Maxon Developers Maxon Developers
    • Documentation
      • Cinema 4D Python API
      • Cinema 4D C++ API
      • Cineware API
      • ZBrush Python API
      • ZBrush GoZ API
      • Code Examples on Github
    • Forum
    • Downloads
    • Support
      • Support Procedures
      • Registered Developer Program
      • Plugin IDs
      • Contact Us
    • Categories
      • Overview
      • News & Information
      • Cinema 4D SDK Support
      • Cineware SDK Support
      • ZBrush 4D SDK Support
      • Bugs
      • General Talk
    • Unread
    • Recent
    • Tags
    • Users
    • Login

    passing variable to plugin

    SDK Help
    0
    12
    874
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • H
      Helper
      last edited by

      On 12/10/2013 at 03:09, xxxxxxxx wrote:

      Hi, you could go with a global variable for PODs (int, float, char, ...) and use it wherever you want in your entire plugin.

      Int my_global_variable = 0; // allowed
        
      String my_global_string; // (* ) not allowed because internal pointer table to the constructor is not build yet
      String* my_global_string = nullptr; // correct!  
      Bool PluginStart()
      {
          my_global_string = NewObj(String);
          if (!my_global_string)
              return false;
        
          // your code
        
          return true;
      }
        
      void PluginEnd()
      {
          DeleteMem(my_global_string);
      }
      

      (* ) If you want to use a c4d class you can use a global pointer like String* and allocate it in PluginStart and Free it in PluginEnd.

      Or you store some values in the global data container.

      Cheers, Seb

      1 Reply Last reply Reply Quote 0
      • H
        Helper
        last edited by

        On 12/10/2013 at 04:58, xxxxxxxx wrote:

        i guess i dont't understand. in my main.cpp i have declared a boolean:
        Bool test = false;

        now i want to check this boolean inside another file (myPlugin.cpp)
        BaseObject *myPlugin::GetVirtualObjects(BaseObject *op, HierarchyHelp *hh)
        {
        if (test) //do something
        ...
        }

        of course test is undeclared here. so my question is how can i grab the variable test inside GetVirtualObjects

        1 Reply Last reply Reply Quote 0
        • H
          Helper
          last edited by

          On 12/10/2013 at 07:48, xxxxxxxx wrote:

          You can use the extern keyword. See How do I share a variable between source files in C?

          Best,
          -Niklas

          1 Reply Last reply Reply Quote 0
          • H
            Helper
            last edited by

            On 12/10/2013 at 08:56, xxxxxxxx wrote:

            thank you. i tried this but still i must do something wrong.

            in the main.cpp i have #include "myPlugin.h"

            and in myPlugin.h i have

            #ifndef _myPlugin_H_
            #define _myPlugin_H_

            extern int myTest;

            enum
            {
             ...

            when i try to compile i get the following error:

            1>  Main.cpp
            1>  myPlugin.cpp
            1>     Creating library C:\Program Files\MAXON\CINEMA 4D R14\plugins\myPlugin\obj\myPlugin\x64_Debug\myPlugin.cdl64.lib and object C:\Program Files\MAXON\CINEMA 4D R14\plugins\myPlugin\obj\myPlugin\x64_Debug\myPlugin.cdl64.exp
            1>Main.obj : error LNK2001: unresolved external symbol "int myTest" (?isRegistered@@3HA)
            1>myPlugin.obj : error LNK2001: unresolved external symbol "int myTest" (?isRegistered@@3HA)
            1>C:\Program Files\MAXON\CINEMA 4D R14\plugins\myPlugin\myPlugin.cdl64 : fatal error LNK1120: 1 unresolved externals

            i found this thread http://stackoverflow.com/questions/7004031/c-unresolved-externals but i dont understand what i need to do now...

            1 Reply Last reply Reply Quote 0
            • H
              Helper
              last edited by

              On 12/10/2013 at 09:08, xxxxxxxx wrote:

              Howdy,

              Well, in everything I've read about c++ programming, there seems to be a consensus that global variables are frowned upon.

