Maxon Developers Maxon Developers
    • Documentation
      • Cinema 4D Python API
      • Cinema 4D C++ API
      • Cineware API
      • ZBrush Python API
      • ZBrush GoZ API
      • Code Examples on Github
    • Forum
    • Downloads
    • Support
      • Support Procedures
      • Registered Developer Program
      • Plugin IDs
      • Contact Us
    • Categories
      • Overview
      • News & Information
      • Cinema 4D SDK Support
      • Cineware SDK Support
      • ZBrush 4D SDK Support
      • Bugs
      • General Talk
    • Unread
    • Recent
    • Tags
    • Users
    • Login

    change drawtext size in GeUserArea [SOLVED]

    SDK Help
    0
    18
    1.2k
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • H
      Helper
      last edited by

      On 04/05/2015 at 10:00, xxxxxxxx wrote:

      I think I forgot to search, found some examples here on the forums, I guess there won't be a problem now, will ask again here if there is any problem.

      1 Reply Last reply Reply Quote 0
      • H
        Helper
        last edited by

        On 04/05/2015 at 10:09, xxxxxxxx wrote:

        Would be nice if you linked the examples here for the others 🙂

        1 Reply Last reply Reply Quote 0
        • H
          Helper
          last edited by

          On 04/05/2015 at 16:35, xxxxxxxx wrote:

          right

          https://developers.maxon.net/forum/topic/7451/9272_geclipmap-in-userarea&KW=geclipmap
          https://developers.maxon.net/forum/topic/7190/8229_bitmap-to-geclipmap&KW=geclipmap

          1 Reply Last reply Reply Quote 0
          • H
            Helper
            last edited by

            On 04/05/2015 at 17:15, xxxxxxxx wrote:

              
            	DrawSetPen(Vector(0.8, 0.2, 0.2));
            	//AutoAlloc<BaseBitmap> bm;
            	AutoFree<MultipassBitmap> bm = MultipassBitmap::Alloc(128, 128, COLORMODE_ARGB);
            	if(!bm) return;
            	bm->AddChannel(TRUE,TRUE);
            	//bm->Init(128, 128, 32);
            	//bm->Clear(0,0,0);
            	BaseBitmap *mAlpha = bm->GetInternalChannel();
            	if(!mAlpha) return;
            	for(Int32 i = 0; i < 128; ++i)
            		for(Int32 j = 0; j < 128; ++j)
            			bm->SetAlphaPixel(mAlpha, i, j, 0);
              
            	AutoAlloc<GeClipMap> cm;
            	if(!cm) return;
            	cm->Init(bm, mAlpha);
              
            	BaseContainer mFont;
            	//cm->Init(128, 128, 32);
            	Float mFontSize = cm->GetFont(&mFont);
              
            	BaseBitmap *mBitmap = cm->GetBitmap();
            	cm->BeginDraw();
            	//cm->SetColor(0, 0, 0, 0);
            	//cm->FillRect(0, 0, 127, 127);
            	cm->SetColor(150, 160, 170, 255);
            	cm->TextAt(4, 4, "Hello World1");
            	cm->EndDraw();
            	
            	Int32 mw = cm->GetBw();
            	Int32 mh = cm->GetBh();
            	DrawBitmap(mBitmap,0,0,mw,mh,0,0,mw,mh,BMP_ALLOWALPHA);
            

            it draws the text with red background, I want the background to be transparent, what should I do?

            1 Reply Last reply Reply Quote 0
            • H
              Helper
              last edited by

              On 05/05/2015 at 19:09, xxxxxxxx wrote:

              no one knows if this is a bug or not? the Bitmap should be empty, but for unknown reason it fills the Bitmap with the last pen color, any idea how to solve this?

              1 Reply Last reply Reply Quote 0
              • H
                Helper
                last edited by

                On 05/05/2015 at 22:20, xxxxxxxx wrote:

                Hi Mohamed,

                I'm currently at FMX. I'll be looking into this after my return next Monday.

                1 Reply Last reply Reply Quote 0
                • H
                  Helper
                  last edited by

                  On 05/05/2015 at 23:49, xxxxxxxx wrote:

                  I've also experienced this. DrawBitmap() seems to use the last pen
                  color instead of mixing alpha pixels with the pixels that are already on
                  the GeUserArea.

                  1 Reply Last reply Reply Quote 0
                  • H
                    Helper
                    last edited by

                    On 06/05/2015 at 06:48, xxxxxxxx wrote:

                    No need for the explicit additional bitmap and alpha channel allocation.
                    You can set the transparency value with SetColor(r,g,b,a).

                    i.e. cm->SetColor(r,g,b,128) will give a half transparent output.

                    hth

                    1 Reply Last reply Reply Quote 0
                    • H
                      Helper
                      last edited by

                      On 06/05/2015 at 13:46, xxxxxxxx wrote:

                      yea Samir, but it remains with an unavoidable bug!! , background is not transparent.

                      1 Reply Last reply Reply Quote 0
                      • H
                        Helper
                        last edited by

                        On 07/05/2015 at 03:34, xxxxxxxx wrote:

                        I can't confirm. It works. Here is the code:  
                        
                        OffScreenOn();
                            	Int32 w = 100;
                            	Int32 h = 100;
                             
                            	AutoAlloc<GeClipMap> bmp;
                            	bmp->Init(w,h,32);
                            	bmp->BeginDraw();
                             
                            	bmp->SetDrawMode(GE_CM_DRAWMODE_COPY,255);
                            	bmp->SetColor(255,255,255,0); //Fully transparent
                            	bmp->FillRect(0,0,w,h); //Set the whole bitmap transparent
                            	  
                                    bmp->SetDrawMode(GE_CM_DRAWMODE_COPY,255);
                            	bmp->SetColor(255,255,255,128); //50% transparent
                            	bmp->TextAt(10,10,"Katachi rocks.. :-D"); //Draw text
                            	bmp->EndDraw();
                            	DrawBitmap(bmp->GetBitmap(),0,0,w,h,0,0,w,h,BMP_ALLOWALPHA);
                        
                        1 Reply Last reply Reply Quote 0
                        • H
                          Helper
                          last edited by

                          On 07/05/2015 at 06:43, xxxxxxxx wrote:

                          Hi Samir,

                          try to add DrawSetPen(Vector(0.8, 0.2, 0.2)); "or any other color" after OffScreenOn(); and you will find the bug, I tested your code and the same problem appears.

                          1 Reply Last reply Reply Quote 0
                          • H
                            Helper
                            last edited by

                            On 07/05/2015 at 10:23, xxxxxxxx wrote:

                            Then don't. Why are you using DrawSetPen?

                            1 Reply Last reply Reply Quote 0
                            • H
                              Helper
                              last edited by

                              On 07/05/2015 at 14:23, xxxxxxxx wrote:

                              drawing other stuff prior to texts, should I draw everything in one clipmap? not sure about performance, I will test, it may worth a shot!!

                              1 Reply Last reply Reply Quote 0
                              • H
                                Helper
                                last edited by

                                On 08/05/2015 at 01:19, xxxxxxxx wrote:

                                yes, if you don't have a good reason, you should stay with the clip map drawing functions.

                                1 Reply Last reply Reply Quote 0
                                • H
                                  Helper
                                  last edited by

                                  On 16/05/2015 at 21:26, xxxxxxxx wrote:

                                  after using GeClipMap in all drawings it worked perfectly , thanks all for the help, you can mark this as solved

                                  1 Reply Last reply Reply Quote 0
                                  • First post
                                    Last post