Hi Adam, thanks for the update and the workaround! 
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RE: wrong results when rendering using fields within a python effector
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wrong results when rendering using fields within a python effector
Hello, I've got a problem using the Clone object with a Python Effector that uses a field. I hope this is the right subforum for this kind of problem.
The Python-Code:
md = mo.GeGetMoData(op) fall = md.GetFalloffs() print("fall "+str(fall))In the Editor it returns a number like it should, but when I render it always returns 0.0. I've attached the C4D File including a screenshot. I'm using the latest C4D Version 2024.3.2
