Maxon Developers Maxon Developers
    • Documentation
      • Cinema 4D Python API
      • Cinema 4D C++ API
      • Cineware API
      • ZBrush Python API
      • ZBrush GoZ API
      • Code Examples on Github
    • Forum
    • Downloads
    • Support
      • Support Procedures
      • Registered Developer Program
      • Plugin IDs
      • Contact Us
    • Categories
      • Overview
      • News & Information
      • Cinema 4D SDK Support
      • Cineware SDK Support
      • ZBrush 4D SDK Support
      • Bugs
      • General Talk
    • Recent
    • Tags
    • Users
    • Login

    Connect 2 output ports of xpresso [CLOSED]

    Scheduled Pinned Locked Moved PYTHON Development
    19 Posts 0 Posters 1.7k Views
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • H Offline
      Helper
      last edited by

      On 04/07/2015 at 10:45, xxxxxxxx wrote:

      Again me
      Sample code, execute at any c4d object, problem that ports do not connect (24 pos./line) :

      import c4d  
        
      def main() :  
        global vecoutp  
        obj = doc.GetActiveObject()  
        tag = doc.GetActiveTag()  
        if not tag:  
            tag = c4d.BaseTag(c4d.Texpresso)  
            obj.InsertTag(tag)  
              
        nm = tag.GetNodeMaster()  
        xg = nm.GetRoot()  
        print "pass 1"  
        for i in xrange(xg.GetOutPortCount()) :  
            port = xg.GetOutPort(i)  
            print port, port.GetName(xg), port.GetMainID()  
              
        bbox = nm.CreateNode(nm.GetRoot(),c4d.ID_OPERATOR_BOX,None, 0, 0)  
        nm.InsertFirst(xg, bbox)  
          
        if not xg.GetOutPort(0) :  
            vecoutp = xg.AddPort(c4d.GV_PORT_OUTPUT, 536870935)         
              
        c = vecoutp.Connect(bbox.GetOutPort(0)) # <<<<< not connect  
        print vecoutp, vecoutp.GetName(xg), vecoutp.GetMainID()  
        print bbox.GetOutPort(0), bbox.GetOutPort(0).GetName(bbox), bbox.GetOutPort(0).GetMainID()  
        print c  
          
        print "pass 2"  
          
        for i in xrange(xg.GetOutPortCount()) :  
              
            port = xg.GetOutPort(i)  
            print port, port.GetName(xg), port.GetMainID()  
              
        xg.Redraw()  
        nm.Message(c4d.MSG_UPDATE)      
        c4d.EventAdd()  
          
        
      if __name__=='__main__':  
        main()
      
      1 Reply Last reply Reply Quote 0
      • H Offline
        Helper
        last edited by

        On 05/07/2015 at 23:31, xxxxxxxx wrote:

        Has python for c4d such limit now? Or possible to do another way?!

        1 Reply Last reply Reply Quote 0
        • H Offline
          Helper
          last edited by

          On 06/07/2015 at 05:09, xxxxxxxx wrote:

          Nodes are laying in same nodemaster

          `

          GvPort.Connect`( _port_ )
           **Note Remember, the nodes of the ports have to be in the same` GvNodeMaster`, otherwise the connection fails.**
          

          Also i trying to make clone of tag/Nodemaster and do versa - fails

          1 Reply Last reply Reply Quote 0
          • H Offline
            Helper
            last edited by

            On 06/07/2015 at 07:20, xxxxxxxx wrote:

            Hi Ilya,

            I'm afraid, this currently a limitation in Python. As you need to connect two out-ports inside the Xgroup, this does currently not work (same for the input side as well).
            I'm currently checking with development, if there are workarounds.

            1 Reply Last reply Reply Quote 0
            • H Offline
              Helper
              last edited by

              On 06/07/2015 at 07:29, xxxxxxxx wrote:

              Hello Andreas
              Thank you! I will wait.
              I also will test such code with c++ port. Maybe need to port code to CAPI if will be success

              1 Reply Last reply Reply Quote 0
              • H Offline
                Helper
                last edited by

                On 06/07/2015 at 11:26, xxxxxxxx wrote:

                I test this CAPI snippet(write and execute at Remo c4d++ platform)

                There is interesting, it marks ports(arrows) but not show connections

                  
                {  
                  BaseDocument *doc = GetActiveDocument();  
                  
                  BaseObject *obj = (BaseObject * ) doc->GetActiveObject();  
                  if(!obj) return FALSE;  
                  
                  XPressoTag *xTag = (XPressoTag* )obj->GetTag(Texpresso, 0);  
                  if(!xTag) return FALSE;  
                  
                  GvNodeMaster *nm = xTag->GetNodeMaster();   
                  
                  GvNode *n1 = nm->GetRoot();   
                  GvPort *p1 = n1->AddPort(GV_PORT_OUTPUT, 536870935, GV_PORT_FLAG_IS_VISIBLE, TRUE);  
                  
                  GvNode *n2 = nm->CreateNode(nm->GetRoot(), ID_OPERATOR_BOX, NULL, 0, 0);  
                  GvPort *p2 = n2->GetOutPort(0);  
                  
                      if (p1 && p2)  
                      {  
                      GvNode *n1u = NULL;  
                      GvNode *n2u = NULL;  
                      GvPort *p1u = NULL;  
                      GvPort *p2u = NULL;  
                      if (nm->IsConnectionValid(n1, p1, n2, p2, n1u, p1u, n2u, p2u))  
                      {  
                        n2->AddConnection(n1, p1, n2, p2);  
                      }  
                      }  
                  
                  nm->Message(MSG_UPDATE);  
                  
                  EventAdd();  
                }  
                


                http://oi61.tinypic.com/xmvhbk.jpg

                1 Reply Last reply Reply Quote 0
                • H Offline
                  Helper
                  last edited by

                  On 07/07/2015 at 02:03, xxxxxxxx wrote:

                  Ok, found one method, i will make connected samples and store at HD or c4d content.

