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    access userdata inside userdata group [SOLVED]

    Scheduled Pinned Locked Moved PYTHON Development
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    • H Offline
      Helper
      last edited by

      On 08/07/2015 at 09:23, xxxxxxxx wrote:

      So far I have this:

      import c4d
      for id, bc in op.GetUserDataContainer() :
          try:
              op[id] = bc[c4d.DESC_DEFAULT]
          except TypeError:
               #No or invalid default value.
              pass

      c4d.EventAdd()

      But this resets all the userdata and I want to reset only the userdata within a specific userdata group.

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      • H Offline
        Helper
        last edited by

        On 09/07/2015 at 02:10, xxxxxxxx wrote:

        Any help on this would be really appreciated. Thanks.

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        • H Offline
          Helper
          last edited by

          On 09/07/2015 at 02:17, xxxxxxxx wrote:

          Hello,

          if you just want to reset the userdata of a specific userdata group you have to check if a given userdata parameter is part of that group. You can access DESC_PARENTGROUP to get the ID of the parent group. So your code could look something like this:

            
            for id, bc in op.GetUserDataContainer() :  
            
                if bc[c4d.DESC_PARENTGROUP][-1].id == 2:  
                    op[id] = bc[c4d.DESC_DEFAULT]  
          

          Best wishes,
          Sebastian

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          • H Offline
            Helper
            last edited by

            On 09/07/2015 at 03:33, xxxxxxxx wrote:

            I get an error message:

            Traceback (most recent call last) :
            File "scriptmanager", line 11 in ,module.
            TypeError:_setitem_expected int or bool, not None

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            • H Offline
              Helper
              last edited by

              On 09/07/2015 at 06:00, xxxxxxxx wrote:

              Originally posted by xxxxxxxx

              I get an error message:

              Traceback (most recent call last) :
              File "scriptmanager", line 11 in ,module.
              TypeError:_setitem_expected int or bool, not None

              Hi
              I test code and simple print to dive in to level

                  for id, bc in op.GetUserDataContainer() :  
                    print bc[c4d.DESC_PARENTGROUP][-1].id  
                    if bc[c4d.DESC_PARENTGROUP][-1].id == 700:  
                        op[id] = bc[c4d.DESC_DEFAULT]
              

              i have id in level = 700.

              Try such, code works for me

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              • H Offline
                Helper
                last edited by

                On 09/07/2015 at 06:18, xxxxxxxx wrote:

                I tried your code and still get the same error message.

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                • H Offline
                  Helper
                  last edited by

                  On 09/07/2015 at 06:22, xxxxxxxx wrote:

                  If I try this code from the Script Manager, it works and only userdata from group 255 is reset but when it is on a Python tag, it doesn't. Any suggestions?

                  import c4d

                  for id, bc in op.GetUserDataContainer() :
                      
                      if bc[c4d.DESC_PARENTGROUP][-1].id == 255:
                          try:
                              op[id] = bc[c4d.DESC_DEFAULT]
                          except TypeError:
                               #No or invalid default value.
                              pass

                  c4d.EventAdd()

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                  • H Offline
                    Helper
                    last edited by

                    On 09/07/2015 at 08:02, xxxxxxxx wrote:

                    For a Python Tag, "op" is the Tag, not the Object. Use the variable "obj" in all places instead of "op" and add "obj = op.GetObject()" beforehand.

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                    • H Offline
                      Helper
                      last edited by

                      On 09/07/2015 at 10:57, xxxxxxxx wrote:

                      Thanks, Niklas, that totally worked! The last thing I need and can't get to work is the switch. Here is what I have:

                      import c4d

                      obj = op.GetObject()
                      ID_RESET_Iceland = 39
                              
                      def main() :
                          
                          for id, bc in obj.GetUserDataContainer() :
                              
                              if bc[c4d.DESC_PARENTGROUP][-1].id == 255:
                                  
                                  if obj[c4d.ID_USERDATA, ID_RESET_Iceland]:
                                      obj[c4d.ID_USERDATA, ID_RESET_Iceland] = False
                                      
                                      try:
                                          obj[id] = bc[c4d.DESC_DEFAULT]
                                      except TypeError:
                                           #No or invalid default value.
                                          pass
                          
                          c4d.EventAdd()

                      if __name__=='__main__':
                          main()

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                      • H Offline
                        Helper
                        last edited by

                        On 09/07/2015 at 11:44, xxxxxxxx wrote:

                        I now have this but it still doesn't work.

