passing variable to plugin
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On 12/10/2013 at 03:09, xxxxxxxx wrote:
Hi, you could go with a global variable for PODs (int, float, char, ...) and use it wherever you want in your entire plugin.
Int my_global_variable = 0; // allowed String my_global_string; // (* ) not allowed because internal pointer table to the constructor is not build yet String* my_global_string = nullptr; // correct! Bool PluginStart() { my_global_string = NewObj(String); if (!my_global_string) return false; // your code return true; } void PluginEnd() { DeleteMem(my_global_string); }
(* ) If you want to use a c4d class you can use a global pointer like String* and allocate it in PluginStart and Free it in PluginEnd.
Or you store some values in the global data container.
Cheers, Seb
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On 12/10/2013 at 04:58, xxxxxxxx wrote:
i guess i dont't understand. in my main.cpp i have declared a boolean:
Bool test = false;now i want to check this boolean inside another file (myPlugin.cpp)
BaseObject *myPlugin::GetVirtualObjects(BaseObject *op, HierarchyHelp *hh)
{
if (test) //do something
...
}of course test is undeclared here. so my question is how can i grab the variable test inside GetVirtualObjects
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On 12/10/2013 at 07:48, xxxxxxxx wrote:
You can use the extern keyword. See How do I share a variable between source files in C?
Best,
-Niklas -
On 12/10/2013 at 08:56, xxxxxxxx wrote:
thank you. i tried this but still i must do something wrong.
in the main.cpp i have #include "myPlugin.h"
and in myPlugin.h i have
#ifndef _myPlugin_H_
#define _myPlugin_H_extern int myTest;
enum
{
...when i try to compile i get the following error:
1> Main.cpp
1> myPlugin.cpp
1> Creating library C:\Program Files\MAXON\CINEMA 4D R14\plugins\myPlugin\obj\myPlugin\x64_Debug\myPlugin.cdl64.lib and object C:\Program Files\MAXON\CINEMA 4D R14\plugins\myPlugin\obj\myPlugin\x64_Debug\myPlugin.cdl64.exp
1>Main.obj : error LNK2001: unresolved external symbol "int myTest" (?isRegistered@@3HA)
1>myPlugin.obj : error LNK2001: unresolved external symbol "int myTest" (?isRegistered@@3HA)
1>C:\Program Files\MAXON\CINEMA 4D R14\plugins\myPlugin\myPlugin.cdl64 : fatal error LNK1120: 1 unresolved externalsi found this thread http://stackoverflow.com/questions/7004031/c-unresolved-externals but i dont understand what i need to do now...
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On 12/10/2013 at 09:08, xxxxxxxx wrote:
Howdy,
Well, in everything I've read about c++ programming, there seems to be a consensus that global variables are frowned upon.
What I'd suggest is to create a static variable in your main.cpp file, and create accessor functions like this:
#include "MyPlugin.h" static bool test; bool PluginStart(void) { SetTest(false); // rest of startup functions.... } void SetTest(bool t) { test = t; } bool GetTest(void) { return test; }
Then in your main header file (MyPlugin.h or whatever your plugin is named) you prototype the accessor functions:
void SetTest(bool t); bool GetTest(void);
Then you simply include the main header file in each .cpp file where you need access to the "test" variable:
#include "MyPlugin.h" //...... if(GetTest()) { // do something }
Adios,
Cactus Dan -
On 12/10/2013 at 09:29, xxxxxxxx wrote:
thank you very much for the input..
still get the following error message:1> myPlugin.cpp
1>myPlugin.obj : error LNK2001: unresolved external symbol "int __cdecl getTest(void)" (?getTest@@YAHXZ)
1>C:\Program Files\MAXON\CINEMA 4D R14\plugins\myPlugin\myPlugin.cdl64 : fatal error LNK1120: 1 unresolved externalsthe thread i mentioned earlier said it is some problem with the linker. and since all those tests result in the same error i guess it must be some general setting i am missing??
EDIT: my fault. i mixed a uppercase letter now working. many thanks !
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On 12/10/2013 at 09:36, xxxxxxxx wrote:
Howdy,
Did you forget to include the header?
Adios,
Cactus Dan -
On 12/10/2013 at 09:37, xxxxxxxx wrote:
..no, it was a typo... now working
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On 12/10/2013 at 09:45, xxxxxxxx wrote:
Howdy,
Ah! Glad it's working for you.
Adios,
Cactus Dan -
On 12/10/2013 at 09:46, xxxxxxxx wrote:
i am happy, too, since this helped me solve the thing with my demo version of the plugin, too
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On 14/10/2013 at 12:06, xxxxxxxx wrote:
It's quite easy as Niklas suggested.
In your main.cpp:
bool your_global_variable = false; PluginStart() { your_global_variable = true; }
In any other file (e.g. myPlugin.h) :
extern bool your_global_variable; int any_function(int a, int b) //or anywhere else in this file { //do something with your_global_variable return your_global_variable ? (a + b) : (a - b); }
You don't need to include any file anywhere. You just need the declarations to make the scope see it.
Originally posted by xxxxxxxx
thank you. i tried this but still i must do something wrong.
in the main.cpp i have #include "myPlugin.h"
and in myPlugin.h i have
#ifndef _myPlugin_H_
#define _myPlugin_H_extern int myTest;
enum
{
...when i try to compile i get the following error:
[quote]
1> Main.cpp
1> myPlugin.cpp
1> Creating library C:\Program Files\MAXON\CINEMA 4D R14\plugins\myPlugin\obj\myPlugin\x64_Debug\myPlugin.cdl64.lib and object C:\Program Files\MAXON\CINEMA 4D R14\plugins\myPlugin\obj\myPlugin\x64_Debug\myPlugin.cdl64.exp
1>Main.obj : error LNK2001: unresolved external symbol "int myTest" (?isRegistered@@3HA)
1>myPlugin.obj : error LNK2001: unresolved external symbol "int myTest" (?isRegistered@@3HA)
1>C:\Program Files\MAXON\CINEMA 4D R14\plugins\myPlugin\myPlugin.cdl64 : fatal error LNK1120: 1 unresolved externalsi found this thread http://stackoverflow.com/questions/7004031/c-unresolved-externals but i dont understand what i need to do now...
[/QUOTE]