Adding a icon to a treeview field.
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Is it possible to add a icon (thumbnail) to a treeview field?
At this moment the Treeview field is just a (filename) string.For example:
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Yes, you can basically draw everything you want wih DrawCell()
The DrawInfos
frame
is actually a UserArea, so you draw Bitmaps inside this like you do in normal UAs. -
I confirm that DrawCell is the way to go.
Cheers,
Maxime. -
I thought that DrawCell is only for LV_USER fields and not for LV_TREE fields.
See comment in example""" Draw into a Cell, only called for column of type LV_USER """
I like to do something similar to the content browser.
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Hi @pim sorry for the delay,
I will take as base the code provided in No multiple selection in Treeview not working?.My comment is actually a bit wrong since DrawCell is called for all of the following types
LV_USER
,LV_USERTREE
,LV_CHECKBOXUSER
(but I included onlyLV_USER
on my comment because in my example I did use onlyLV_USER
.So in the InitValues instead of
layout.SetInt32(ID_NAME, c4d.LV_TREE)
I usedlayout.SetInt32(ID_NAME, c4d.LV_USERTREE)
.And here the DrawCell Method.
def DrawCell(self, root, userdata, obj, col, drawinfo, bgColor): """ Draw into a Cell, only called for column of type LV_USER """ if col == ID_NAME: geUserArea = drawinfo["frame"] ICON_SIZE = drawinfo["height"] TEXT_SPACER = 6 bgColor = c4d.COLOR_SB_TEXTHG1 if drawinfo["line"] % 2 else c4d.COLOR_SB_TEXTHG2 # Draw icon bmp, in our case a cube bitmap cube = c4d.BaseObject(c4d.Ocube) cubeIcon = cube.GetIconEx() bmp = cubeIcon.GetGuiScalePart() geUserArea.DrawSetPen(bgColor) geUserArea.DrawBitmap(bmp, drawinfo["xpos"], drawinfo["ypos"], ICON_SIZE, ICON_SIZE, 0, 0, bmp.GetBw(), bmp.GetBh(), c4d.BMP_ALLOWALPHA) # Draw name name = str(obj) fontHeight = geUserArea.DrawGetFontHeight() fontWidth = geUserArea.DrawGetTextWidth(name) x = drawinfo["xpos"] + ICON_SIZE + TEXT_SPACER y = drawinfo["ypos"] + (ICON_SIZE - fontHeight) / 2 txtColor = c4d.COLOR_SB_TEXT_ACTIVE1 if obj.IsSelected else c4d.COLOR_SB_TEXT geUserArea.DrawSetTextCol(txtColor, bgColor) geUserArea.DrawText(name, x, y) elif col == ID_OTHER: name = obj.otherData geUserArea = drawinfo["frame"] fontWidth = geUserArea.DrawGetTextWidth(name) fontHeight = geUserArea.DrawGetFontHeight() x = drawinfo["xpos"] y = drawinfo["ypos"] + (drawinfo["height"] - fontHeight) / 2 drawinfo["frame"].DrawText(name, x, y)
Cheers,
Maxime. -
Great, thank you.
-Pim -
Your example works great.
Now in my plugin I do not want a Checkbox or Other. Just the name.
When I change your example to below, nothing is shown, but I can see that Drawcell() is called.def InitValues(self): # Initialize the column layout for the TreeView. layout = c4d.BaseContainer() #layout.SetLong(ID_CHECKBOX, c4d.LV_CHECKBOX) #layout.SetLong(ID_NAME, c4d.LV_TREE) layout.SetInt32(ID_NAME, c4d.LV_USERTREE) #layout.SetLong(ID_OTHER, c4d.LV_USER) self._treegui.SetLayout(1, layout) # Set the header titles. self._treegui.SetHeaderText(ID_CHECKBOX, "Check") self._treegui.SetHeaderText(ID_NAME, "Name") self._treegui.SetHeaderText(ID_OTHER, "Other") self._treegui.Refresh() # Set TreeViewFunctions instance used by our CUSTOMGUI_TREEVIEW self._treegui.SetRoot(self._treegui, self._listView, None) return True
Here before removing the checkbox and other.
Here after removing checkbox and name.
I tested it on R20.
