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    delay 1 frame when inserting new object

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    • H Offline
      Helper
      last edited by

      THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

      On 23/10/2012 at 21:54, xxxxxxxx wrote:

      mine->Message(MSG_UPDATE); // Not doc->!  
      EventAdd(); // Let C4D know that it needs to update its managers
      

      Also note that you should always check memory allocations/class instance creation:

      Bool MyPlugin::Execute(BaseDocument *doc)
      {
      	BaseObject* mine = BaseObject::Alloc( Opolygon );  
            if (!mine)  return false;  
      	mine->SetName("MyPolygon");
      	doc->InsertObject( mine , NULL , NULL );
      	doc->AddUndo( UNDOTYPE_NEW, mine );
      	mine->Message(MSG_UPDATE);  
            EventAdd();  
      	return true;
      }
      

      Finally, remember that you will need to cast the BaseObject into a PolygonObject in order to add and manipulate vertices and polygons using the latter's methods.  Use PolygonObject* pmine = ToPoly(mine) to do that (for instance).

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      • H Offline
        Helper
        last edited by

        THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

        On 24/10/2012 at 00:19, xxxxxxxx wrote:

        well thanks alot for this 😄

        now for the next fail ...

        Bool MyPlugin::Execute(BaseDocument *doc)
        {
        BaseObject* mine = BaseObject::Alloc( Opolygon );
        if (!mine)  return false;

        mine->SetName("MyPolygon");
        
        
        doc->InsertObject( mine , NULL , NULL );
        doc->AddUndo( UNDOTYPE_NEW, mine );
        
        
        mine->Message(MSG_UPDATE);
        EventAdd();
        
        
        PolygonObject\* pmine = ToPoly(mine);
        pmine->Alloc(100,0);
        
        
        Vector \*padr;
        padr = pmine->GetPointW();
        
        
        int i;
        for (i=0;i<100;i++)
        	padr _= Vector(0,0,0);
        
        
        pmine->Message(MSG_UPDATE);
        
        
        EventAdd();
        
        
        return true;
        

        }

        program always crashes when i execute ....I'm sure im missing something ...

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        • H Offline
          Helper
          last edited by

          THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

          On 24/10/2012 at 01:33, xxxxxxxx wrote:

          Alloc() is a static method that returns a newly allocated PolygonObject, but as you already have a PolygonObject (pmine) you should call ResizeObject() instead:

          pmine->ResizeObject(100,0);
          

          Also in the for-loop you have to assign points position with [] or pointer arithmetic:

          for (LONG i=0;i<100;i++)
              padr[i] = Vector(0,0,0);
          

          or

          for (LONG i=0;i<100;i++,padr++)
              *padr = Vector(0,0,0);
          
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          • H Offline
            Helper
            last edited by

            THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

            On 24/10/2012 at 01:52, xxxxxxxx wrote:

            thanks alot for the help 🙂
            it worked...by the way....did i made any code mistakes ( i mean after the loop with msg update and c4d event)

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            • H Offline
              Helper
              last edited by

              THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

              On 25/10/2012 at 05:38, xxxxxxxx wrote:

              well ...it worked 😄
              but now i want to animate the points by giving them an array of vectors each frame ...

              here's the code...and it crashes always...

              Bool MyPlugin::Execute(BaseDocument *doc)
              {
              BaseObject* mine = BaseObject::Alloc( Opolygon );
              if (!mine)  return false;

              mine->SetName("MyPolygon");
              
              
              doc->InsertObject( mine , NULL , NULL );
              doc->AddUndo( UNDOTYPE_NEW, mine );
              
              
              mine->Message(MSG_UPDATE);
              EventAdd();
              
              
              PolygonObject\* pmine = ToPoly(mine);
              pmine->ResizeObject(100,0);
              
              
              Vector \*padr;
              padr = pmine->GetPointW();
              
              
              int i;
              for (i=0;i<100;i++){
              	padr _= Vector(0,0,0);
              };
              
              
              pmine->Message(MSG_UPDATE);
              EventAdd();
              
              
              
              
              BaseTime time = doc->GetTime();
              Real fps = doc->GetFps();
              Real frame = time.GetFrame(fps);
              
              
              CTrack \*MyTrack = mine->FindCTrack(DescID(DescLevel(CTpla,DTYPE_LONG,0)));
              CCurve \*MyCurve = MyTrack->GetCurve();
              CKey \*Key1 = MyCurve->AddKey(BaseTime(frame,fps));
              
              
              
              
              
              
              //GePrint(RealToString(frame));
              //GePrint(RealToString(fps));
              
              
              return true;
              

              }

              another question ( as i'm still new :D) .... i'm using the cinema4d sdk solution in vs 2010 ...win 8 64 bit (win 7 64 bit compiler) ... what should i add in c++ general properties ...linker ..to do debug...

              thanks in advance

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              • H Offline
                Helper
                last edited by

                THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                On 25/10/2012 at 07:22, xxxxxxxx wrote:

                Originally posted by xxxxxxxx

                _another question ( as i'm still new :D) .... i'm using the cinema4d sdk solution in vs 2010 ...win 8 64 bit (win 7 64 bit compiler) ... what should i add in c++ general properties ...linker ..to do debug...
                _

                To debug a plugin you have to build it in Debug configuration and set CINEMA.exe as the executable for debug session in Configuration properties->Debugging:Command. See also the docs at the Debug Information's page.

