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    delay 1 frame when inserting new object

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    • H Offline
      Helper
      last edited by

      THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

      On 25/10/2012 at 05:38, xxxxxxxx wrote:

      well ...it worked 😄
      but now i want to animate the points by giving them an array of vectors each frame ...

      here's the code...and it crashes always...

      Bool MyPlugin::Execute(BaseDocument *doc)
      {
      BaseObject* mine = BaseObject::Alloc( Opolygon );
      if (!mine)  return false;

      mine->SetName("MyPolygon");
      
      
      doc->InsertObject( mine , NULL , NULL );
      doc->AddUndo( UNDOTYPE_NEW, mine );
      
      
      mine->Message(MSG_UPDATE);
      EventAdd();
      
      
      PolygonObject\* pmine = ToPoly(mine);
      pmine->ResizeObject(100,0);
      
      
      Vector \*padr;
      padr = pmine->GetPointW();
      
      
      int i;
      for (i=0;i<100;i++){
      	padr _= Vector(0,0,0);
      };
      
      
      pmine->Message(MSG_UPDATE);
      EventAdd();
      
      
      
      
      BaseTime time = doc->GetTime();
      Real fps = doc->GetFps();
      Real frame = time.GetFrame(fps);
      
      
      CTrack \*MyTrack = mine->FindCTrack(DescID(DescLevel(CTpla,DTYPE_LONG,0)));
      CCurve \*MyCurve = MyTrack->GetCurve();
      CKey \*Key1 = MyCurve->AddKey(BaseTime(frame,fps));
      
      
      
      
      
      
      //GePrint(RealToString(frame));
      //GePrint(RealToString(fps));
      
      
      return true;
      

      }

      another question ( as i'm still new :D) .... i'm using the cinema4d sdk solution in vs 2010 ...win 8 64 bit (win 7 64 bit compiler) ... what should i add in c++ general properties ...linker ..to do debug...

      thanks in advance

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      • H Offline
        Helper
        last edited by

        THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

        On 25/10/2012 at 07:22, xxxxxxxx wrote:

        Originally posted by xxxxxxxx

        _another question ( as i'm still new :D) .... i'm using the cinema4d sdk solution in vs 2010 ...win 8 64 bit (win 7 64 bit compiler) ... what should i add in c++ general properties ...linker ..to do debug...
        _

        To debug a plugin you have to build it in Debug configuration and set CINEMA.exe as the executable for debug session in Configuration properties->Debugging:Command. See also the docs at the Debug Information's page.

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        • H Offline
          Helper
          last edited by

          THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

          On 25/10/2012 at 08:02, xxxxxxxx wrote:

          thanks 🙂
          still i need to know why the above code crashes (searched for pla data type...but didn't find any example...so i assumed it's long data type...though i think the fail isn't from data type ...

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          • H Offline
            Helper
            last edited by

            THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

            On 25/10/2012 at 08:59, xxxxxxxx wrote:

            Originally posted by xxxxxxxx

            thanks 🙂
            still i need to know why the above code crashes (searched for pla data type...but didn't find any example...so i assumed it's long data type...though i think the fail isn't from data type ...

            CTrack *MyTrack = mine->FindCTrack(DescID(DescLevel(CTpla,DTYPE_LONG,0)));
            CCurve *MyCurve = MyTrack->GetCurve();
            CKey *Key1 = MyCurve->AddKey(BaseTime(frame,fps));
            

            The track may be NULL. Have you tested that MyTrack isn't NULL?
            You should create a track and insert it with InsertTrackSorted() instead.

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            • H Offline
              Helper
              last edited by

              THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

              On 25/10/2012 at 10:43, xxxxxxxx wrote:

              well at least now i know where it fails 😄

              but the test is false 😞

              CTrack *MyTrack = mine->FindCTrack(DescID(DescLevel(CTpla,DTYPE_LONG,0)));
              if (!MyTrack){

              MyTrack = CTrack::Alloc(mine,DescID(DescLevel(CTpla,DTYPE_LONG,0)));
              if(!MyTrack)  return FALSE;
              mine->InsertTrackSorted(MyTrack);
              doc->AddUndo( UNDOTYPE_NEW, MyTrack );
              

              };

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              • H Offline
                Helper
                last edited by

                THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                On 25/10/2012 at 15:58, xxxxxxxx wrote:

                well i tried...and still don't know why it can't Alloc(CTpla) ...here's the code...

