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    Sampling color at vertexes

    SDK Help
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    • H
      Helper
      last edited by

      On 08/08/2014 at 04:39, xxxxxxxx wrote:

      I had to fire it up on Parallels to check it out (I'm on a Mac 😉 )
      It works.
      But as I used your code in my plugin, it crashes the same way 😞

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      • H
        Helper
        last edited by

        On 08/08/2014 at 07:11, xxxxxxxx wrote:

        Then the problem has to be in your plugin.
        Do you know how to use the debugger?
        The error you get from it might help you figure it out.

        -ScottA

        Edit-- FYI
        I have to correct myself a bit.
        That stuff I was saying about the subdialog is for the older type of ToolData plugins.
        I think you're using the newer DescriptionToolData plugin. Which uses the .res file. And is a bit different from the older ToolData plugin.
        I forgot that there was two different versions of the tool plugin.

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        • H
          Helper
          last edited by

          On 08/08/2014 at 07:35, xxxxxxxx wrote:

          No, unfortunately I don't know how to use the debugger 😞

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          • H
            Helper
            last edited by

            On 08/08/2014 at 09:06, xxxxxxxx wrote:

            I don't have the Remo code in my plugin, like you have.
            It is in a separate file that I include at the start of my source code, like this:

            #include "c4d.h"
            #include "c4d_symbols.h"
            #include "tpolypaintfrommaterial.h"
            #include "c4d_helpers.h"
            #include "remo_sampler.h"

            Could it be because of this?

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            • H
              Helper
              last edited by

              On 08/08/2014 at 09:18, xxxxxxxx wrote:

              Doing some simple detective work I found out that what is causing the crash in SampleColorAtVertices is the line:

              Sampler smpl;

              If I place a return INIT_SAMPLER_RESULT_OK; before this line, no crash occurs.
              If I place a return INIT_SAMPLER_RESULT_OK; after this line, the crash occurs.

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              • H
                Helper
                last edited by

                On 08/08/2014 at 11:41, xxxxxxxx wrote:

                Hi
                This seems to be a problem in the constructor.
                Sampler::Sampler() { ... }

                But it is imposible to say exactly what causes this crash without knowing what was changed in the code.

                Have you changes something in this code section ?

                  
                	AutoAlloc<VolumeData> vd; //Owning ptr 	  
                AutoAlloc<TexData>	 tex; //Owning ptr  
                

                Because this will auto alloc vd and tex.

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                • H
                  Helper
                  last edited by

                  On 08/08/2014 at 12:03, xxxxxxxx wrote:

                  This is what I have:

                    
                  //=================================================================================================   
                  class Sampler   
                  //=================================================================================================   
                  {   
                  public:   
                       Sampler();   
                       ~Sampler();   
                          
                       //init this sampler, always call one of this before everything else.   
                       INIT_SAMPLER_RESULT Init(BaseObject *obj,LONG chnr=CHANNEL_COLOR,Real time=0.0);   
                       INIT_SAMPLER_RESULT Init(BaseMaterial *mat ,LONG chnr,Real time,BaseDocument *doc,BaseObject *op=nullptr);   
                       INIT_SAMPLER_RESULT Init(TextureTag *textag,LONG chnr,Real time,BaseDocument *doc,BaseObject *op=nullptr);   
                          
                       //return true if Init was called before.   
                       inline Bool IsInit(){ return TexInit; };   
                          
                       //return color at UVW coordinates.   
                       Vector     SampleUV(const Vector &uv;, Real time=0.0);   
                          
                       //return color at 3D coordinates p, if shader is not 3D then uv will be used.   
                       Vector     Sample3D(const Vector &pos3d;, const Vector &uv; = Vector(0.0), Real time=0.0);   
                          
                       //return average color of the shader   
                       Vector AverageColor(LONG num_samples = 128);   
                          
                       void Free();   
                  private:   
                       BaseShader                *texShader; //NON owning ptr   
                       AutoAlloc<VolumeData> vd; //Owning ptr   
                       AutoAlloc<TexData>      tex; //Owning ptr   
                       RayObject                *rop; //Owning ptr   
                          
                       InitRenderStruct     irs;   
                       ChannelData               cd;   
                          
                       Matrix               omg;   
                       Real               offsetX;   
                       Real               offsetY;   
                       Real               lenX;   
                       Real               lenY;   
                       Bool               TexInit;   
                  };   
                  
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                  • H
                    Helper
                    last edited by

                    On 08/08/2014 at 12:06, xxxxxxxx wrote:

                    Well then it will be cause by some changes in the constructor.
                    Sampler::Sampler()

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                    • H
                      Helper
                      last edited by

                      On 08/08/2014 at 12:15, xxxxxxxx wrote:

                      Well, the listing is a bit long. Should I paste it here or should I send it over through e-mail? (if I can, of course... I don't want to be imposing).

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                      • H
                        Helper
                        last edited by

                        On 08/08/2014 at 12:18, xxxxxxxx wrote:

                        Should I paste it here or should I send it over through e-mail?
                        Of course you can send it over e-mail.
                        Even better just place it on github.com

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                        • H
                          Helper
                          last edited by

                          On 08/08/2014 at 12:25, xxxxxxxx wrote:

                          Mustn't I have an account in github.com to place something there?
                          And, if I send you the listing over e-mail, can I use the mail I used when I bought some of your plugins? 🙂

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                          • H
                            Helper
                            last edited by

                            On 08/08/2014 at 13:18, xxxxxxxx wrote:

                            Since you're having so many problems with this. I decided to create a DescriptionToolData plugin myself.
                            I used your Message() code for the getting the object in the linkbox gizmo.
                            And I used the same Sample class code I sent you in my CD plugin.
                            I also used a separate .h file to host that code. Using #include "sampler.h" to point to the code from the plugin's .cpp file

                            It all works fine for me and does not crash at all. I can't undestand why you're having so many problems with it.
                            Would you like me to send you my tool plugin?

                            -ScottA

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                            • H
                              Helper
                              last edited by

                              On 08/08/2014 at 13:24, xxxxxxxx wrote:

                              Mustn't I have an account in github.com to place something there?
                              I think yes.
                              > And, if I send you the listing over e-mail, can I use the mail I used when I bought some of your plugins? 🙂
                              Or just PM me here, whatever you want 🙂
                              Note: I do not ready my e-mails often. Some times for many days.

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                              • H
                                Helper
                                last edited by

                                On 08/08/2014 at 13:38, xxxxxxxx wrote:

                                Thank you to both.
                                I will try take a look at Scott plugin and compare it with mine first.
                                I hope I find my mistake (I'm assuming I must be doing something wrong).
                                If I still don't manage to fix it, I will send you my code through PM, Remo.
                                Ok?

                                So, if you don't mind, Scott, I would gladly take a look at your plugin.
                                Same batchannel, same bat-mail 😉

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                                • H
                                  Helper
                                  last edited by

                                  On 08/08/2014 at 14:57, xxxxxxxx wrote:

                                  I'm still cleaning up (it still hanged my code 😞 )
                                  In the meanwhile, let me tell you guys one thing that may help pinpoit the problem.
                                  Xcode is giving me a warning in the line:

                                  GeDynamicArray<Colors> colors(pcnt);

                                  The warning is: Template argument uses local type 'Colors'

                                  What is this?!?

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                                  • H
                                    Helper
                                    last edited by

                                    On 09/08/2014 at 12:43, xxxxxxxx wrote:

                                    Remo, I have sent you an mail (and a movie through wetransfer) to your gmail account.
                                    I don't know if it is still active, though.

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