Implementation of that tool would be nice indeed!
Posts made by ceen
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RE: I want to extract the polygon index of the inverted normal
Hi,
can you please implement a function into C4D to select blue/inverted normal polygons? We all need it regularly to fix CAD import etc. It is really important. Align function fails too often -
RE: Old Coffee "vnorm" term to python
@ferdinand Thank you! you can find it in the old coffee help "using matrices" tutorial section:
My own code is ridicoulusly simple:
main()
{
ang = ( vnorm(vector1) * vnorm(vector2)) ;
}Just looking for a python "vnorm"
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Old Coffee "vnorm" term to python
Hi,
digging into my age old C4D files I found a setup with a xpresso coffee node that uses the "vnorm" for vector normalization in multiplication of two vectors. What is the python equivalent for that? I have basically no python skill so help is highly appreciated. Thank you! -
Looking for Developer of custom Mograph effector
I am again looking for somebody to build another custom python mograph effector (Paid):
- I have cloner with clones and a field with falloff (for example box or spherical field)
- Everytime a clone enters the field its position or rotation is changed by a value x (cm or degree)
- The clone exits the field and its new position/rotation change is remained outside of the field.
- Every time the clone enters the field again value x is added to the existing value. Basically an endless additive process of values
Is this possible? Willing to pay for it.
email: chn3d(..at..)email(..dot...)de
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Looking for Developer of custom Mograph effector
Hi,
I need a way to locally manipulate the rate speed and spatial distance of clones along a spline with Mograph Cloner which are procedurally animated by Rate value inside the cloner.
Imagine an assembly line where things are being pushed along with equal speed and distance but at specific areas along the line they need to be fastened up or slowed down seamlessly without colliding.
Basically an effector that has a falloff/field and inside the field/falloff I can manipulate the Rate speed set in the cloner object.
Is that possible with a python effector?
I am wiling to pay. Open for offers
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RE: phong tag
@Yaroslav
If you are simply looking for a way to manipulate vertex normals there is a great plugin out there:
http://frostsoft.blogspot.com/2012/01/vertex-normal-tool-plugin_80.html?m=1 -
RE: Looking for Python dev
The reason behind this workflow is that C4D cannot bake a motion clip with an animated pivot object to keyframes on the joints. When baking C4D ignores the pivot position changes for the joints. This is a problem when exporting a character via fbx so everytime several extra steps are needed. So I use this workaround shown in the file.
@Maxon people: I know 3 other peple who also had this issue. I also made a feature request. Please implement a consideration of the pivot object in motion clip baking
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Looking for Python dev
Hi,
I need a workflow script that duplicates a selected animated joint chain and bakes all the joints of the new chain as an exact copy outside of the hierarchy. If you think you can do it please contact me. As an user you would do it manually like this:
- Select top Joint
- Duplicate joint chain in OM
- Apply Retarget Tag or R23 Character Definition Tag
- Bake Joints of new Chain
- Create Motion Clip on new Chain
Contact: chn3d(...at..)email(..dot..)de
Cheers,
Chris