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    delay 1 frame when inserting new object

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    • H Offline
      Helper
      last edited by

      THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

      On 24/10/2012 at 01:33, xxxxxxxx wrote:

      Alloc() is a static method that returns a newly allocated PolygonObject, but as you already have a PolygonObject (pmine) you should call ResizeObject() instead:

      pmine->ResizeObject(100,0);
      

      Also in the for-loop you have to assign points position with [] or pointer arithmetic:

      for (LONG i=0;i<100;i++)
          padr[i] = Vector(0,0,0);
      

      or

      for (LONG i=0;i<100;i++,padr++)
          *padr = Vector(0,0,0);
      
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      • H Offline
        Helper
        last edited by

        THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

        On 24/10/2012 at 01:52, xxxxxxxx wrote:

        thanks alot for the help 🙂
        it worked...by the way....did i made any code mistakes ( i mean after the loop with msg update and c4d event)

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        • H Offline
          Helper
          last edited by

          THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

          On 25/10/2012 at 05:38, xxxxxxxx wrote:

          well ...it worked 😄
          but now i want to animate the points by giving them an array of vectors each frame ...

          here's the code...and it crashes always...

          Bool MyPlugin::Execute(BaseDocument *doc)
          {
          BaseObject* mine = BaseObject::Alloc( Opolygon );
          if (!mine)  return false;

          mine->SetName("MyPolygon");
          
          
          doc->InsertObject( mine , NULL , NULL );
          doc->AddUndo( UNDOTYPE_NEW, mine );
          
          
          mine->Message(MSG_UPDATE);
          EventAdd();
          
          
          PolygonObject\* pmine = ToPoly(mine);
          pmine->ResizeObject(100,0);
          
          
          Vector \*padr;
          padr = pmine->GetPointW();
          
          
          int i;
          for (i=0;i<100;i++){
          	padr _= Vector(0,0,0);
          };
          
          
          pmine->Message(MSG_UPDATE);
          EventAdd();
          
          
          
          
          BaseTime time = doc->GetTime();
          Real fps = doc->GetFps();
          Real frame = time.GetFrame(fps);
          
          
          CTrack \*MyTrack = mine->FindCTrack(DescID(DescLevel(CTpla,DTYPE_LONG,0)));
          CCurve \*MyCurve = MyTrack->GetCurve();
          CKey \*Key1 = MyCurve->AddKey(BaseTime(frame,fps));
          
          
          
          
          
          
          //GePrint(RealToString(frame));
          //GePrint(RealToString(fps));
          
          
          return true;
          

          }

          another question ( as i'm still new :D) .... i'm using the cinema4d sdk solution in vs 2010 ...win 8 64 bit (win 7 64 bit compiler) ... what should i add in c++ general properties ...linker ..to do debug...

          thanks in advance

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          • H Offline
            Helper
            last edited by

            THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

            On 25/10/2012 at 07:22, xxxxxxxx wrote:

            Originally posted by xxxxxxxx

            _another question ( as i'm still new :D) .... i'm using the cinema4d sdk solution in vs 2010 ...win 8 64 bit (win 7 64 bit compiler) ... what should i add in c++ general properties ...linker ..to do debug...
            _

            To debug a plugin you have to build it in Debug configuration and set CINEMA.exe as the executable for debug session in Configuration properties->Debugging:Command. See also the docs at the Debug Information's page.

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            • H Offline
              Helper
              last edited by

              THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

              On 25/10/2012 at 08:02, xxxxxxxx wrote:

              thanks 🙂
              still i need to know why the above code crashes (searched for pla data type...but didn't find any example...so i assumed it's long data type...though i think the fail isn't from data type ...

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              • H Offline
                Helper
                last edited by

                THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                On 25/10/2012 at 08:59, xxxxxxxx wrote:

                Originally posted by xxxxxxxx

                thanks 🙂
                still i need to know why the above code crashes (searched for pla data type...but didn't find any example...so i assumed it's long data type...though i think the fail isn't from data type ...

                CTrack *MyTrack = mine->FindCTrack(DescID(DescLevel(CTpla,DTYPE_LONG,0)));
                CCurve *MyCurve = MyTrack->GetCurve();
                CKey *Key1 = MyCurve->AddKey(BaseTime(frame,fps));
                

                The track may be NULL. Have you tested that MyTrack isn't NULL?
                You should create a track and insert it with InsertTrackSorted() instead.