                        import c4d

                        obj = op.GetObject()
                        ID_RESET_Iceland = 39
                                
                        def main() :
                            
                            for id, bc in obj.GetUserDataContainer() :
                                
                                if (bc[c4d.DESC_PARENTGROUP][-1].id == 255 and 
                                obj[c4d.ID_USERDATA, ID_RESET_Iceland] == False) :
                                   
                                        try:
                                            obj[id] = bc[c4d.DESC_DEFAULT]
                                        except TypeError:
                                             #No or invalid default value.
                                            pass
                            
                            c4d.EventAdd()

                        if __name__=='__main__':
                            main()

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                        • H Offline
                          Helper
                          last edited by

                          On 09/07/2015 at 17:10, xxxxxxxx wrote:

                          Try this instead

                          import c4d
                          ID_RESET_Iceland = 39
                                  
                          def main() :
                              obj = op.GetObject()
                              if not obj[c4d.ID_USERDATA, ID_RESET_Iceland]:
                                  return
                              obj[c4d.ID_USERDATA, ID_RESET_Iceland] = False
                            
                              for id, bc in obj.GetUserDataContainer() :    
                                  if bc[c4d.DESC_PARENTGROUP][-1].id == 255:
                                      try:
                                          obj[id] = bc[c4d.DESC_DEFAULT]
                                      except TypeError:
                                          pass
                              c4d.EventAdd()
                          

                          Don't use that __name__ == "__main__" part in a Python Tag

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                          • H Offline
                            Helper
                            last edited by

                            On 09/07/2015 at 19:59, xxxxxxxx wrote:

                            It works! You are a genius! Thanks very much for this Niklas. 🙂

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                            • H Offline
                              Helper
                              last edited by

                              On 09/07/2015 at 20:19, xxxxxxxx wrote:

                              One problem, the script keeps looping after I activate the reset button. Is there a way to stop it?

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                              • H Offline
                                Helper
                                last edited by

                                On 09/07/2015 at 20:23, xxxxxxxx wrote:

                                Figured that out. Moved c4d.EventAdd() out of the for loop. But now it resets regardless of whether or not the reset switch is activated.

                                import c4d
                                ID_RESET_Iceland = 39
                                        
                                def main() :
                                    obj = op.GetObject()
                                    if not obj[c4d.ID_USERDATA, ID_RESET_Iceland]:
                                        return
                                    obj[c4d.ID_USERDATA, ID_RESET_Iceland] = False

                                for id, bc in obj.GetUserDataContainer() :    
                                        if bc[c4d.DESC_PARENTGROUP][-1].id == 255:
                                            try:
                                                obj[id] = bc[c4d.DESC_DEFAULT]
                                            except TypeError:
                                                pass
                                   
                                                
                                c4d.EventAdd()

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                                • H Offline
                                  Helper
                                  last edited by

                                  On 10/07/2015 at 15:48, xxxxxxxx wrote:

                                  Got it working! I had the wrong userdata id number.

                                  import c4d

                                  def main() :
                                      
                                      ID_RESET_Iceland = 121
                                      obj = doc.SearchObject("DEEP FREEZE")
                                      #obj = op.GetObject()
                                      
                                      if obj[c4d.ID_USERDATA, ID_RESET_Iceland]:
                                          obj[c4d.ID_USERDATA, ID_RESET_Iceland] = False

                                  for id, bc in obj.GetUserDataContainer() :    
                                              if bc[c4d.DESC_PARENTGROUP][-1].id == 255:
                                                  try:
                                                      obj[id] = bc[c4d.DESC_DEFAULT]
                                                  except TypeError:
                                                      pass
                                                      
                                          for id, bc in obj.GetUserDataContainer() :    
                                              if bc[c4d.DESC_PARENTGROUP][-1].id == 277:
                                                  try:
                                                      obj[id] = bc[c4d.DESC_DEFAULT]
                                                  except TypeError:
                                                      pass
                                                      
                                          for id, bc in obj.GetUserDataContainer() :    
                                              if bc[c4d.DESC_PARENTGROUP][-1].id == 515:
                                                  try:
                                                      obj[id] = bc[c4d.DESC_DEFAULT]
                                                  except TypeError:
                                                      pass
                                                      
                                          for id, bc in obj.GetUserDataContainer() :    
                                              if bc[c4d.DESC_PARENTGROUP][-1].id == 516:
                                                  try:
                                                      obj[id] = bc[c4d.DESC_DEFAULT]
                                                  except TypeError:
                                                      pass
                                      
                                     
                                                  
                                  c4d.EventAdd()

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