Here the whole script.import c4d import weakref # Be sure to use a unique ID obtained from [URL-REMOVED] PLUGIN_ID = 1000010 # TEST ID ONLY # TreeView Column IDs. ID_CHECKBOX = 1 ID_NAME = 2 ID_OTHER = 3 def TextureObjectIterator(lst): for parentTex in lst: yield parentTex for childTex in TextureObjectIterator(parentTex.GetChildren()): yield childTex class TextureObject(object): """ Class which represent a texture, aka an Item in our list """ texturePath = "TexPath" otherData = "OtherData" _selected = False _open = True def __init__(self, texturePath): self.texturePath = texturePath self.otherData += texturePath self.children = [] self._parent = None @property def IsSelected(self): return self._selected def Select(self): self._selected = True def Deselect(self): self._selected = False @property def IsOpened(self): return self._open def Open(self): self._open = True def Close(self): self._open = False def AddChild(self, obj): obj._parent = weakref.ref(self) self.children.append(obj) def GetChildren(self): return self.children def GetParent(self): if self._parent: return self._parent() return None def __repr__(self): return str(self) def __str__(self): return self.texturePath class ListView(c4d.gui.TreeViewFunctions): def __init__(self): self.listOfTexture = list() # Store all objects we need to display in this list # Add some defaults values t1 = TextureObject("T1") t2 = TextureObject("T2") t3 = TextureObject("T3") t4 = TextureObject("T4") self.listOfTexture.extend([t1, t2, t3, t4]) def IsResizeColAllowed(self, root, userdata, lColID): return True def IsTristate(self, root, userdata): return False def GetColumnWidth(self, root, userdata, obj, col, area): return 80 # All have the same initial width def IsMoveColAllowed(self, root, userdata, lColID): # The user is allowed to move all columns. # TREEVIEW_MOVE_COLUMN must be set in the container of AddCustomGui. return True def GetFirst(self, root, userdata): """ Return the first element in the hierarchy, or None if there is no element. """ rValue = None if not self.listOfTexture else self.listOfTexture[0] return rValue def GetDown(self, root, userdata, obj): """ Return a child of a node, since we only want a list, we return None everytime """ children = obj.GetChildren() if children: return children[0] return None def GetNext(self, root, userdata, obj): """ Returns the next Object to display after arg:'obj' """ rValue = None # If does have a child it means it's a child. objParent = obj.GetParent() listToSearch = objParent.GetChildren() if objParent is not None else self.listOfTexture currentObjIndex = listToSearch.index(obj) nextIndex = currentObjIndex + 1 if nextIndex < len(listToSearch): rValue = listToSearch[nextIndex] return rValue def GetPred(self, root, userdata, obj): """ Returns the previous Object to display before arg:'obj' """ rValue = None # If does have a child it means it's a child. objParent = obj.GetParent() listToSearch = objParent.GetChildren() if objParent is not None else self.listOfTexture currentObjIndex = listToSearch.index(obj) predIndex = currentObjIndex - 1 if 0 <= predIndex < len(listToSearch): rValue = listToSearch[predIndex] return rValue def GetId(self, root, userdata, obj): """ Return a unique ID for the element in the TreeView. """ return hash(obj) def Select(self, root, userdata, obj, mode): """ Called when the user selects an element. """ if mode == c4d.SELECTION_NEW: for tex in self.listOfTexture: tex.Deselect() obj.Select() elif mode == c4d.SELECTION_ADD: obj.Select() elif mode == c4d.SELECTION_SUB: obj.Deselect() def IsSelected(self, root, userdata, obj): """ Returns: True if *obj* is selected, False if not. """ return obj.IsSelected def SetCheck(self, root, userdata, obj, column, checked, msg): """ Called when the user clicks on a checkbox for an object in a `c4d.LV_CHECKBOX` column. """ if checked: obj.Select() else: obj.Deselect() def IsChecked(self, root, userdata, obj, column): """ Returns: (int): Status of the checkbox in the specified *column* for *obj*. """ if obj.IsSelected: return c4d.LV_CHECKBOX_CHECKED | c4d.LV_CHECKBOX_ENABLED else: return c4d.LV_CHECKBOX_ENABLED def IsOpened(self, root, userdata, obj): """ Returns: (bool): Status If it's opened = True (folded) or closed = False. """ # If there is some children return obj.IsOpened def Open(self, root, userdata, obj, onoff): """ Called when the user clicks on a folding state of an object to display/hide its children """ if onoff: obj.Open() else: obj.Close() def GetName(self, root, userdata, obj): """ Returns the name to display for arg:'obj', only called for column of type LV_TREE """ return str(obj) # Or obj.texturePath def DrawCell(self, root, userdata, obj, col, drawinfo, bgColor): """ Draw into a Cell, only called for column of type LV_USER """ if col == ID_NAME: print "Drawcell obj: ", str(obj) geUserArea = drawinfo["frame"] ICON_SIZE = drawinfo["height"] TEXT_SPACER = 6 bgColor = c4d.COLOR_SB_TEXTHG1 if drawinfo["line"] % 2 else c4d.COLOR_SB_TEXTHG2 # Draw icon bmp, in our case a cube bitmap #cube = c4d.BaseObject(c4d.Ocube) #cubeIcon = cube.GetIconEx() #bmp = cubeIcon.GetGuiScalePart() bmp = c4d.bitmaps.InitResourceBitmap(c4d.RESOURCEIMAGE_ARROWUP) geUserArea.DrawSetPen(bgColor) geUserArea.DrawBitmap(bmp, drawinfo["xpos"], drawinfo["ypos"], ICON_SIZE, ICON_SIZE, 0, 0, bmp.GetBw(), bmp.GetBh(), c4d.BMP_ALLOWALPHA) # Draw name name = str(obj) fontHeight = geUserArea.DrawGetFontHeight() fontWidth = geUserArea.DrawGetTextWidth(name) x = drawinfo["xpos"] + ICON_SIZE + TEXT_SPACER y = drawinfo["ypos"] + (ICON_SIZE - fontHeight) / 2 txtColor = c4d.COLOR_SB_TEXT_ACTIVE1 if obj.IsSelected else c4d.COLOR_SB_TEXT geUserArea.DrawSetTextCol(txtColor, bgColor) geUserArea.DrawText(name, x, y) def DoubleClick(self, root, userdata, obj, col, mouseinfo): """ Called when the user double-clicks on an entry in the TreeView. Returns: (bool): True if the double-click was handled, False if the default action should kick in. The default action will invoke the rename procedure for the object, causing `SetName()` to be called. """ c4d.gui.MessageDialog("You clicked on " + str(obj)) return True def DeletePressed(self, root, userdata): "Called when a delete event is received." for tex in reversed(list(TextureObjectIterator(self.listOfTexture))): if tex.IsSelected: listToRemove = objParent.GetChildren() if objParent is not None else self.listOfTexture listToRemove.remove(tex) class TestDialog(c4d.gui.GeDialog): _treegui = None # Our CustomGui TreeView _listView = ListView() # Our Instance of c4d.gui.TreeViewFunctions def CreateLayout(self): # Create the TreeView GUI. customgui = c4d.BaseContainer() customgui.SetBool(c4d.TREEVIEW_BORDER, c4d.BORDER_THIN_IN) customgui.SetBool(c4d.TREEVIEW_HAS_HEADER, True) # True if the tree view may have a header line. customgui.SetBool(c4d.TREEVIEW_HIDE_LINES, False) # True if no lines should be drawn. customgui.SetBool(c4d.TREEVIEW_MOVE_COLUMN, True) # True if the user can move the columns. customgui.SetBool(c4d.TREEVIEW_RESIZE_HEADER, True) # True if the column width can be changed by the user. customgui.SetBool(c4d.TREEVIEW_FIXED_LAYOUT, True) # True if all lines have the same height. customgui.SetBool(c4d.TREEVIEW_ALTERNATE_BG, True) # Alternate background per line. customgui.SetBool(c4d.TREEVIEW_CURSORKEYS, True) # True if cursor keys should be processed. customgui.SetBool(c4d.TREEVIEW_NOENTERRENAME, False) # Suppresses the rename popup when the user presses enter. customgui.SetBool(c4d.TREEVIEW_NO_MULTISELECT, True) self._treegui = self.AddCustomGui( 1000, c4d.CUSTOMGUI_TREEVIEW, "", c4d.BFH_SCALEFIT | c4d.BFV_SCALEFIT, 300, 300, customgui) if not self._treegui: print "[ERROR]: Could not create TreeView" return False self.AddButton(1001, c4d.BFH_CENTER, name="Add") self.AddButton(1002, c4d.BFH_CENTER, name="Add Child to selected") return True def InitValues(self): # Initialize the column layout for the TreeView. layout = c4d.BaseContainer() #layout.SetLong(ID_CHECKBOX, c4d.LV_CHECKBOX) #layout.SetLong(ID_NAME, c4d.LV_TREE) layout.SetInt32(ID_NAME, c4d.LV_USERTREE) #layout.SetLong(ID_OTHER, c4d.LV_USER) self._treegui.SetLayout(1, layout) # Set the header titles. self._treegui.SetHeaderText(ID_CHECKBOX, "Check") self._treegui.SetHeaderText(ID_NAME, "Name") self._treegui.SetHeaderText(ID_OTHER, "Other") self._treegui.Refresh() # Set TreeViewFunctions instance used by our CUSTOMGUI_TREEVIEW self._treegui.SetRoot(self._treegui, self._listView, None) return True def Command(self, id, msg): # Click on button if id == 1001: # Add data to our DataStructure (ListView) newID = len(self._listView.listOfTexture) + 1 tex = TextureObject("T{}".format(newID)) self._listView.listOfTexture.append(tex) # Refresh the TreeView self._treegui.Refresh() elif id == 1002: for parentTex in TextureObjectIterator(self._listView.listOfTexture): if not parentTex.IsSelected: continue newID = len(parentTex.GetChildren()) + 1 tex = TextureObject("T{0}.{1}".format(str(parentTex), newID)) parentTex.AddChild(tex) # Refresh the TreeView self._treegui.Refresh() return True def main(): global dialog dialog = TestDialog() dialog.Open(c4d.DLG_TYPE_ASYNC, defaulth=600, defaultw=600) if __name__ == "__main__": main()
[URL-REMOVED] @maxon: This section contained a non-resolving link which has been removed.
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Hi @pim, if you only have user columns you need to define the actual height of these columns so the GeUserArea know which size she must take.
To do so you have to override TreeViewFunctions.GetLineHeight.Cheers,
Maxime.
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Yes, that solved it.
Thanks.