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                • H Offline
                  Helper
                  last edited by

                  THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                  On 25/10/2012 at 10:43, xxxxxxxx wrote:

                  well at least now i know where it fails 😄

                  but the test is false 😞

                  CTrack *MyTrack = mine->FindCTrack(DescID(DescLevel(CTpla,DTYPE_LONG,0)));
                  if (!MyTrack){

                  MyTrack = CTrack::Alloc(mine,DescID(DescLevel(CTpla,DTYPE_LONG,0)));
                  if(!MyTrack)  return FALSE;
                  mine->InsertTrackSorted(MyTrack);
                  doc->AddUndo( UNDOTYPE_NEW, MyTrack );
                  

                  };

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                  • H Offline
                    Helper
                    last edited by

                    THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                    On 25/10/2012 at 15:58, xxxxxxxx wrote:

                    well i tried...and still don't know why it can't Alloc(CTpla) ...here's the code...

                    Bool MyPlugin::Execute(BaseDocument *doc)
                    {
                    BaseObject* mine = BaseObject::Alloc( Opolygon );
                    if (!mine)  return false;

                    mine->SetName("MyPolygon");

                    doc->InsertObject( mine , NULL , NULL );
                    doc->AddUndo( UNDOTYPE_NEW, mine );

                    mine->Message(MSG_UPDATE);
                    EventAdd();

                    PolygonObject* pmine = ToPoly(mine);
                    pmine->ResizeObject(100,0);

                    Vector *padr;
                    padr = pmine->GetPointW();

                    int i;
                    for (i=0;i<100;i++){
                    padr = Vector(0,0,0);
                    };
                    pmine- >Message(MSG_UPDATE);
                    EventAdd();
                    BaseTime time = doc- >GetTime();
                    Real fps = doc- >GetFps();
                    Real frame = time.GetFrame(fps);
                    CTrack *MyTrack = mine->FindCTrack(DescID(DescLevel(CTpla,CUSTOMDATATYPE_PLA,0)));
                    if (!MyTrack){

                    MyTrack = CTrack::Alloc(mine,DescID(DescLevel(CTpla,CUSTOMDATATYPE_PLA,0)));
                    if(!MyTrack)  return FALSE;
                    mine->InsertTrackSorted(MyTrack);
                    doc->AddUndo( UNDOTYPE_NEW, MyTrack );

                    };
                    CCurve *MyCurve = MyTrack- >GetCurve();
                    CKey *Key1 = MyCurve- >AddKey(BaseTime(frame,fps));
                    mine- >Message(MSG_UPDATE);
                    EventAdd(EVENT_ANIMATE);
                    //GePrint(RealToString(frame));
                    //GePrint(RealToString(fps));
                    return true;
                    _}

                    edited : changed DTYPE_LONG to _ CUSTOMDATATYPE_PLA

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                    • H Offline
                      Helper
                      last edited by

                      THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                      On 26/10/2012 at 05:06, xxxxxxxx wrote:

                      Hi,

                      We can allocate a PLA track with the following DescID:

                      DescID descID = DescLevel(CTpla, CTpla, 0L);
                      

                      Anyway, here's a piece of code (mainly taken from Robert Templeton's code in this post) that shows how to animate the points of a PolygonObject:

                      // Allocate a polygon object with 4 points and 1 polygon
                      PolygonObject *polyObj = PolygonObject::Alloc(4, 1);
                      if (!polyObj) return FALSE;
                        
                      polyObj->SetName("MyPolygon");
                      doc->InsertObject(polyObj, NULL, NULL);
                        
                      // Get point buffer
                      Vector *dpoints = polyObj->GetPointW();
                        
                      // Get polygon buffer and initialize it
                      CPolygon *dpolygons = polyObj->GetPolygonW();
                      dpolygons[0].a = 0;
                      dpolygons[0].b = 1;
                      dpolygons[0].c = 2;
                      dpolygons[0].d = 3;
                        
                      // Update polygon object and document
                      polyObj->Message(MSG_UPDATE);
                      EventAdd();
                        
                      // Allocate PLA track
                        
                      DescID descID = DescLevel(CTpla, CTpla, 0L);
                      CTrack *track = CTrack::Alloc(polyObj, descID);
                      if (!track) return FALSE;
                      polyObj->InsertTrackSorted(track);
                        
                      // Get track curve to create keys for each frame
                        
                      CCurve *seq = track->GetCurve();
                      if (!seq) return FALSE;
                      CKey *key = NULL;
                        
