@ferdinand Thank you for letting me know that switching between modes is irreversible! My initial thought was that when I generate an empty object in edit mode, if I undo the action, I could return to edit mode. Thanks again for your explanation

Best posts made by kangddan
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RE: How to Undo Switching Between Modes?
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RE: How to call other object's button attribute by a tag and simulate clicking?
Hi @ferdinand
Thanks for your help! Apologies for not providing code earlier, and also for the confusion with the PySide GIF – it was just an analogy to explain the batch triggering concept I was trying to achieve in C4D.
I'm happy to report that I've successfully resolved the issue with the global signal for user data buttons. Your guidance on the message system was very useful~
Cheers
DanDanKang