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    delay 1 frame when inserting new object

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    • H Offline
      Helper
      last edited by

      THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

      On 24/10/2012 at 00:19, xxxxxxxx wrote:

      well thanks alot for this 😄

      now for the next fail ...

      Bool MyPlugin::Execute(BaseDocument *doc)
      {
      BaseObject* mine = BaseObject::Alloc( Opolygon );
      if (!mine)  return false;

      mine->SetName("MyPolygon");
      
      
      doc->InsertObject( mine , NULL , NULL );
      doc->AddUndo( UNDOTYPE_NEW, mine );
      
      
      mine->Message(MSG_UPDATE);
      EventAdd();
      
      
      PolygonObject\* pmine = ToPoly(mine);
      pmine->Alloc(100,0);
      
      
      Vector \*padr;
      padr = pmine->GetPointW();
      
      
      int i;
      for (i=0;i<100;i++)
      	padr _= Vector(0,0,0);
      
      
      pmine->Message(MSG_UPDATE);
      
      
      EventAdd();
      
      
      return true;
      

      }

      program always crashes when i execute ....I'm sure im missing something ...

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      • H Offline
        Helper
        last edited by

        THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

        On 24/10/2012 at 01:33, xxxxxxxx wrote:

        Alloc() is a static method that returns a newly allocated PolygonObject, but as you already have a PolygonObject (pmine) you should call ResizeObject() instead:

        pmine->ResizeObject(100,0);
        

        Also in the for-loop you have to assign points position with [] or pointer arithmetic:

        for (LONG i=0;i<100;i++)
            padr[i] = Vector(0,0,0);
        

        or

        for (LONG i=0;i<100;i++,padr++)
            *padr = Vector(0,0,0);
        
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        • H Offline
          Helper
          last edited by

          THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

          On 24/10/2012 at 01:52, xxxxxxxx wrote:

          thanks alot for the help 🙂
          it worked...by the way....did i made any code mistakes ( i mean after the loop with msg update and c4d event)

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          • H Offline
            Helper
            last edited by

            THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

            On 25/10/2012 at 05:38, xxxxxxxx wrote:

            well ...it worked 😄
            but now i want to animate the points by giving them an array of vectors each frame ...

            here's the code...and it crashes always...

            Bool MyPlugin::Execute(BaseDocument *doc)
            {
            BaseObject* mine = BaseObject::Alloc( Opolygon );
            if (!mine)  return false;

            mine->SetName("MyPolygon");
            
            
            doc->InsertObject( mine , NULL , NULL );
            doc->AddUndo( UNDOTYPE_NEW, mine );
            
            
            mine->Message(MSG_UPDATE);
            EventAdd();
            
            
            PolygonObject\* pmine = ToPoly(mine);
            pmine->ResizeObject(100,0);
            
            
            Vector \*padr;
            padr = pmine->GetPointW();
            
            
            int i;
            for (i=0;i<100;i++){
            	padr _= Vector(0,0,0);
            };
            
            
            pmine->Message(MSG_UPDATE);
            EventAdd();
            
            
            
            
            BaseTime time = doc->GetTime();
            Real fps = doc->GetFps();
            Real frame = time.GetFrame(fps);
            
            
            CTrack \*MyTrack = mine->FindCTrack(DescID(DescLevel(CTpla,DTYPE_LONG,0)));
            CCurve \*MyCurve = MyTrack->GetCurve();
            CKey \*Key1 = MyCurve->AddKey(BaseTime(frame,fps));
            
            
            
            
            
            
            //GePrint(RealToString(frame));
            //GePrint(RealToString(fps));
            
            
            return true;
            

            }

            another question ( as i'm still new :D) .... i'm using the cinema4d sdk solution in vs 2010 ...win 8 64 bit (win 7 64 bit compiler) ... what should i add in c++ general properties ...linker ..to do debug...

            thanks in advance

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            • H Offline
              Helper
              last edited by

              THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

              On 25/10/2012 at 07:22, xxxxxxxx wrote:

              Originally posted by xxxxxxxx

              _another question ( as i'm still new :D) .... i'm using the cinema4d sdk solution in vs 2010 ...win 8 64 bit (win 7 64 bit compiler) ... what should i add in c++ general properties ...linker ..to do debug...
              _

              To debug a plugin you have to build it in Debug configuration and set CINEMA.exe as the executable for debug session in Configuration properties->Debugging:Command. See also the docs at the Debug Information's page.

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              • H Offline
                Helper
                last edited by

                THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                On 25/10/2012 at 08:02, xxxxxxxx wrote:

                thanks 🙂
                still i need to know why the above code crashes (searched for pla data type...but didn't find any example...so i assumed it's long data type...though i think the fail isn't from data type ...

