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    1. Home
    2. neon
    3. Topics
    N
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    • Topics 12
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    Topics created by neon

    • N

      Thinking Particles in ParallelFor

      Cinema 4D SDK
      • r20 c++ windows sdk • • neon
      5
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      Votes
      5
      Posts
      678
      Views

      N

      Hello @ferdinand,
      thank you again for this very detailed and helpful reply!

      I tried both methods, allocating beforehand and like the previous setup, just have it after the ParallelFor altogether.
      Both worked, although allocating beforehand introduced some weird flickering in the particles and was (at least it feels that way) more unstable.
      Which is why I opted to go for the second solution as with some exstensive testing it didn't seem to cause any issues.
      For anyone maybe reading this in the future and having the same issues:
      Do not allocate the particle group inside the plugin but use a link field and have the user handle the particle group creation inside c4d, that solved a lot of weird behaviours and seemed to work better/more stable. (at least in my not so intended usecase)

      I will mark this thread as solved, as it works now and I can fix the main-thread issue as well without too much trouble.

      So thank you very much for your quick and very detailed replies!
      Best Regards,
      Florian

    • N

      Camera Position/Rotation to POS/DIR/UP Vectors

      Cinema 4D SDK
      • r21 c++ • • neon
      5
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      Votes
      5
      Posts
      625
      Views

      N

      Hello Manuel,
      thanks for your input!
      I got it working correctly with the values you mentioned.
      Reading through the docs again I feel kinda dumb for not getting it right myself.
      Thanks to both you and zipit for your great help!

      Best Regards,
      Florian

    • N

      Get CustomGUI Data in python

      Cinema 4D SDK
      • python c++ r20 sdk • • neon
      9
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      Votes
      9
      Posts
      1.1k
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      N

      Hello Sebastian,
      I now understand what the difference is, thank you very much!
      With the customdata_customgui example file I actually made both a GUI and a custom DataType. So I only needed to change my resource file and modifiy my data code a bit!

      Best Regards,
      Florian

    • N

      Show/Hide Tabs in GUI

      Cinema 4D SDK
      • python • • neon
      3
      0
      Votes
      3
      Posts
      511
      Views

      N

      Hello Sebastian,
      sorry, for not using the QA System, will do in the future!

      This was exactly what I needed. I have never changed my GUI outside the res file and it felt kinda confusing to me what exactly I have to do after reading the doc.

      Thanks for your awnser!

      Best Regards,
      Florian

    • N

      Dynamic VertexMap

      Cinema 4D SDK
      • python sdk r20 • • neon
      6
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      Votes
      6
      Posts
      917
      Views

      N

      Hello Maxime,
      thanks for your answer!

      Its too bad that I can't do it without some hacky way, but thanks for your code snipped and example.

      I'll mark this thread as solved, so thanks!

      Best Regards,
      Florian

    • N

      Detect if document is being rendered in ModifyObject

      Cinema 4D SDK
      • c++ windows macos r20 r21 • • neon
      3
      0
      Votes
      3
      Posts
      449
      Views

      N

      Hey zipit,
      thanks for the answer!

      Exactly what I needed!

      Best Regards,
      Florian

    • N

      Modifier parameters change uppon scaling

      Cinema 4D SDK
      • r20 c++ windows macos • • neon
      3
      0
      Votes
      3
      Posts
      414
      Views

      N

      Hello Sebastian,
      thanks for this quick response!
      I dind't know about this. But this solved my issue!

      Best Regards,
      Florian

    • N

      RenderEngine: Showing rendering process

      Cinema 4D SDK
      • c++ r21 • • neon
      5
      0
      Votes
      5
      Posts
      702
      Views

      N

      Hello Manuel,
      thank you very much! This was exactly what I needed!

      It is not exactly for my own render engine. I just wanted to implement an open source one as a side-project and to familiarize myself with that topic by just doing it.

      Best Regards
      Florian

    • N

      Can not compile plugin for R20

      Cinema 4D SDK
      • • • neon
      7
      0
      Votes
      7
      Posts
      899
      Views

      ManuelM

      hello,

      this thread will be considered as Solved tomorrow is you have nothing to add.

      Cheers
      Manuel

    • N

      Plugin crashes on Windows 10

      Cinema 4D SDK
      • r19 c++ windows • • neon
      2
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      Votes
      2
      Posts
      549
      Views

      a_blockA

      Hi Florian,

      sorry, to hear about this issue. To be honest, I can hardly believe that it's those parameters or sliders causing a crash on plugin registration. I'm more thinking of some memory maybe being trashed beforehand. But in the end, it doesn't matter so much, what I do believe or not or what I might suspect, we want to assist you in solving this riddle.

      As we have no evidence for issues in the described area, nor are we able to reproduce it via a simply example, I'd like to ask you for some more information. Could you maybe provide us with a stack trace, when the crash happened? Either from within Visual Studio or via the crash reporter (in the latter case, please notify me here, I need to look out for the report).

      I have turned this thread into a question.

      Cheers,
      Andreas

    • N

      Can't compile plugin on Mac OSX

      Cinema 4D SDK
      • c++ r19 macos • • neon
      3
      0
      Votes
      3
      Posts
      894
      Views

      a_blockA

      Hi,

      difficult to tell. Is this already happening, just by adding the CUDA include paths to the project or do you actually need to include from the framework as well?
      Maybe there's something with the order of includes? Or something needs to be undefined again, after including CUDA somewhere?
      Just guess work, here at the SDK Team we have no experience with the CUDA framework at all.

      Cheers,
      Andreas

    • N

      VideoPost execution in TeamRender

      Cinema 4D SDK
      • • • neon
      2
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      Votes
      2
      Posts
      707
      Views

      a_blockA

      Hi,

      it depends...

      Via the NETRUNONSERVER flag (to be returned from GetRenderInfo()) a VideoPost specifies, that it can be run on the server.
      Where the VideoPost is actually executed in the end, depends on the scenario. For a distributed single frame rendering, such a VideoPost will be executed on the server. On the other hand, for animation rendering, where every client finishes entire frames, the VideoPost will nevertheless be executed on the clients.

      Cheers,
      Andreas