Connect 2 output ports of xpresso [CLOSED]
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On 06/07/2015 at 07:20, xxxxxxxx wrote:
Hi Ilya,
I'm afraid, this currently a limitation in Python. As you need to connect two out-ports inside the Xgroup, this does currently not work (same for the input side as well).
I'm currently checking with development, if there are workarounds. -
On 06/07/2015 at 07:29, xxxxxxxx wrote:
Hello Andreas
Thank you! I will wait.
I also will test such code with c++ port. Maybe need to port code to CAPI if will be success -
On 06/07/2015 at 11:26, xxxxxxxx wrote:
I test this CAPI snippet(write and execute at Remo c4d++ platform)
There is interesting, it marks ports(arrows) but not show connections
{ BaseDocument *doc = GetActiveDocument(); BaseObject *obj = (BaseObject * ) doc->GetActiveObject(); if(!obj) return FALSE; XPressoTag *xTag = (XPressoTag* )obj->GetTag(Texpresso, 0); if(!xTag) return FALSE; GvNodeMaster *nm = xTag->GetNodeMaster(); GvNode *n1 = nm->GetRoot(); GvPort *p1 = n1->AddPort(GV_PORT_OUTPUT, 536870935, GV_PORT_FLAG_IS_VISIBLE, TRUE); GvNode *n2 = nm->CreateNode(nm->GetRoot(), ID_OPERATOR_BOX, NULL, 0, 0); GvPort *p2 = n2->GetOutPort(0); if (p1 && p2) { GvNode *n1u = NULL; GvNode *n2u = NULL; GvPort *p1u = NULL; GvPort *p2u = NULL; if (nm->IsConnectionValid(n1, p1, n2, p2, n1u, p1u, n2u, p2u)) { n2->AddConnection(n1, p1, n2, p2); } } nm->Message(MSG_UPDATE); EventAdd(); }
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On 07/07/2015 at 02:03, xxxxxxxx wrote:
Ok, found one method, i will make connected samples and store at HD or c4d content.
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On 08/07/2015 at 01:01, xxxxxxxx wrote:
Hi
A few things are not as expected, so i remove flag solved at topic.Andreas, any info about to break limit?
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On 08/07/2015 at 01:34, xxxxxxxx wrote:
Hi Ilya,
actually I didn't mark this thread as solved, as I had no answer from the devs. Today it was acknowledged as a limitation. It is currently not possible to connect an output of a node to an output of the parent Xgroup in Python (same for input nodes). Unfortunately there seems to be no workaround. Sorry.
Regarding your C++ code and the missing connection. I think, you need to call AddConnection() for the other node involved. See this thread.
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On 08/07/2015 at 02:01, xxxxxxxx wrote:
Originally posted by xxxxxxxx
Hi Ilya,
actually I didn't mark this thread as solved, as I had no answer from the devs. Today it was acknowledged as a limitation. It is currently not possible to connect an output of a node to an output of the parent Xgroup in Python (same for input nodes). Unfortunately there seems to be no workaround. Sorry.
Regarding your C++ code and the missing connection. I think, you need to call AddConnection() for the other node involved. See this thread.
I add tag to name of topic, thinking it was resolved.
I don't understand one thing in py-sdk, why need such checking - GvNode.IsGroupNode
About c++ snippet, i tried different ways and same result.
Also if it will be (x)group why need this https://developers.maxon.net/docs/Cinema4DCPPSDK/html/group___g_v___g_r_o_u_p.html
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On 08/07/2015 at 13:05, xxxxxxxx wrote:
Andreas, you are right!!!
I did it by c++, i don't know what was wrong. After restarting of machine - it worked! (caches or anything else prevent it)i change
n2->AddConnection(n1, p1, n2, p2);
to
n1->AddConnection(n1, p1, n2, p2);
i move to c++(maybe S.Rath will bring light to py-code). Solved. Thank you
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On 09/07/2015 at 05:17, xxxxxxxx wrote:
Hi Ilya,
glad it worked in C++.
The developer feedback I talked about yesterday came from S. Rath. I'm afraid you will have to wait for a fix in C4D for this to work in Python. -
On 09/07/2015 at 05:35, xxxxxxxx wrote:
Thanks a'lot.
The developer feedback I talked about yesterday came from S. Rath. I'm afraid you will have to wait for a fix in C4D for this to work in Python.
R17? or will be sp4 for r16?
Anyway, please, close topic. I will port stuff to c++
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On 28/07/2015 at 07:25, xxxxxxxx wrote:
Sorry that remind
Have you fixed this issue in 16.051 patch?upd.
seems not
it cover several mysterious issue of nvdia -
On 28/07/2015 at 07:48, xxxxxxxx wrote:
Hi Ilya,
you seem to have found out yourself. I would have left a note here, if the SP fixed this bug. Internally this bug has been addressed, but it was to late to get into the 16.051 update.
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On 28/07/2015 at 07:58, xxxxxxxx wrote:
Anyway thanks.
I see that developers back to work from vacation* . If we got fix.* - You or someone from team pointed at this fact
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On 03/11/2015 at 07:48, xxxxxxxx wrote:
This problem should be fixed in R17.
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On 03/11/2015 at 08:14, xxxxxxxx wrote:
Originally posted by xxxxxxxx
This problem should be fixed in R17.
Hello
I forgot about this - i'm checking out of it > that's great - it works! Thanks a'lot
(please, do not brake it)