Maxon Developers Maxon Developers
    • Documentation
      • Cinema 4D Python API
      • Cinema 4D C++ API
      • Cineware API
      • ZBrush GoZ API
      • Code Examples on Github
    • Forum
    • Downloads
    • Support
      • Support Procedures
      • Registered Developer Program
      • Plugin IDs
      • Contact Us
    • Categories
      • Overview
      • News & Information
      • Cinema 4D SDK Support
      • Cineware SDK Support
      • ZBrush 4D SDK Support
      • Bugs
      • General Talk
    • Unread
    • Recent
    • Tags
    • Users
    • Login

    Mirror without duplicate using `MCOMMAND_MIRROR`

    Cinema 4D SDK
    s22 python
    3
    12
    2.2k
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • ManuelM
      Manuel
      last edited by

      hi,

      this look like a bug, I've opened a bug report

      Cheers,
      Manue

      MAXON SDK Specialist

      MAXON Registered Developer

      1 Reply Last reply Reply Quote 0
      • K
        kisaf
        last edited by kisaf

        Hi, I've just tested this script in R23. It doesn't work 😞
        One of my own scripts cannot work without this function.
        Guys, you're really awesome! I love C4D, and hope you can fix it πŸ˜„

        May be I can help somehow? I can upload the example scene, if you need it.

        1 Reply Last reply Reply Quote 0
        • ManuelM
          Manuel
          last edited by

          hi,

          this will be probably fixed for futur updates but i doubt that this will be fixed for previous version.

          The only way to go is to create your own function to mirror the polygon. This can be really long if you want to support uvs, texture, selection tag etc.

          Sorry for the inconvenient.

          Cheers,
          Manuel

          MAXON SDK Specialist

          MAXON Registered Developer

          K 1 Reply Last reply Reply Quote 0
          • K
            kisaf @Manuel
            last edited by

            @m_magalhaes
            Got it, thanks πŸ™‚

            1 Reply Last reply Reply Quote 0
            • K
              kisaf
              last edited by

              Hello guys,
              This bug is still exists in S24. I made a video to show how it worked before (R21) and now (S22, R23, S24).

              For test I used the script from this page. The only difference I made is decreased value from 1000.0 to 0. It's just for convenience.

              This script should mirrors selected object, when settings[c4d.MDATA_MIRROR_DUPLICATE] is False. It works in R21 and doesn't work in any late releases.
              Could you fix it? I'm still using R21 because of this bug 😞

              1 Reply Last reply Reply Quote 0
              • ManuelM
                Manuel
                last edited by

                Hi,

                our developers are aware of the bug and i can't say when it will be fixed. I understand it's not pleasant for you.

                Cheers,
                Manuel

                MAXON SDK Specialist

                MAXON Registered Developer

                1 Reply Last reply Reply Quote 0
                • K
                  kisaf
                  last edited by

                  Roger that, thanks again.
                  I wasn't sure that the developers were aware. Sorry for annoy you πŸ™‚
                  Cheers

                  1 Reply Last reply Reply Quote 0
                  • F
                    Fritz
                    last edited by

                    Hi kisaf,

                    if you switch in the SendModelingCommand from MODELINGCOMMANDMODE_ALL to MODELINGCOMMANDMODE_POLYGONSELECTION it should work until the mirror in object mode is fixed.

                    Regards
                    Fritz

                    K 1 Reply Last reply Reply Quote 1
                    • K
                      kisaf @Fritz
                      last edited by

                      @fritz thank you very much, it works!

                      1 Reply Last reply Reply Quote 0
                      • ManuelM
                        Manuel
                        last edited by

                        Hi,

                        I've missed that one, thanks a lot @Fritz

                        Cheers,
                        Manuel

                        MAXON SDK Specialist

                        MAXON Registered Developer

                        1 Reply Last reply Reply Quote 0
                        • ManuelM
                          Manuel
                          last edited by

                          Hi,

                          This have been fixe and will be available in a futur update.

                          Cheers,
                          Manuel

                          MAXON SDK Specialist

                          MAXON Registered Developer

                          1 Reply Last reply Reply Quote 0
                          • First post
                            Last post