                  1 Reply Last reply Reply Quote 0
                  • H Offline
                    Helper
                    last edited by

                    On 08/07/2015 at 01:01, xxxxxxxx wrote:

                    Hi
                    A few things are not as expected, so i remove flag solved at topic.

                    Andreas, any info about to break limit?

                    1 Reply Last reply Reply Quote 0
                    • H Offline
                      Helper
                      last edited by

                      On 08/07/2015 at 01:34, xxxxxxxx wrote:

                      Hi Ilya,

                      actually I didn't mark this thread as solved, as I had no answer from the devs. Today it was acknowledged as a limitation. It is currently not possible to connect an output of a node to an output of the parent Xgroup in Python (same for input nodes). Unfortunately there seems to be no workaround. Sorry.

                      Regarding your C++ code and the missing connection. I think, you need to call AddConnection() for the other node involved. See this thread.

                      1 Reply Last reply Reply Quote 0
                      • H Offline
                        Helper
                        last edited by

                        On 08/07/2015 at 02:01, xxxxxxxx wrote:

                        Originally posted by xxxxxxxx

                        Hi Ilya,

                        actually I didn't mark this thread as solved, as I had no answer from the devs. Today it was acknowledged as a limitation. It is currently not possible to connect an output of a node to an output of the parent Xgroup in Python (same for input nodes). Unfortunately there seems to be no workaround. Sorry.

                        Regarding your C++ code and the missing connection. I think, you need to call AddConnection() for the other node involved. See this thread.

                        I add tag to name of topic, thinking it was resolved.

                        I don't understand one thing in py-sdk, why need such checking - GvNode.IsGroupNode

                        About c++ snippet, i tried different ways and same result.

                        Also if it will be (x)group why need this https://developers.maxon.net/docs/Cinema4DCPPSDK/html/group___g_v___g_r_o_u_p.html

                        1 Reply Last reply Reply Quote 0
                        • H Offline
                          Helper
                          last edited by

                          On 08/07/2015 at 13:05, xxxxxxxx wrote:

                          Andreas, you are right!!!
                          I did it by c++, i don't know what was wrong. After restarting of machine - it worked! (caches or anything else prevent it)

                          i change

                          n2->AddConnection(n1, p1, n2, p2);
                          

                          to

                          n1->AddConnection(n1, p1, n2, p2);
                          

                          i move to c++(maybe S.Rath will bring light to py-code). Solved. Thank you

                          1 Reply Last reply Reply Quote 0
                          • H Offline
                            Helper
                            last edited by

                            On 09/07/2015 at 05:17, xxxxxxxx wrote:

                            Hi Ilya,

                            glad it worked in C++.
                            The developer feedback I talked about yesterday came from S. Rath. I'm afraid you will have to wait for a fix in C4D for this to work in Python.

                            1 Reply Last reply Reply Quote 0
                            • H Offline
                              Helper
                              last edited by

                              On 09/07/2015 at 05:35, xxxxxxxx wrote:

                              Thanks a'lot.

                              The developer feedback I talked about yesterday came from S. Rath. I'm afraid you will have to wait for a fix in C4D for this to work in Python.

                              R17? or will be sp4 for r16?

                              Anyway, please, close topic. I will port stuff to c++

                              1 Reply Last reply Reply Quote 0
                              • H Offline
                                Helper
                                last edited by

                                On 28/07/2015 at 07:25, xxxxxxxx wrote:

                                Sorry that remind
                                Have you fixed this issue in 16.051 patch?

                                upd.
                                🤢 seems not
                                it cover several mysterious issue of nvdia 😠

                                1 Reply Last reply Reply Quote 0
                                • H Offline
                                  Helper
                                  last edited by

                                  On 28/07/2015 at 07:48, xxxxxxxx wrote:

                                  Hi Ilya,

                                  you seem to have found out yourself. I would have left a note here, if the SP fixed this bug. Internally this bug has been addressed, but it was to late to get into the 16.051 update.

                                  1 Reply Last reply Reply Quote 0
                                  • H Offline
                                    Helper
                                    last edited by

                                    On 28/07/2015 at 07:58, xxxxxxxx wrote:

                                    Anyway thanks.
                                    I see that developers back to work from vacation* 😉. If we got fix.

                                    * - You or someone from team pointed at this fact

                                    1 Reply Last reply Reply Quote 0
                                    • H Offline
                                      Helper
                                      last edited by

                                      On 03/11/2015 at 07:48, xxxxxxxx wrote:

                                      This problem should be fixed in R17.

                                      1 Reply Last reply Reply Quote 0
                                      • H Offline
                                        Helper
                                        last edited by

                                        On 03/11/2015 at 08:14, xxxxxxxx wrote:

                                        Originally posted by xxxxxxxx

                                        This problem should be fixed in R17.

                                        Hello
                                        I forgot about this - i'm checking out of it > that's great - it works! Thanks a'lot 👏👍
                                        (please, do not brake it)😉

                                        1 Reply Last reply Reply Quote 0
                                        • First post
                                          Last post