as a total and up to a specific vertex. Which then should mean that you can calculate the relative offset for a spline vertex yourself.

                        Practically you can cut out the SplineObject altogether when sampling a spline and just use its associated LineObject. The one nice thing that SplineHelp does for you is though, that it implements a parallel transport for the frames of spline points for you. I.e., realizes that the normals of spline points point into a direction humans would consider "correct" (mathematically these normals are not correct, due to them being modified by parallel transport, but they will look smoother, won't flip when then curvature of the spline flips).

                        Cheers,
                        Ferdinand

                        MAXON SDK Specialist
                        developers.maxon.net

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