                Bool MyPlugin::Execute(BaseDocument *doc)
                {
                BaseObject* mine = BaseObject::Alloc( Opolygon );
                if (!mine)  return false;

                mine->SetName("MyPolygon");

                doc->InsertObject( mine , NULL , NULL );
                doc->AddUndo( UNDOTYPE_NEW, mine );

                mine->Message(MSG_UPDATE);
                EventAdd();

                PolygonObject* pmine = ToPoly(mine);
                pmine->ResizeObject(100,0);

                Vector *padr;
                padr = pmine->GetPointW();

                int i;
                for (i=0;i<100;i++){
                padr = Vector(0,0,0);
                };
                pmine- >Message(MSG_UPDATE);
                EventAdd();
                BaseTime time = doc- >GetTime();
                Real fps = doc- >GetFps();
                Real frame = time.GetFrame(fps);
                CTrack *MyTrack = mine->FindCTrack(DescID(DescLevel(CTpla,CUSTOMDATATYPE_PLA,0)));
                if (!MyTrack){

                MyTrack = CTrack::Alloc(mine,DescID(DescLevel(CTpla,CUSTOMDATATYPE_PLA,0)));
                if(!MyTrack)  return FALSE;
                mine->InsertTrackSorted(MyTrack);
                doc->AddUndo( UNDOTYPE_NEW, MyTrack );

                };
                CCurve *MyCurve = MyTrack- >GetCurve();
                CKey *Key1 = MyCurve- >AddKey(BaseTime(frame,fps));
                mine- >Message(MSG_UPDATE);
                EventAdd(EVENT_ANIMATE);
                //GePrint(RealToString(frame));
                //GePrint(RealToString(fps));
                return true;
                _}

                edited : changed DTYPE_LONG to _ CUSTOMDATATYPE_PLA

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                • H Offline
                  Helper
                  last edited by

                  THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                  On 26/10/2012 at 05:06, xxxxxxxx wrote:

                  Hi,

                  We can allocate a PLA track with the following DescID:

                  DescID descID = DescLevel(CTpla, CTpla, 0L);
                  

                  Anyway, here's a piece of code (mainly taken from Robert Templeton's code in this post) that shows how to animate the points of a PolygonObject:

                  // Allocate a polygon object with 4 points and 1 polygon
                  PolygonObject *polyObj = PolygonObject::Alloc(4, 1);
                  if (!polyObj) return FALSE;
                    
                  polyObj->SetName("MyPolygon");
                  doc->InsertObject(polyObj, NULL, NULL);
                    
                  // Get point buffer
                  Vector *dpoints = polyObj->GetPointW();
                    
                  // Get polygon buffer and initialize it
                  CPolygon *dpolygons = polyObj->GetPolygonW();
                  dpolygons[0].a = 0;
                  dpolygons[0].b = 1;
                  dpolygons[0].c = 2;
                  dpolygons[0].d = 3;
                    
                  // Update polygon object and document
                  polyObj->Message(MSG_UPDATE);
                  EventAdd();
                    
                  // Allocate PLA track
                    
                  DescID descID = DescLevel(CTpla, CTpla, 0L);
                  CTrack *track = CTrack::Alloc(polyObj, descID);
                  if (!track) return FALSE;
                  polyObj->InsertTrackSorted(track);
                    
                  // Get track curve to create keys for each frame
                    
                  CCurve *seq = track->GetCurve();
                  if (!seq) return FALSE;
                  CKey *key = NULL;
                    
                  // Sample Animation at each frame
                    
                  ModelingCommandData mcd;
                  mcd.doc = doc;
                  mcd.op = polyObj;
                  BaseContainer mbc;
                  mbc.SetBool(MDATA_CURRENTSTATETOOBJECT_INHERITANCE, TRUE);
                  mbc.SetBool(MDATA_CURRENTSTATETOOBJECT_KEEPANIMATION, FALSE);
                  mcd.bc = &mbc;
                  mcd.flags = MODELINGCOMMANDFLAGS_0;
                    
