Maxon Developers Maxon Developers
    • Documentation
      • Cinema 4D Python API
      • Cinema 4D C++ API
      • Cineware API
      • ZBrush GoZ API
      • Code Examples on Github
    • Forum
    • Downloads
    • Support
      • Support Procedures
      • Registered Developer Program
      • Plugin IDs
      • Contact Us
    • Categories
      • Overview
      • News & Information
      • Cinema 4D SDK Support
      • Cineware SDK Support
      • ZBrush 4D SDK Support
      • Bugs
      • General Talk
    • Unread
    • Recent
    • Tags
    • Users
    • Login
    1. Maxon Developers Forum
    2. manvydas
    3. Best
    M
    • Profile
    • Following 0
    • Followers 0
    • Topics 1
    • Posts 3
    • Best 1
    • Controversial 0
    • Groups 0

    Best posts made by manvydas

    • RE: Importing a skeletal mesh using the Cineware SDK

      Thank you for the valuable information.

      Implementing CreateSceneFromC4D() appears to be what I am missing. Since we never cared about skeletal transforms, we were relying on, as you put it, the fastest way to extract the actual geometry of the object, which was working really well for the previous simpler cases.

      I'm currently working on other tasks, so, I haven't validated everything yet, but this seems to be the solution. I won't hesitate to ask if I run into other problems when I return to the importer, but this looks doable now. Thanks again for the help!

      posted in Cineware SDK
      M
      manvydas