                      // Sample Animation at each frame
                        
                      ModelingCommandData mcd;
                      mcd.doc = doc;
                      mcd.op = polyObj;
                      BaseContainer mbc;
                      mbc.SetBool(MDATA_CURRENTSTATETOOBJECT_INHERITANCE, TRUE);
                      mbc.SetBool(MDATA_CURRENTSTATETOOBJECT_KEEPANIMATION, FALSE);
                      mcd.bc = &mbc;
                      mcd.flags = MODELINGCOMMANDFLAGS_0;
                        
                      BaseObject *csto = NULL;
                      PointObject *defd = NULL;
                        
                      LONG pointCount = polyObj->GetPointCount();
                      LONG pointSize = pointCount*sizeof(Vector);
                      const Vector *spoints = NULL;
                      Vector *points = NULL;
                        
                      BaseTime stime = doc->GetMinTime();
                      BaseTime etime = doc->GetMaxTime();
                      Real fps = doc->GetFps();
                      LONG startf = stime.GetFrame(fps);
                      LONG endf = etime.GetFrame(fps);
                      LONG currentf = 0L;
                        
                      for (; startf <= endf; startf += 1L)
                      {
                          stime = BaseTime::BaseTime(startf, fps);
                          currentf = stime.GetFrame(fps);
                        
                          // Animate document
                        
                          doc->SetTime(stime);
                          doc->ExecutePasses(NULL, TRUE, TRUE, TRUE, BUILDFLAGS_0);
                          EventAdd();
                        
                          // Current State to Object
                        
                          if (!SendModelingCommand(MCOMMAND_CURRENTSTATETOOBJECT, mcd)) return FALSE;
                          csto = (BaseObject* )(mcd.result->GetIndex(0));
                          AtomArray::Free(mcd.result);
                          if (!csto) return FALSE;
                        
                          if (csto->IsInstanceOf(Onull))
                              defd = ToPoint(csto->GetDown());
                          else 
                              defd = ToPoint(csto);
                        
                          if (!defd) return FALSE;
                        
                          // Add key
                        
                          key = seq->AddKey(stime);
                          if (!key)
                          {
                              BaseObject::Free(csto);
                              return FALSE;
                          }
                        
                          // Add PLA key data
                        
                          spoints = defd->GetPointR();
                          if (!spoints)
                          {
                              BaseObject::Free(csto);
                              break;
                          }
                        
                          // Modify points for animation
                        
                          points = defd->GetPointW();
                          if (!points) return FALSE;
                        
                          points[0] = Vector(-1000*currentf,0,-1000*currentf);
                          points[1] = Vector(-1000*currentf,0,1000*currentf);
                          points[2] = Vector(1000*currentf,0,1000*currentf);
                          points[3] = Vector(1000*currentf,0,-1000*currentf);
                        
                          // Copy source points (read) to original polygon object points (write)
                          CopyMem(spoints, dpoints, pointSize);
                        
                          // Fill key with default values
                          if (!track->FillKey(doc, polyObj, key))
                          {
                              BaseObject::Free(csto);
                              return FALSE;
                          }
                        
                          // Do not forgot to free CSTO command's object
                          BaseObject::Free(csto);
                      }
                        
                      doc->SetTime(doc->GetMinTime());
                      
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                      • H Offline
                        Helper
                        last edited by

                        THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                        On 26/10/2012 at 05:23, xxxxxxxx wrote:

                        wow 🙂
                        u made my day 😄
                        thanks alot for the help ....keep the good support ^_^

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                        • H Offline
                          Helper
                          last edited by

                          THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                          On 27/10/2012 at 02:18, xxxxxxxx wrote:

                          well i've found that size of vector is 24 bytes...this means vector data is considered (double)?which is real in c4d library

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                          • H Offline
                            Helper
                            last edited by

                            THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                            On 27/10/2012 at 02:19, xxxxxxxx wrote:

                            another question...does points have rotation? i've found in the sdk there's position and tangent tags...but when i try to rotate points it doesn't seem to rotate in viewport(resets gizmo rotation each time)

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                            • H Offline
                              Helper
                              last edited by

                              THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                              On 31/10/2012 at 08:58, xxxxxxxx wrote:

                              well i've solved the problems and found answers 😄

                              just when i was reading the posts i noticed everytime i type a for loop and type the array brackets it doesnt appear (just for readers to notice that it's an iteration over array index)

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