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    access userdata inside userdata group [SOLVED]

    Scheduled Pinned Locked Moved PYTHON Development
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    • H Offline
      Helper
      last edited by

      On 09/07/2015 at 06:18, xxxxxxxx wrote:

      I tried your code and still get the same error message.

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      • H Offline
        Helper
        last edited by

        On 09/07/2015 at 06:22, xxxxxxxx wrote:

        If I try this code from the Script Manager, it works and only userdata from group 255 is reset but when it is on a Python tag, it doesn't. Any suggestions?

        import c4d

        for id, bc in op.GetUserDataContainer() :
            
            if bc[c4d.DESC_PARENTGROUP][-1].id == 255:
                try:
                    op[id] = bc[c4d.DESC_DEFAULT]
                except TypeError:
                     #No or invalid default value.
                    pass

        c4d.EventAdd()

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        • H Offline
          Helper
          last edited by

          On 09/07/2015 at 08:02, xxxxxxxx wrote:

          For a Python Tag, "op" is the Tag, not the Object. Use the variable "obj" in all places instead of "op" and add "obj = op.GetObject()" beforehand.

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          • H Offline
            Helper
            last edited by

            On 09/07/2015 at 10:57, xxxxxxxx wrote:

            Thanks, Niklas, that totally worked! The last thing I need and can't get to work is the switch. Here is what I have:

            import c4d

            obj = op.GetObject()
            ID_RESET_Iceland = 39
                    
            def main() :
                
                for id, bc in obj.GetUserDataContainer() :
                    
                    if bc[c4d.DESC_PARENTGROUP][-1].id == 255:
                        
                        if obj[c4d.ID_USERDATA, ID_RESET_Iceland]:
                            obj[c4d.ID_USERDATA, ID_RESET_Iceland] = False
                            
                            try:
                                obj[id] = bc[c4d.DESC_DEFAULT]
                            except TypeError:
                                 #No or invalid default value.
                                pass
                
                c4d.EventAdd()

            if __name__=='__main__':
                main()

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            • H Offline
              Helper
              last edited by

              On 09/07/2015 at 11:44, xxxxxxxx wrote:

              I now have this but it still doesn't work.

              import c4d

              obj = op.GetObject()
              ID_RESET_Iceland = 39
                      
              def main() :
                  
                  for id, bc in obj.GetUserDataContainer() :
                      
                      if (bc[c4d.DESC_PARENTGROUP][-1].id == 255 and 
                      obj[c4d.ID_USERDATA, ID_RESET_Iceland] == False) :
                         
                              try:
                                  obj[id] = bc[c4d.DESC_DEFAULT]
                              except TypeError:
                                   #No or invalid default value.
                                  pass
                  
                  c4d.EventAdd()

              if __name__=='__main__':
                  main()

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              • H Offline
                Helper
                last edited by

                On 09/07/2015 at 17:10, xxxxxxxx wrote:

                Try this instead

                import c4d
                ID_RESET_Iceland = 39
                        
                def main() :
                    obj = op.GetObject()
                    if not obj[c4d.ID_USERDATA, ID_RESET_Iceland]:
                        return
                    obj[c4d.ID_USERDATA, ID_RESET_Iceland] = False
                  
                    for id, bc in obj.GetUserDataContainer() :    
                        if bc[c4d.DESC_PARENTGROUP][-1].id == 255:
                            try:
                                obj[id] = bc[c4d.DESC_DEFAULT]
                            except TypeError:
                                pass
                    c4d.EventAdd()
                

                Don't use that __name__ == "__main__" part in a Python Tag

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                • H Offline
                  Helper
                  last edited by

                  On 09/07/2015 at 19:59, xxxxxxxx wrote:

                  It works! You are a genius! Thanks very much for this Niklas. 🙂

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                  • H Offline
                    Helper
                    last edited by

                    On 09/07/2015 at 20:19, xxxxxxxx wrote:

                    One problem, the script keeps looping after I activate the reset button. Is there a way to stop it?

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                    • H Offline
                      Helper
                      last edited by

                      On 09/07/2015 at 20:23, xxxxxxxx wrote:

                      Figured that out. Moved c4d.EventAdd() out of the for loop. But now it resets regardless of whether or not the reset switch is activated.

                      import c4d
                      ID_RESET_Iceland = 39
                              
                      def main() :
                          obj = op.GetObject()
                          if not obj[c4d.ID_USERDATA, ID_RESET_Iceland]:
                              return
                          obj[c4d.ID_USERDATA, ID_RESET_Iceland] = False

                      for id, bc in obj.GetUserDataContainer() :    
                              if bc[c4d.DESC_PARENTGROUP][-1].id == 255:
                                  try:
                                      obj[id] = bc[c4d.DESC_DEFAULT]
                                  except TypeError:
                                      pass
                         
                                      
                      c4d.EventAdd()

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                      • H Offline
                        Helper
                        last edited by

                        On 10/07/2015 at 15:48, xxxxxxxx wrote:

                        Got it working! I had the wrong userdata id number.

                        import c4d

                        def main() :
                            
                            ID_RESET_Iceland = 121
                            obj = doc.SearchObject("DEEP FREEZE")
                            #obj = op.GetObject()
                            
                            if obj[c4d.ID_USERDATA, ID_RESET_Iceland]:
                                obj[c4d.ID_USERDATA, ID_RESET_Iceland] = False

                        for id, bc in obj.GetUserDataContainer() :    
                                    if bc[c4d.DESC_PARENTGROUP][-1].id == 255:
                                        try:
                                            obj[id] = bc[c4d.DESC_DEFAULT]
                                        except TypeError:
                                            pass
                                            
                                for id, bc in obj.GetUserDataContainer() :    
                                    if bc[c4d.DESC_PARENTGROUP][-1].id == 277:
                                        try:
                                            obj[id] = bc[c4d.DESC_DEFAULT]
                                        except TypeError:
                                            pass
                                            
                                for id, bc in obj.GetUserDataContainer() :    
                                    if bc[c4d.DESC_PARENTGROUP][-1].id == 515:
                                        try:
                                            obj[id] = bc[c4d.DESC_DEFAULT]
                                        except TypeError:
                                            pass
                                            
                                for id, bc in obj.GetUserDataContainer() :    
                                    if bc[c4d.DESC_PARENTGROUP][-1].id == 516:
                                        try:
                                            obj[id] = bc[c4d.DESC_DEFAULT]
                                        except TypeError:
                                            pass
                            
                           
                                        
                        c4d.EventAdd()

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