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    Connect 2 output ports of xpresso [CLOSED]

    Scheduled Pinned Locked Moved PYTHON Development
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    • H Offline
      Helper
      last edited by

      On 06/07/2015 at 05:09, xxxxxxxx wrote:

      Nodes are laying in same nodemaster

      `

      GvPort.Connect`( _port_ )
       **Note Remember, the nodes of the ports have to be in the same` GvNodeMaster`, otherwise the connection fails.**
      

      Also i trying to make clone of tag/Nodemaster and do versa - fails

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      • H Offline
        Helper
        last edited by

        On 06/07/2015 at 07:20, xxxxxxxx wrote:

        Hi Ilya,

        I'm afraid, this currently a limitation in Python. As you need to connect two out-ports inside the Xgroup, this does currently not work (same for the input side as well).
        I'm currently checking with development, if there are workarounds.

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        • H Offline
          Helper
          last edited by

          On 06/07/2015 at 07:29, xxxxxxxx wrote:

          Hello Andreas
          Thank you! I will wait.
          I also will test such code with c++ port. Maybe need to port code to CAPI if will be success

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          • H Offline
            Helper
            last edited by

            On 06/07/2015 at 11:26, xxxxxxxx wrote:

            I test this CAPI snippet(write and execute at Remo c4d++ platform)

            There is interesting, it marks ports(arrows) but not show connections

              
            {  
              BaseDocument *doc = GetActiveDocument();  
              
              BaseObject *obj = (BaseObject * ) doc->GetActiveObject();  
              if(!obj) return FALSE;  
              
              XPressoTag *xTag = (XPressoTag* )obj->GetTag(Texpresso, 0);  
              if(!xTag) return FALSE;  
              
              GvNodeMaster *nm = xTag->GetNodeMaster();   
              
              GvNode *n1 = nm->GetRoot();   
              GvPort *p1 = n1->AddPort(GV_PORT_OUTPUT, 536870935, GV_PORT_FLAG_IS_VISIBLE, TRUE);  
              
              GvNode *n2 = nm->CreateNode(nm->GetRoot(), ID_OPERATOR_BOX, NULL, 0, 0);  
              GvPort *p2 = n2->GetOutPort(0);  
              
                  if (p1 && p2)  
                  {  
                  GvNode *n1u = NULL;  
                  GvNode *n2u = NULL;  
                  GvPort *p1u = NULL;  
                  GvPort *p2u = NULL;  
                  if (nm->IsConnectionValid(n1, p1, n2, p2, n1u, p1u, n2u, p2u))  
                  {  
                    n2->AddConnection(n1, p1, n2, p2);  
                  }  
                  }  
              
              nm->Message(MSG_UPDATE);  
              
              EventAdd();  
            }  
            


            http://oi61.tinypic.com/xmvhbk.jpg

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            • H Offline
              Helper
              last edited by

              On 07/07/2015 at 02:03, xxxxxxxx wrote:

              Ok, found one method, i will make connected samples and store at HD or c4d content.

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              • H Offline
                Helper
                last edited by

                On 08/07/2015 at 01:01, xxxxxxxx wrote:

                Hi
                A few things are not as expected, so i remove flag solved at topic.

                Andreas, any info about to break limit?

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                • H Offline
                  Helper
                  last edited by

                  On 08/07/2015 at 01:34, xxxxxxxx wrote:

                  Hi Ilya,

                  actually I didn't mark this thread as solved, as I had no answer from the devs. Today it was acknowledged as a limitation. It is currently not possible to connect an output of a node to an output of the parent Xgroup in Python (same for input nodes). Unfortunately there seems to be no workaround. Sorry.

                  Regarding your C++ code and the missing connection. I think, you need to call AddConnection() for the other node involved. See this thread.

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                  • H Offline
                    Helper
                    last edited by

                    On 08/07/2015 at 02:01, xxxxxxxx wrote:

                    Originally posted by xxxxxxxx

                    Hi Ilya,

                    actually I didn't mark this thread as solved, as I had no answer from the devs. Today it was acknowledged as a limitation. It is currently not possible to connect an output of a node to an output of the parent Xgroup in Python (same for input nodes). Unfortunately there seems to be no workaround. Sorry.

                    Regarding your C++ code and the missing connection. I think, you need to call AddConnection() for the other node involved. See this thread.

                    I add tag to name of topic, thinking it was resolved.

                    I don't understand one thing in py-sdk, why need such checking - GvNode.IsGroupNode

                    About c++ snippet, i tried different ways and same result.

                    Also if it will be (x)group why need this https://developers.maxon.net/docs/Cinema4DCPPSDK/html/group___g_v___g_r_o_u_p.html

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                    • H Offline
                      Helper
                      last edited by

                      On 08/07/2015 at 13:05, xxxxxxxx wrote:

                      Andreas, you are right!!!
                      I did it by c++, i don't know what was wrong. After restarting of machine - it worked! (caches or anything else prevent it)

                      i change

                      n2->AddConnection(n1, p1, n2, p2);
                      

                      to

                      n1->AddConnection(n1, p1, n2, p2);
                      

                      i move to c++(maybe S.Rath will bring light to py-code). Solved. Thank you

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                      • H Offline
                        Helper
                        last edited by

                        On 09/07/2015 at 05:17, xxxxxxxx wrote:

                        Hi Ilya,

                        glad it worked in C++.
                        The developer feedback I talked about yesterday came from S. Rath. I'm afraid you will have to wait for a fix in C4D for this to work in Python.

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                        • H Offline
                          Helper
                          last edited by

                          On 09/07/2015 at 05:35, xxxxxxxx wrote:

                          Thanks a'lot.

                          The developer feedback I talked about yesterday came from S. Rath. I'm afraid you will have to wait for a fix in C4D for this to work in Python.

                          R17? or will be sp4 for r16?

                          Anyway, please, close topic. I will port stuff to c++

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                          • H Offline
                            Helper
                            last edited by

                            On 28/07/2015 at 07:25, xxxxxxxx wrote:

                            Sorry that remind
                            Have you fixed this issue in 16.051 patch?

                            upd.
                            🤢 seems not
                            it cover several mysterious issue of nvdia 😠

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                            • H Offline
                              Helper
                              last edited by

                              On 28/07/2015 at 07:48, xxxxxxxx wrote:

                              Hi Ilya,

                              you seem to have found out yourself. I would have left a note here, if the SP fixed this bug. Internally this bug has been addressed, but it was to late to get into the 16.051 update.

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                              • H Offline
                                Helper
                                last edited by

                                On 28/07/2015 at 07:58, xxxxxxxx wrote:

                                Anyway thanks.
                                I see that developers back to work from vacation* 😉. If we got fix.

                                * - You or someone from team pointed at this fact

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                                • H Offline
                                  Helper
                                  last edited by

                                  On 03/11/2015 at 07:48, xxxxxxxx wrote:

                                  This problem should be fixed in R17.

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                                  • H Offline
                                    Helper
                                    last edited by

                                    On 03/11/2015 at 08:14, xxxxxxxx wrote:

                                    Originally posted by xxxxxxxx

                                    This problem should be fixed in R17.

                                    Hello
                                    I forgot about this - i'm checking out of it > that's great - it works! Thanks a'lot 👏👍
                                    (please, do not brake it)😉

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