Maxon Developers Maxon Developers
    • Documentation
      • Cinema 4D Python API
      • Cinema 4D C++ API
      • Cineware API
      • ZBrush Python API
      • ZBrush GoZ API
      • Code Examples on Github
    • Forum
    • Downloads
    • Support
      • Support Procedures
      • Registered Developer Program
      • Plugin IDs
      • Contact Us
    • Categories
      • Overview
      • News & Information
      • Cinema 4D SDK Support
      • Cineware SDK Support
      • ZBrush 4D SDK Support
      • Bugs
      • General Talk
    • Recent
    • Tags
    • Users
    • Login

    ShowPopUp with Details? [SOLVED]

    Scheduled Pinned Locked Moved PYTHON Development
    11 Posts 0 Posters 865 Views
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • H Offline
      Helper
      last edited by

      On 12/01/2015 at 10:45, xxxxxxxx wrote:

      Hello,

      you can use an icon in the popup menu. Using "& i....&" you can define an icon id that is used for that element:

        
      menu.SetString(c4d.FIRST_POPUP_ID+99,"&i5119&Something")  
      

      So you could create preview icons and register them using RegisterIcon()[URL-REMOVED]. But I'm not sure if this is a good workflow.

      If you want to draw something in a GeDialog you may use a GeUserArea[URL-REMOVED]. There you can draw whatever you want. You find some code that shows how to use that class in the Py-MemoryViewer.pyp[URL-REMOVED] example.

      Best wishes,
      Sebastian


      [URL-REMOVED] @maxon: This section contained a non-resolving link which has been removed.

      1 Reply Last reply Reply Quote 0
      • H Offline
        Helper
        last edited by

        On 12/01/2015 at 10:56, xxxxxxxx wrote:

        Hi Sebastian

        Thanks for answer, it seems like a Good solution with the Registericon..
        But is it possible to colorize the icons?

        I wan't grab to the color from each layer and link it to the icon in the PopUp 🙂

        Best Regards
        Nicolaj

        1 Reply Last reply Reply Quote 0
        • H Offline
          Helper
          last edited by

          On 13/01/2015 at 00:06, xxxxxxxx wrote:

          Hello,

          when you call RegisterIcon() you register a bitmap. You can fill this bitmap any way you like.

          best wishes,
          Sebastian

          1 Reply Last reply Reply Quote 0
          • H Offline
            Helper
            last edited by

            On 13/01/2015 at 03:16, xxxxxxxx wrote:

            I like to extend the question

            I try the code of

            menu.SetString(19, '&d&i5119& '+group.GetName());
                menu.SetString(0, "" )
                menu.SetString(31, 'select')
            

            - but I can`t get a disable menu item and a icon

            and all following menu item have the same icon

            1 Reply Last reply Reply Quote 0
            • H Offline
              Helper
              last edited by

              On 13/01/2015 at 05:11, xxxxxxxx wrote:

              Hello,

              to disable a menu element simply add "&d&"[URL-REMOVED]:

                
              menu.SetString(c4d.FIRST_POPUP_ID+100,"&i5150&Something Else &d&")  
              

              best wishes,
              Sebastian


              [URL-REMOVED] @maxon: This section contained a non-resolving link which has been removed.

              1 Reply Last reply Reply Quote 0
              • H Offline
                Helper
                last edited by

                On 17/01/2015 at 03:53, xxxxxxxx wrote:

                Hi Sebastian

                I´m having trouble finding the right code-snippet for filling a bitmap in python.
                So far i managed i attach my custom icon to every entry in my popup dialog, but after looking thru the bitmap class, i can´t seem to find anything useful.

                Best Regards
                Nicolaj

                1 Reply Last reply Reply Quote 0
                • H Offline
                  Helper
                  last edited by

                  On 19/01/2015 at 01:06, xxxxxxxx wrote:

                  Hello,

                  you can set the data of a bitmap using BaseBitmap.SetPixel()[URL-REMOVED]. An example can be found in SculptSaveMask.pyp[URL-REMOVED].

                  A little more comfortable way of filling a bitmap would be to use the GeClipMap[URL-REMOVED] class.

                    
                  geClipMap = c4d.bitmaps.GeClipMap()  
                  geClipMap.Init(800,600,32)  
                    
                  geClipMap.BeginDraw()  
                    
                  geClipMap.SetColor(255,0,0)  
                  geClipMap.FillRect(0,0,800,600)  
                    
                  geClipMap.EndDraw()  
                    
                  bitmap = geClipMap.GetBitmap()  
                    
                  filename = c4d.storage.SaveDialog(title="Save image")  
                  bitmap.Save(filename,c4d.FILTER_TIF)  
                  

                  For questions no longer related to this thread's original topic please open a new thread. Thanks.

                  best wishes,
                  Sebastian


                  [URL-REMOVED] @maxon: This section contained a non-resolving link which has been removed.

                  1 Reply Last reply Reply Quote 0
                  • H Offline
                    Helper
                    last edited by

                    On 30/01/2015 at 10:44, xxxxxxxx wrote:

                    Hello sortsovs,

                    was your question answered?

                    Best wishes,
                    Sebastian

                    1 Reply Last reply Reply Quote 0
                    • H Offline
                      Helper
                      last edited by

                      On 30/01/2015 at 10:52, xxxxxxxx wrote:

                      Hi Sebastian

                      Oh Ya, Sorry! How do i close the topic? 🙂

                      1 Reply Last reply Reply Quote 0
                      • H Offline
                        Helper
                        last edited by

                        On 02/02/2015 at 03:15, xxxxxxxx wrote:

                        Hello,

                        you do not need to close this topic; we will handle this.

                        Best wishes,
                        Sebastian

                        1 Reply Last reply Reply Quote 0
                        • First post
                          Last post