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                • H Offline
                  Helper
                  last edited by

                  THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                  On 25/10/2012 at 08:02, xxxxxxxx wrote:

                  thanks 🙂
                  still i need to know why the above code crashes (searched for pla data type...but didn't find any example...so i assumed it's long data type...though i think the fail isn't from data type ...

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                  • H Offline
                    Helper
                    last edited by

                    THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                    On 25/10/2012 at 08:59, xxxxxxxx wrote:

                    Originally posted by xxxxxxxx

                    thanks 🙂
                    still i need to know why the above code crashes (searched for pla data type...but didn't find any example...so i assumed it's long data type...though i think the fail isn't from data type ...

                    CTrack *MyTrack = mine->FindCTrack(DescID(DescLevel(CTpla,DTYPE_LONG,0)));
                    CCurve *MyCurve = MyTrack->GetCurve();
                    CKey *Key1 = MyCurve->AddKey(BaseTime(frame,fps));
                    

                    The track may be NULL. Have you tested that MyTrack isn't NULL?
                    You should create a track and insert it with InsertTrackSorted() instead.

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                    • H Offline
                      Helper
                      last edited by

                      THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                      On 25/10/2012 at 10:43, xxxxxxxx wrote:

                      well at least now i know where it fails 😄

                      but the test is false 😞

                      CTrack *MyTrack = mine->FindCTrack(DescID(DescLevel(CTpla,DTYPE_LONG,0)));
                      if (!MyTrack){

                      MyTrack = CTrack::Alloc(mine,DescID(DescLevel(CTpla,DTYPE_LONG,0)));
                      if(!MyTrack)  return FALSE;
                      mine->InsertTrackSorted(MyTrack);
                      doc->AddUndo( UNDOTYPE_NEW, MyTrack );
                      

                      };

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                      • H Offline
                        Helper
                        last edited by

                        THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                        On 25/10/2012 at 15:58, xxxxxxxx wrote:

                        well i tried...and still don't know why it can't Alloc(CTpla) ...here's the code...

                        Bool MyPlugin::Execute(BaseDocument *doc)
                        {
                        BaseObject* mine = BaseObject::Alloc( Opolygon );
                        if (!mine)  return false;

                        mine->SetName("MyPolygon");

                        doc->InsertObject( mine , NULL , NULL );
                        doc->AddUndo( UNDOTYPE_NEW, mine );

                        mine->Message(MSG_UPDATE);
                        EventAdd();

                        PolygonObject* pmine = ToPoly(mine);
                        pmine->ResizeObject(100,0);

                        Vector *padr;
                        padr = pmine->GetPointW();

                        int i;
                        for (i=0;i<100;i++){
                        padr = Vector(0,0,0);
                        };
                        pmine- >Message(MSG_UPDATE);
                        EventAdd();
                        BaseTime time = doc- >GetTime();
                        Real fps = doc- >GetFps();
                        Real frame = time.GetFrame(fps);
                        CTrack *MyTrack = mine->FindCTrack(DescID(DescLevel(CTpla,CUSTOMDATATYPE_PLA,0)));
                        if (!MyTrack){

                        MyTrack = CTrack::Alloc(mine,DescID(DescLevel(CTpla,CUSTOMDATATYPE_PLA,0)));
                        if(!MyTrack)  return FALSE;
                        mine->InsertTrackSorted(MyTrack);
                        doc->AddUndo( UNDOTYPE_NEW, MyTrack );

                        };
                        CCurve *MyCurve = MyTrack- >GetCurve();
                        CKey *Key1 = MyCurve- >AddKey(BaseTime(frame,fps));
                        mine- >Message(MSG_UPDATE);
                        EventAdd(EVENT_ANIMATE);
                        //GePrint(RealToString(frame));
                        //GePrint(RealToString(fps));
                        return true;
                        _}

                        edited : changed DTYPE_LONG to _ CUSTOMDATATYPE_PLA

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                        • H Offline
                          Helper
                          last edited by

                          THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                          On 26/10/2012 at 05:06, xxxxxxxx wrote:

                          Hi,

                          We can allocate a PLA track with the following DescID:

                          DescID descID = DescLevel(CTpla, CTpla, 0L);
                          

                          Anyway, here's a piece of code (mainly taken from Robert Templeton's code in this post) that shows how to animate the points of a PolygonObject:

                          // Allocate a polygon object with 4 points and 1 polygon
                          PolygonObject *polyObj = PolygonObject::Alloc(4, 1);
                          if (!polyObj) return FALSE;
                            
                          polyObj->SetName("MyPolygon");
                          doc->InsertObject(polyObj, NULL, NULL);
                            
                          // Get point buffer
                          Vector *dpoints = polyObj->GetPointW();
                            
