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    VideoPost execution in TeamRender

    Cinema 4D SDK
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    • N
      neon
      last edited by

      Hello Everyone,
      I have made a VideoPost plugin which needs an NVidia GPU to work.
      The VideoPost is made so it wil be executed after the image is fully rendered.
      The only thing that I don't know is, if one has added the VideoPost plugin and renders the image using TeamRender, does every machine need a NVidia GPU and the plugin? Or will the plugin only be executed on the machine it got added?
      I am asking because I currently don't have the possibillity to test the plugin in a TeamRender enviroment.

      Hope someone can answer those questions!
      Thanks in advance,
      Florian

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      • a_blockA
        a_block
        last edited by

        Hi,

        it depends...

        Via the NETRUNONSERVER flag (to be returned from GetRenderInfo()) a VideoPost specifies, that it can be run on the server.
        Where the VideoPost is actually executed in the end, depends on the scenario. For a distributed single frame rendering, such a VideoPost will be executed on the server. On the other hand, for animation rendering, where every client finishes entire frames, the VideoPost will nevertheless be executed on the clients.

        Cheers,
        Andreas

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