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                • H Offline
                  Helper
                  last edited by

                  THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                  On 25/10/2012 at 08:59, xxxxxxxx wrote:

                  Originally posted by xxxxxxxx

                  thanks 🙂
                  still i need to know why the above code crashes (searched for pla data type...but didn't find any example...so i assumed it's long data type...though i think the fail isn't from data type ...

                  CTrack *MyTrack = mine->FindCTrack(DescID(DescLevel(CTpla,DTYPE_LONG,0)));
                  CCurve *MyCurve = MyTrack->GetCurve();
                  CKey *Key1 = MyCurve->AddKey(BaseTime(frame,fps));
                  

                  The track may be NULL. Have you tested that MyTrack isn't NULL?
                  You should create a track and insert it with InsertTrackSorted() instead.

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                  • H Offline
                    Helper
                    last edited by

                    THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                    On 25/10/2012 at 10:43, xxxxxxxx wrote:

                    well at least now i know where it fails 😄

                    but the test is false 😞

                    CTrack *MyTrack = mine->FindCTrack(DescID(DescLevel(CTpla,DTYPE_LONG,0)));
                    if (!MyTrack){

                    MyTrack = CTrack::Alloc(mine,DescID(DescLevel(CTpla,DTYPE_LONG,0)));
                    if(!MyTrack)  return FALSE;
                    mine->InsertTrackSorted(MyTrack);
                    doc->AddUndo( UNDOTYPE_NEW, MyTrack );
                    

                    };

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                    • H Offline
                      Helper
                      last edited by

                      THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                      On 25/10/2012 at 15:58, xxxxxxxx wrote:

                      well i tried...and still don't know why it can't Alloc(CTpla) ...here's the code...

                      Bool MyPlugin::Execute(BaseDocument *doc)
                      {
                      BaseObject* mine = BaseObject::Alloc( Opolygon );
                      if (!mine)  return false;

                      mine->SetName("MyPolygon");

                      doc->InsertObject( mine , NULL , NULL );
                      doc->AddUndo( UNDOTYPE_NEW, mine );

                      mine->Message(MSG_UPDATE);
                      EventAdd();

                      PolygonObject* pmine = ToPoly(mine);
                      pmine->ResizeObject(100,0);

                      Vector *padr;
                      padr = pmine->GetPointW();

                      int i;
                      for (i=0;i<100;i++){
                      padr = Vector(0,0,0);
                      };
                      pmine- >Message(MSG_UPDATE);
                      EventAdd();
                      BaseTime time = doc- >GetTime();
                      Real fps = doc- >GetFps();
                      Real frame = time.GetFrame(fps);
                      CTrack *MyTrack = mine->FindCTrack(DescID(DescLevel(CTpla,CUSTOMDATATYPE_PLA,0)));
                      if (!MyTrack){

                      MyTrack = CTrack::Alloc(mine,DescID(DescLevel(CTpla,CUSTOMDATATYPE_PLA,0)));
                      if(!MyTrack)  return FALSE;
                      mine->InsertTrackSorted(MyTrack);
                      doc->AddUndo( UNDOTYPE_NEW, MyTrack );

                      };
                      CCurve *MyCurve = MyTrack- >GetCurve();
                      CKey *Key1 = MyCurve- >AddKey(BaseTime(frame,fps));
                      mine- >Message(MSG_UPDATE);
                      EventAdd(EVENT_ANIMATE);
                      //GePrint(RealToString(frame));
                      //GePrint(RealToString(fps));
                      return true;
                      _}

                      edited : changed DTYPE_LONG to _ CUSTOMDATATYPE_PLA

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                      • H Offline
                        Helper
                        last edited by

                        THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                        On 26/10/2012 at 05:06, xxxxxxxx wrote:

                        Hi,

                        We can allocate a PLA track with the following DescID:

                        DescID descID = DescLevel(CTpla, CTpla, 0L);
                        

                        Anyway, here's a piece of code (mainly taken from Robert Templeton's code in this post) that shows how to animate the points of a PolygonObject:

                        // Allocate a polygon object with 4 points and 1 polygon
                        PolygonObject *polyObj = PolygonObject::Alloc(4, 1);
                        if (!polyObj) return FALSE;
                          
                        polyObj->SetName("MyPolygon");
                        doc->InsertObject(polyObj, NULL, NULL);
                          
                        // Get point buffer
                        Vector *dpoints = polyObj->GetPointW();
                          
                        // Get polygon buffer and initialize it
                        CPolygon *dpolygons = polyObj->GetPolygonW();
                        dpolygons[0].a = 0;
                        dpolygons[0].b = 1;
                        dpolygons[0].c = 2;
                        dpolygons[0].d = 3;
                          
                        // Update polygon object and document
                        polyObj->Message(MSG_UPDATE);
                        EventAdd();
                          
