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    2. filsdegraphiste
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    filsdegraphiste

    @filsdegraphiste

    My name is Lionel Taurus, I'm working at Squarespace in the Design Studio team, focusing on finding innovative ways to showcase user content on digital support and envisioning the future of web design and technologies for the platform.

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    Website www.filsdegraphiste.fr Location New York

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    Latest posts made by filsdegraphiste

    • RE: Create dynamic selection tag for voronoi fracture polygon index

      Hello @i_mazlov!

      Thank you so much for your fast and thoughtful answer, I'm sorry if I didn't post to the right place or in the right form. I'm going to read the rules of the forum more.
      I'm more a designer than a developer but I understand the solution path you provided to me and I truly appreciate it! Do you know anything about the CV-parametric selection tag from Cineversity?

      posted in General Talk
      F
      filsdegraphiste
    • RE: Create dynamic selection tag for voronoi fracture polygon index

      I actually found something that would help me A LOT but I can't find it anywhere online! what I described is what is possible with this python script:
      CV-Parametric Selection Tag for Cinema 4D from Cineversity! I tried to find it but it's impossible to get my hand on it! can someone help please!

      posted in General Talk
      F
      filsdegraphiste
    • Create dynamic selection tag for voronoi fracture polygon index

      So... I have a little problem, I have made a grid of objects made with Voronoi Fracture, and I'm trying to assign a material to each individual polygon from the fracture object. I can't see a way to assign a material based on the number index of a cloner/fracture object/voronoi object or create a list of selection tag on the voronoi fracture...
      I wish that the index number could be a variable that we could use as a selection or tag! If anyone has an idea of how to tackle this issue, I would love to hear you out, this is what I have so far:

      import c4d
      def main():
          # Get the active object, which should be a Voronoi Fracture object
          fracture_obj = doc.GetActiveObject()
          # Check if the object is a Voronoi Fracture object
          if fracture_obj is None or not fracture_obj.CheckType(c4d.Ofracture):
              raise RuntimeError("Please select a Voronoi Fracture object.")
          # Access the children of the Voronoi Fracture object (these are the fractured pieces)
          fracture_pieces = fracture_obj.GetChildren()
          # Ensure there are fracture pieces
          if not fracture_pieces:
              raise RuntimeError("No fracture pieces found. Please ensure the Voronoi Fracture is applied to an object.")
          # Loop through each fracture piece
          for i, piece in enumerate(fracture_pieces):
              # Create a unique polygon selection tag for each piece
              selection_tag = piece.MakeTag(c4d.Tpolygonselection)
              selection_tag.SetName(f"Piece_{i}_Selection")
              # Select all polygons of this fracture piece
              poly_selection = c4d.BaseSelect()
              poly_count = piece.GetPolygonCount()
              for poly_index in range(poly_count):
                  poly_selection.Select(poly_index)
              # Assign the selection to the tag
              selection_tag.SetBaseSelect(poly_selection)
          # Refresh the scene to apply the changes
          c4d.EventAdd()
      # Execute the script
      if __name__ == '__main__':```
      posted in General Talk programming
      F
      filsdegraphiste