                          // Get polygon buffer and initialize it
                          CPolygon *dpolygons = polyObj->GetPolygonW();
                          dpolygons[0].a = 0;
                          dpolygons[0].b = 1;
                          dpolygons[0].c = 2;
                          dpolygons[0].d = 3;
                            
                          // Update polygon object and document
                          polyObj->Message(MSG_UPDATE);
                          EventAdd();
                            
                          // Allocate PLA track
                            
                          DescID descID = DescLevel(CTpla, CTpla, 0L);
                          CTrack *track = CTrack::Alloc(polyObj, descID);
                          if (!track) return FALSE;
                          polyObj->InsertTrackSorted(track);
                            
                          // Get track curve to create keys for each frame
                            
                          CCurve *seq = track->GetCurve();
                          if (!seq) return FALSE;
                          CKey *key = NULL;
                            
                          // Sample Animation at each frame
                            
                          ModelingCommandData mcd;
                          mcd.doc = doc;
                          mcd.op = polyObj;
                          BaseContainer mbc;
                          mbc.SetBool(MDATA_CURRENTSTATETOOBJECT_INHERITANCE, TRUE);
                          mbc.SetBool(MDATA_CURRENTSTATETOOBJECT_KEEPANIMATION, FALSE);
                          mcd.bc = &mbc;
                          mcd.flags = MODELINGCOMMANDFLAGS_0;
                            
                          BaseObject *csto = NULL;
                          PointObject *defd = NULL;
                            
                          LONG pointCount = polyObj->GetPointCount();
                          LONG pointSize = pointCount*sizeof(Vector);
                          const Vector *spoints = NULL;
                          Vector *points = NULL;
                            
                          BaseTime stime = doc->GetMinTime();
                          BaseTime etime = doc->GetMaxTime();
                          Real fps = doc->GetFps();
                          LONG startf = stime.GetFrame(fps);
                          LONG endf = etime.GetFrame(fps);
                          LONG currentf = 0L;
                            
                          for (; startf <= endf; startf += 1L)
                          {
                              stime = BaseTime::BaseTime(startf, fps);
                              currentf = stime.GetFrame(fps);
                            
                              // Animate document
                            
                              doc->SetTime(stime);
                              doc->ExecutePasses(NULL, TRUE, TRUE, TRUE, BUILDFLAGS_0);
                              EventAdd();
                            
                              // Current State to Object
                            
                              if (!SendModelingCommand(MCOMMAND_CURRENTSTATETOOBJECT, mcd)) return FALSE;
                              csto = (BaseObject* )(mcd.result->GetIndex(0));
                              AtomArray::Free(mcd.result);
                              if (!csto) return FALSE;
                            
                              if (csto->IsInstanceOf(Onull))
                                  defd = ToPoint(csto->GetDown());
                              else 
                                  defd = ToPoint(csto);
                            
                              if (!defd) return FALSE;
                            
                              // Add key
                            
                              key = seq->AddKey(stime);
                              if (!key)
                              {
                                  BaseObject::Free(csto);
                                  return FALSE;
                              }
                            
                              // Add PLA key data
                            
                              spoints = defd->GetPointR();
                              if (!spoints)
                              {
                                  BaseObject::Free(csto);
                                  break;
                              }
                            
                              // Modify points for animation
                            
                              points = defd->GetPointW();
                              if (!points) return FALSE;
                            
                              points[0] = Vector(-1000*currentf,0,-1000*currentf);
                              points[1] = Vector(-1000*currentf,0,1000*currentf);
                              points[2] = Vector(1000*currentf,0,1000*currentf);
                              points[3] = Vector(1000*currentf,0,-1000*currentf);
                            
                              // Copy source points (read) to original polygon object points (write)
                              CopyMem(spoints, dpoints, pointSize);
                            
                              // Fill key with default values
                              if (!track->FillKey(doc, polyObj, key))
                              {
                                  BaseObject::Free(csto);
                                  return FALSE;
                              }
                            
                              // Do not forgot to free CSTO command's object
                              BaseObject::Free(csto);
                          }
                            
                          doc->SetTime(doc->GetMinTime());
                          
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                          • H Offline
                            Helper
                            last edited by

                            THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                            On 26/10/2012 at 05:23, xxxxxxxx wrote:

                            wow 🙂
                            u made my day 😄
                            thanks alot for the help ....keep the good support ^_^

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                            • H Offline
                              Helper
                              last edited by

                              THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                              On 27/10/2012 at 02:18, xxxxxxxx wrote:

                              well i've found that size of vector is 24 bytes...this means vector data is considered (double)?which is real in c4d library

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                              • H Offline
                                Helper
                                last edited by

                                THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                                On 27/10/2012 at 02:19, xxxxxxxx wrote:

                                another question...does points have rotation? i've found in the sdk there's position and tangent tags...but when i try to rotate points it doesn't seem to rotate in viewport(resets gizmo rotation each time)

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                                • H Offline
                                  Helper
                                  last edited by

                                  THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                                  On 31/10/2012 at 08:58, xxxxxxxx wrote:

                                  well i've solved the problems and found answers 😄

                                  just when i was reading the posts i noticed everytime i type a for loop and type the array brackets it doesnt appear (just for readers to notice that it's an iteration over array index)

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