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    1. Maxon Developers Forum
    2. RenatoT
    3. Topics
    • Profile
    • Following 0
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    • Topics 11
    • Posts 35
    • Best 1
    • Controversial 0
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    Topics created by RenatoT

    • RenatoTR

      Problems with Reloading Python Plugins in Cinema 4D 2024.1.0

      Cinema 4D SDK
      • 2024 python • • RenatoT
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      M

      Hi thanks a lot for your report, the issue regarding Reloading Python Plugin not working as expected have been fixed in 2024.2.

      Cheers,
      Maxime.

    • RenatoTR

      Failed to Connect to Cinema 4D, with port: 7788

      Cinema 4D SDK
      • python 2023 2024 • • RenatoT
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      RenatoTR

      ah! Thanks a lot!

    • RenatoTR

      MoData Rotations

      Cinema 4D SDK
      • • • RenatoT
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      ferdinandF

      Hello @RenatoT,

      without further questions or replies, we will consider this topic as solved by Monday, the 30th and flag it accordingly.

      Thank you for your understanding,
      Ferdinand

    • RenatoTR

      Set Xray in GetVirtualObjects()

      Cinema 4D SDK
      • • • RenatoT
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      RenatoTR

      Thanks R, the insert was an error, i already corrected. OBJECT_USECACHECOLOR work as expected 🙂

      Cheers
      Renato

    • RenatoTR

      Custom mouse icon, define touch point.

      Cinema 4D SDK
      • • • RenatoT
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      RenatoTR

      Anyway, i'll add my custom offset to the mouse coordinate to match the point from the center, as seem by default.

    • RenatoTR

      SnapCore and Intersect

      Cinema 4D SDK
      • • • RenatoT
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      RenatoTR

      Hi Maxime. Thanks for reply. At last I used the BVHTree for that.

    • RenatoTR

      HandleShaderMessage

      Cinema 4D SDK
      • • • RenatoT
      3
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      r_giganteR

      Hi @RenatoT thanks for reaching out us.
      Can you please:

      add a tag to specify the C4D version you're using? can you make use of the Q&A functionality?

      With regard to HandleShaderMessage, I confim that it is indeed used by shaders in NodeData::Message() when they have subchannels. The code snippet found the call documentation represents exactly what is used in the Fusion shader with regard to the Base, Mask and Blend channels.

      Instead with regard to SHADERINFO_DYNAMICSUBSHADERS, assuming I've checked the version of Cinema you're working with, it is used no more.

      Looking forward your further notes, give best.

    • RenatoTR

      Assets Management

      Cinema 4D SDK
      • • • RenatoT
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      RenatoTR

      Ok, i solved my problem was my miss. Thanks again.

    • RenatoTR

      AddButton "Pressed" in GeDialog

      Cinema 4D SDK
      • • • RenatoT
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      RenatoTR

      HI R.

      I already used the BitmapButtonCustomGui for my dialog. Just i got some Gui corruption problems so I tried to switch to standard button... but the corruption of gui was not caused by it.

      Thanks for your answer.
      Renato T.

    • RenatoTR

      Detect Keyboard in a Shader Dialog.

      Cinema 4D SDK
      • • • RenatoT
      3
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      RenatoTR

      Hi Riccardo,

      many thanks for the infos 🙂

      Cheers
      Renato

    • RenatoTR

      Retrieve the Surface Point of current RayObject from an arbitrary UV value.

      Cinema 4D SDK
      • • • RenatoT
      5
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      RenatoTR

      @m_magalhaes said in Retrieve the Surface Point of current RayObject from an arbitrary UV value.:

      feel free to mark this thread as "solved"

      how? 🙂

      Edit: Solved done 🙂