                  BaseObject *csto = NULL;
                  PointObject *defd = NULL;
                    
                  LONG pointCount = polyObj->GetPointCount();
                  LONG pointSize = pointCount*sizeof(Vector);
                  const Vector *spoints = NULL;
                  Vector *points = NULL;
                    
                  BaseTime stime = doc->GetMinTime();
                  BaseTime etime = doc->GetMaxTime();
                  Real fps = doc->GetFps();
                  LONG startf = stime.GetFrame(fps);
                  LONG endf = etime.GetFrame(fps);
                  LONG currentf = 0L;
                    
                  for (; startf <= endf; startf += 1L)
                  {
                      stime = BaseTime::BaseTime(startf, fps);
                      currentf = stime.GetFrame(fps);
                    
                      // Animate document
                    
                      doc->SetTime(stime);
                      doc->ExecutePasses(NULL, TRUE, TRUE, TRUE, BUILDFLAGS_0);
                      EventAdd();
                    
                      // Current State to Object
                    
                      if (!SendModelingCommand(MCOMMAND_CURRENTSTATETOOBJECT, mcd)) return FALSE;
                      csto = (BaseObject* )(mcd.result->GetIndex(0));
                      AtomArray::Free(mcd.result);
                      if (!csto) return FALSE;
                    
                      if (csto->IsInstanceOf(Onull))
                          defd = ToPoint(csto->GetDown());
                      else 
                          defd = ToPoint(csto);
                    
                      if (!defd) return FALSE;
                    
                      // Add key
                    
                      key = seq->AddKey(stime);
                      if (!key)
                      {
                          BaseObject::Free(csto);
                          return FALSE;
                      }
                    
                      // Add PLA key data
                    
                      spoints = defd->GetPointR();
                      if (!spoints)
                      {
                          BaseObject::Free(csto);
                          break;
                      }
                    
                      // Modify points for animation
                    
                      points = defd->GetPointW();
                      if (!points) return FALSE;
                    
                      points[0] = Vector(-1000*currentf,0,-1000*currentf);
                      points[1] = Vector(-1000*currentf,0,1000*currentf);
                      points[2] = Vector(1000*currentf,0,1000*currentf);
                      points[3] = Vector(1000*currentf,0,-1000*currentf);
                    
                      // Copy source points (read) to original polygon object points (write)
                      CopyMem(spoints, dpoints, pointSize);
                    
                      // Fill key with default values
                      if (!track->FillKey(doc, polyObj, key))
                      {
                          BaseObject::Free(csto);
                          return FALSE;
                      }
                    
                      // Do not forgot to free CSTO command's object
                      BaseObject::Free(csto);
                  }
                    
                  doc->SetTime(doc->GetMinTime());
                  
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                  • H Offline
                    Helper
                    last edited by

                    THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                    On 26/10/2012 at 05:23, xxxxxxxx wrote:

                    wow 🙂
                    u made my day 😄
                    thanks alot for the help ....keep the good support ^_^

                    1 Reply Last reply Reply Quote 0
                    • H Offline
                      Helper
                      last edited by

                      THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                      On 27/10/2012 at 02:18, xxxxxxxx wrote:

                      well i've found that size of vector is 24 bytes...this means vector data is considered (double)?which is real in c4d library

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                      • H Offline
                        Helper
                        last edited by

                        THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                        On 27/10/2012 at 02:19, xxxxxxxx wrote:

                        another question...does points have rotation? i've found in the sdk there's position and tangent tags...but when i try to rotate points it doesn't seem to rotate in viewport(resets gizmo rotation each time)

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                        • H Offline
                          Helper
                          last edited by

                          THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                          On 31/10/2012 at 08:58, xxxxxxxx wrote:

                          well i've solved the problems and found answers 😄

                          just when i was reading the posts i noticed everytime i type a for loop and type the array brackets it doesnt appear (just for readers to notice that it's an iteration over array index)

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