@r_gigante said in Copying / cloning a Volume Builder object.:
AliasTrans
Great news, I will try it.
Thanks.
Edit: Yes, everything is ok now!
But to be honest, I do not fully understand the functionality.
The manual says "Normally Cinema 4D provides an alias translator when needed, for example in NodeData.CopyTo(). However, to copy objects manually use: ..."
So, the advise is to use this functionality when copying objects?
I see the functionality is here since R17, but this is the first time I came across this issue and this solution.