                        // Allocate PLA track
                          
                        DescID descID = DescLevel(CTpla, CTpla, 0L);
                        CTrack *track = CTrack::Alloc(polyObj, descID);
                        if (!track) return FALSE;
                        polyObj->InsertTrackSorted(track);
                          
                        // Get track curve to create keys for each frame
                          
                        CCurve *seq = track->GetCurve();
                        if (!seq) return FALSE;
                        CKey *key = NULL;
                          
                        // Sample Animation at each frame
                          
                        ModelingCommandData mcd;
                        mcd.doc = doc;
                        mcd.op = polyObj;
                        BaseContainer mbc;
                        mbc.SetBool(MDATA_CURRENTSTATETOOBJECT_INHERITANCE, TRUE);
                        mbc.SetBool(MDATA_CURRENTSTATETOOBJECT_KEEPANIMATION, FALSE);
                        mcd.bc = &mbc;
                        mcd.flags = MODELINGCOMMANDFLAGS_0;
                          
                        BaseObject *csto = NULL;
                        PointObject *defd = NULL;
                          
                        LONG pointCount = polyObj->GetPointCount();
                        LONG pointSize = pointCount*sizeof(Vector);
                        const Vector *spoints = NULL;
                        Vector *points = NULL;
                          
                        BaseTime stime = doc->GetMinTime();
                        BaseTime etime = doc->GetMaxTime();
                        Real fps = doc->GetFps();
                        LONG startf = stime.GetFrame(fps);
                        LONG endf = etime.GetFrame(fps);
                        LONG currentf = 0L;
                          
                        for (; startf <= endf; startf += 1L)
                        {
                            stime = BaseTime::BaseTime(startf, fps);
                            currentf = stime.GetFrame(fps);
                          
                            // Animate document
                          
                            doc->SetTime(stime);
                            doc->ExecutePasses(NULL, TRUE, TRUE, TRUE, BUILDFLAGS_0);
                            EventAdd();
                          
                            // Current State to Object
                          
                            if (!SendModelingCommand(MCOMMAND_CURRENTSTATETOOBJECT, mcd)) return FALSE;
                            csto = (BaseObject* )(mcd.result->GetIndex(0));
                            AtomArray::Free(mcd.result);
                            if (!csto) return FALSE;
                          
                            if (csto->IsInstanceOf(Onull))
                                defd = ToPoint(csto->GetDown());
                            else 
                                defd = ToPoint(csto);
                          
                            if (!defd) return FALSE;
                          
                            // Add key
                          
                            key = seq->AddKey(stime);
                            if (!key)
                            {
                                BaseObject::Free(csto);
                                return FALSE;
                            }
                          
                            // Add PLA key data
                          
                            spoints = defd->GetPointR();
                            if (!spoints)
                            {
                                BaseObject::Free(csto);
                                break;
                            }
                          
                            // Modify points for animation
                          
                            points = defd->GetPointW();
                            if (!points) return FALSE;
                          
                            points[0] = Vector(-1000*currentf,0,-1000*currentf);
                            points[1] = Vector(-1000*currentf,0,1000*currentf);
                            points[2] = Vector(1000*currentf,0,1000*currentf);
                            points[3] = Vector(1000*currentf,0,-1000*currentf);
                          
                            // Copy source points (read) to original polygon object points (write)
                            CopyMem(spoints, dpoints, pointSize);
                          
                            // Fill key with default values
                            if (!track->FillKey(doc, polyObj, key))
                            {
                                BaseObject::Free(csto);
                                return FALSE;
                            }
                          
                            // Do not forgot to free CSTO command's object
                            BaseObject::Free(csto);
                        }
                          
                        doc->SetTime(doc->GetMinTime());
                        
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                        • H Offline
                          Helper
                          last edited by

                          THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                          On 26/10/2012 at 05:23, xxxxxxxx wrote:

                          wow 🙂
                          u made my day 😄
                          thanks alot for the help ....keep the good support ^_^

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                          • H Offline
                            Helper
                            last edited by

                            THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                            On 27/10/2012 at 02:18, xxxxxxxx wrote:

                            well i've found that size of vector is 24 bytes...this means vector data is considered (double)?which is real in c4d library

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                            • H Offline
                              Helper
                              last edited by

                              THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                              On 27/10/2012 at 02:19, xxxxxxxx wrote:

                              another question...does points have rotation? i've found in the sdk there's position and tangent tags...but when i try to rotate points it doesn't seem to rotate in viewport(resets gizmo rotation each time)

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                              • H Offline
                                Helper
                                last edited by

                                THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                                On 31/10/2012 at 08:58, xxxxxxxx wrote:

                                well i've solved the problems and found answers 😄

                                just when i was reading the posts i noticed everytime i type a for loop and type the array brackets it doesnt appear (just for readers to notice that it's an iteration over array index)

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