              What I'd suggest is to create a static variable in your main.cpp file, and create accessor functions like this:

              #include "MyPlugin.h"
                
              static bool test;
                
              bool PluginStart(void)
              {
                   SetTest(false);
                   // rest of startup functions....
              }
                
              void SetTest(bool t)
              {
                   test = t;
              }
                
              bool GetTest(void)
              {
                   return test;
              }
              

              Then in your main header file (MyPlugin.h or whatever your plugin is named) you prototype the accessor functions:

              void SetTest(bool t);
              bool GetTest(void);
              

              Then you simply include the main header file in each .cpp file where you need access to the "test" variable:

              #include "MyPlugin.h"
              //......
                
              if(GetTest())
              {
                   // do something
              }
              

              Adios,
              Cactus Dan

              1 Reply Last reply Reply Quote 0
              • H
                Helper
                last edited by

                On 12/10/2013 at 09:29, xxxxxxxx wrote:

                thank you very much for the input.. 
                still get the following error message:

                1>  myPlugin.cpp
                1>myPlugin.obj : error LNK2001: unresolved external symbol "int __cdecl getTest(void)" (?getTest@@YAHXZ)
                1>C:\Program Files\MAXON\CINEMA 4D R14\plugins\myPlugin\myPlugin.cdl64 : fatal error LNK1120: 1 unresolved externals

                the thread i mentioned earlier said it is some problem with the linker. and since all those tests result in the same error i guess it must be some general setting i am missing??

                EDIT: my fault. i mixed a uppercase letter 😉 now working. many thanks !

                1 Reply Last reply Reply Quote 0
                • H
                  Helper
                  last edited by

                  On 12/10/2013 at 09:36, xxxxxxxx wrote:

                  Howdy,

                  Did you forget to include the header?

                  Adios,
                  Cactus Dan

                  1 Reply Last reply Reply Quote 0
                  • H
                    Helper
                    last edited by

                    On 12/10/2013 at 09:37, xxxxxxxx wrote:

                    ..no, it was a typo... now working 😄

                    1 Reply Last reply Reply Quote 0
                    • H
                      Helper
                      last edited by

                      On 12/10/2013 at 09:45, xxxxxxxx wrote:

                      Howdy,

                      Ah! Glad it's working for you.

                      Adios,
                      Cactus Dan

                      1 Reply Last reply Reply Quote 0
                      • H
                        Helper
                        last edited by

                        On 12/10/2013 at 09:46, xxxxxxxx wrote:

                        i am happy, too, since this helped me solve the thing with my demo version of the plugin, too 🙂

                        1 Reply Last reply Reply Quote 0
                        • H
                          Helper
                          last edited by

                          On 14/10/2013 at 12:06, xxxxxxxx wrote:

                          It's quite easy as Niklas suggested.

                          In your main.cpp:

                            
                          bool your_global_variable = false;  
                            
                          PluginStart()  
                          {  
                            your_global_variable = true;  
                          }  
                          

                          In any other file (e.g. myPlugin.h) :

                            
                          extern bool your_global_variable;  
                            
                          int any_function(int a, int b) //or anywhere else in this file  
                          {  
                            //do something with your_global_variable  
                            return your_global_variable ? (a + b) : (a - b);  
                          }  
                          

                          You don't need to include any file anywhere. You just need the declarations to make the scope see it.

                          Originally posted by xxxxxxxx

                          thank you. i tried this but still i must do something wrong.

                          in the main.cpp i have #include "myPlugin.h"

                          and in myPlugin.h i have

                          #ifndef _myPlugin_H_
                          #define _myPlugin_H_

                          extern int myTest;

                          enum
                          {
                           ...

                          when i try to compile i get the following error:
                          [quote]
                          1>  Main.cpp
                          1>  myPlugin.cpp
                          1>     Creating library C:\Program Files\MAXON\CINEMA 4D R14\plugins\myPlugin\obj\myPlugin\x64_Debug\myPlugin.cdl64.lib and object C:\Program Files\MAXON\CINEMA 4D R14\plugins\myPlugin\obj\myPlugin\x64_Debug\myPlugin.cdl64.exp
                          1>Main.obj : error LNK2001: unresolved external symbol "int myTest" (?isRegistered@@3HA)
                          1>myPlugin.obj : error LNK2001: unresolved external symbol "int myTest" (?isRegistered@@3HA)
                          1>C:\Program Files\MAXON\CINEMA 4D R14\plugins\myPlugin\myPlugin.cdl64 : fatal error LNK1120: 1 unresolved externals

                          i found this thread http://stackoverflow.com/questions/7004031/c-unresolved-externals but i dont understand what i need to do now...
                          [/QUOTE]

                          1 Reply Last reply Reply Quote 0
                          • First post
                            Last post