Sampling color at vertexes
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On 07/08/2014 at 15:58, xxxxxxxx wrote:
Thank you very much in advance, Scott.
My mail is [email protected] -
On 08/08/2014 at 04:39, xxxxxxxx wrote:
I had to fire it up on Parallels to check it out (I'm on a Mac )
It works.
But as I used your code in my plugin, it crashes the same way -
On 08/08/2014 at 07:11, xxxxxxxx wrote:
Then the problem has to be in your plugin.
Do you know how to use the debugger?
The error you get from it might help you figure it out.-ScottA
Edit-- FYI
I have to correct myself a bit.
That stuff I was saying about the subdialog is for the older type of ToolData plugins.
I think you're using the newer DescriptionToolData plugin. Which uses the .res file. And is a bit different from the older ToolData plugin.
I forgot that there was two different versions of the tool plugin. -
On 08/08/2014 at 07:35, xxxxxxxx wrote:
No, unfortunately I don't know how to use the debugger
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On 08/08/2014 at 09:06, xxxxxxxx wrote:
I don't have the Remo code in my plugin, like you have.
It is in a separate file that I include at the start of my source code, like this:#include "c4d.h"
#include "c4d_symbols.h"
#include "tpolypaintfrommaterial.h"
#include "c4d_helpers.h"
#include "remo_sampler.h"Could it be because of this?
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On 08/08/2014 at 09:18, xxxxxxxx wrote:
Doing some simple detective work I found out that what is causing the crash in SampleColorAtVertices is the line:
Sampler smpl;
If I place a return INIT_SAMPLER_RESULT_OK; before this line, no crash occurs.
If I place a return INIT_SAMPLER_RESULT_OK; after this line, the crash occurs. -
On 08/08/2014 at 11:41, xxxxxxxx wrote:
Hi
This seems to be a problem in the constructor.
Sampler::Sampler() { ... }But it is imposible to say exactly what causes this crash without knowing what was changed in the code.
Have you changes something in this code section ?
AutoAlloc<VolumeData> vd; //Owning ptr AutoAlloc<TexData> tex; //Owning ptr
Because this will auto alloc vd and tex.
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On 08/08/2014 at 12:03, xxxxxxxx wrote:
This is what I have:
//================================================================================================= class Sampler //================================================================================================= { public: Sampler(); ~Sampler(); //init this sampler, always call one of this before everything else. INIT_SAMPLER_RESULT Init(BaseObject *obj,LONG chnr=CHANNEL_COLOR,Real time=0.0); INIT_SAMPLER_RESULT Init(BaseMaterial *mat ,LONG chnr,Real time,BaseDocument *doc,BaseObject *op=nullptr); INIT_SAMPLER_RESULT Init(TextureTag *textag,LONG chnr,Real time,BaseDocument *doc,BaseObject *op=nullptr); //return true if Init was called before. inline Bool IsInit(){ return TexInit; }; //return color at UVW coordinates. Vector SampleUV(const Vector &uv;, Real time=0.0); //return color at 3D coordinates p, if shader is not 3D then uv will be used. Vector Sample3D(const Vector &pos3d;, const Vector &uv; = Vector(0.0), Real time=0.0); //return average color of the shader Vector AverageColor(LONG num_samples = 128); void Free(); private: BaseShader *texShader; //NON owning ptr AutoAlloc<VolumeData> vd; //Owning ptr AutoAlloc<TexData> tex; //Owning ptr RayObject *rop; //Owning ptr InitRenderStruct irs; ChannelData cd; Matrix omg; Real offsetX; Real offsetY; Real lenX; Real lenY; Bool TexInit; };
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On 08/08/2014 at 12:06, xxxxxxxx wrote:
Well then it will be cause by some changes in the constructor.
Sampler::Sampler() -
On 08/08/2014 at 12:15, xxxxxxxx wrote:
Well, the listing is a bit long. Should I paste it here or should I send it over through e-mail? (if I can, of course... I don't want to be imposing).
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On 08/08/2014 at 12:18, xxxxxxxx wrote:
Should I paste it here or should I send it over through e-mail?
Of course you can send it over e-mail.
Even better just place it on github.com -
On 08/08/2014 at 12:25, xxxxxxxx wrote:
Mustn't I have an account in github.com to place something there?
And, if I send you the listing over e-mail, can I use the mail I used when I bought some of your plugins? -
On 08/08/2014 at 13:18, xxxxxxxx wrote:
Since you're having so many problems with this. I decided to create a DescriptionToolData plugin myself.
I used your Message() code for the getting the object in the linkbox gizmo.
And I used the same Sample class code I sent you in my CD plugin.
I also used a separate .h file to host that code. Using #include "sampler.h" to point to the code from the plugin's .cpp fileIt all works fine for me and does not crash at all. I can't undestand why you're having so many problems with it.
Would you like me to send you my tool plugin?-ScottA
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On 08/08/2014 at 13:24, xxxxxxxx wrote:
Mustn't I have an account in github.com to place something there?
I think yes.
> And, if I send you the listing over e-mail, can I use the mail I used when I bought some of your plugins?
Or just PM me here, whatever you want
Note: I do not ready my e-mails often. Some times for many days. -
On 08/08/2014 at 13:38, xxxxxxxx wrote:
Thank you to both.
I will try take a look at Scott plugin and compare it with mine first.
I hope I find my mistake (I'm assuming I must be doing something wrong).
If I still don't manage to fix it, I will send you my code through PM, Remo.
Ok?So, if you don't mind, Scott, I would gladly take a look at your plugin.
Same batchannel, same bat-mail -
On 08/08/2014 at 14:57, xxxxxxxx wrote:
I'm still cleaning up (it still hanged my code )
In the meanwhile, let me tell you guys one thing that may help pinpoit the problem.
Xcode is giving me a warning in the line:GeDynamicArray<Colors> colors(pcnt);
The warning is: Template argument uses local type 'Colors'
What is this?!?
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On 09/08/2014 at 12:43, xxxxxxxx wrote:
Remo, I have sent you an mail (and a movie through wetransfer) to your gmail account.
I don't know if it is still active, though.